Cube Posted March 11, 2012 Posted March 11, 2012 This was not really needed, but Pyre's sheet was a big pile of Derp, so I decided to try cleaning him up a bit. Biggest changes are as follows. 1) Strength Bonus is no longer array linked. 2) Certain rarely used powers have been removed. 3) A new drawback was added, based on his reaction in The Devil His Due. He's Nigh Invulnerable, so he's gotten used to not taking damage from most things. Impervious 11 is tough, after all. So if something manages to actually hurt him, he's going to go into a bit of shock. He's still a relatively new hero, so I might buy it off after some character development. But not before I buy off the magic weakness. This drawback is actually fun. Anyway, here we go! Tell me what I did wrong, people! Abilities: 0 + 2 + 0 + 2 + 0 + 2 = 6PP Strength: 40/18/10 (+15/+4/+0) Dexterity: 12 (+1) Constitution: 30/14/10 (+10/+2/+0) Intelligence: 12 (+2) Wisdom: 10 (+2) Charisma: 12 (+2) Combat: 10 + 12 = 22PP Initiative: +1 Attack: +7 Melee, +4 Ranged Grapple: +27/+38 Defense: +5 (+5 Base), +2 Flat-Footed Knockback: -17 Saving Throws: 0 + 4 + 7 = 11PP Toughness: +15 (+10 Con, +5 Protection, Impervious 11) Fortitude: +10 (+10 Con, +0) Reflex: +5 (+1 Dex, +4) Will: +7 (+0 Wis, +7) Skills: 52R = 13PP Climb 0 (+11) Craft (Artistic) 9 (+10) Intimidate 8 (+11) Knowledge (Popular Culture) 9 (+10) Language 2 (French, Spanish) Notice 5 (+5) Search 9 (+10) Sense Motive 10 (+10) Stealth 0 (-3) Swim 0 (+11) Feats: 5PP Attack Focus (Melee) 3 Benefit 1 (Comic Artist/Star) Skill Mastery (Craft [Artistic], Intimidate, Knowledge [Pop. Culture], Sense Motive) Powers: 1 + 2 + 27 + 16 + 22 + 12 + 11 + 11 + 5 = 107PP Strike 0 ( Feats: Variable Descriptor (Fire)) [1PP] Additional Limbs 2 ( 2 Extra Limbs, +2 to Grapple when not using Imp. Grapple. Improved Grapple )[2PP] Demonic Power Array (23 Point Array Extras: Alternate Power 4) [27 PP] BP: Blast 10 (100 Ft, Feats: Accurate 3 (+6)) Fire, Magic {23/23} AP: Damage 7 (Extras: Burst Area (35 Foot Radius - General), Selective Attack) Fire, Magic {21/23} AP: Fire Control 10 (Feats: Precise, Indirect) Fire, Magic {22/23} AP: Leaping 11 (x5000 Distance 125000 ft Running Jump, 31250 ft High Jump, Feats: Precise) Demonic Strength [12/23] AP: Super Strength 11 ( Heavy Load, 13.1k Tons, +11 STR to some checks Feats: Groundstrike) Demonic Strength {23/23} Enhanced Constitution 16 [16PP] Enhanced Strength 22 [22PP] Growth 4 (Large Size, -1 Defense, -1 Attack, +8 STR, +4 CON, +5 Carrying Capacity, +2 Intimidate, -4 Stealth, Flaws: Permanent) [12PP] Immunity 11 ( Aging, Damage (Fire), Disease, Condition (Heat), Poison, Suffocation (All)) [11PP] Impervious Toughness 11 [11PP] Protection 5 [5PP] Drawbacks: (-1) + (-3) = -4PP Low Pain Threshhold (That Actually hurt!?; Intensity; Minor [-1 to all checks when bruised]) [-1PP] Vulnerability (Magic; Frequency: Very Common; Intensity: Minor [+1 DC]) [-3PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical, Fire) Fire Blast 500 ft. DC25 Toughness (Staged) Damage (Fire) Fire Burst 35 ft. Radius DC17 Reflex, DC 22 Toughness (Staged) Damage (Fire) Totals: Abilities (6) + Combat (22) + Saving Throws (11) + Skills (13) + Feats (5) + Powers (107) - Drawbacks (4) = 160/160 Power Points
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