Cube Posted March 12, 2012 Posted March 12, 2012 Main Changes 1) Defense is no longer all dodge. Flatfootedness still hurts though. 2) Focus more on stealth combat rather than PUNCHING 3) Variable array and new feats place a greater focus on skills. Shrike, being an AI programmed by a Cowl who was crazy prepared enough to have a Robot Duplicate built to take over in the event of his death, can borrow some of that crazy preparedness for a time to pretty much max out a skill if he has enough time. The Distracting Flaw makes it tough to use on the fly though. 4) Recovery Bonus, woot. Abilities: 10 + 0 + -10 + 8 + 2 + 2 = 12PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: -- (+0) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 4 + 10 = 14PP Initiative: +0 Attack: +7 Melee, +3 Ranged Grapple: +12 Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 0 + 4 + 3 = 7PP Toughness: +7 (+0 Con, +7 Protection) Fortitude: Immune Reflex: +4 (+0 Dex, +4) Will: +4 (+1 Wis, +3) Skills: 32R = 8PP Acrobatics 10 (+10) Craft (Mechanical) 3 (+7) Intimidate 8 (+9) Investigate 8 (+12) Notice 3 (+4) Knowledge (All) 0 (+8) Eidetic Memory Feats: 11PP Acrobatic Bluff Attack Focus 4 Dodge Focus 3 Sneak Attack 1 Equipment 2 [10EP] The Nest Size: Huge [3EP] Toughness 10 [1EP] Features [6EP] Computer Concealed 1 Power System Laboratory Security System 1 Workshop Total [10EP] Powers: 4 + 30 + 9 + 3 + 1 + 5 + 7 + 5 = 64PP Variable 1 (Acquire All of (Type)- Skills, Drawbacks: Distracting (Variable Restructuring) [-2]) [4 PP] Sample Configurations Enhanced Trait 5(Search 12 (+16), Notice 8 (+12)(b]) "Detective Software" Enhanced Trait 5 ( Craft [Mechanical] 9 (+16), Knowledge [Technology] 11 (+15)) Enhanced Trait 5 ( Diplomacy 7 (+8), Bluff 7 (+8), Sense Motive 6 (+7)) Immunity 30 (Fortitude Saves) 'Beep Boop Imma Robot' [30 PP] Device 2 (Hard to Lose, 10 PP Extras: Alternate Power 1) [9PP] 'Nanocloak, Watch as I use almost every container tag while trying to describe one power' BP: Array Slot 10 (10 PP Array Slot) {10/10} Flight 2 (25 MPH, 220 ft./rnd; Flaws: Gliding) [2PP] Concealment 3 (All Visual and Aural Senses; Flaws: Passive) [6PP] Super-Movement 1 (Slow Fall) [2PP] AP: AP: Snare 7 (Flaws: Range (Touch); Feats: Obscure Visual, Extended 2 (10 Feet)) {10/10} Enhanced Trait 3 (Eidetic Memory, Improvised Tools, Jack-Of-All-Trades) [3PP] Illusion 1 (biometrics field/Technology; All Senses; Flaws: Limited 2 ["I'm Totally Not A Robot!"]; Drawbacks: Limited [Does not effect normal un-enhanced vision]) [1PP] Immunity 10( Mental Saves; Flaws: Limited [Half Effect]) [5PP] Protection 7 (+7 Toughness) Armor Plating [7PP] Regeneration 5 (+0 Recovery Bonus) [5PP] Drawbacks: (-2) + (-5) = -7PP Vulnerable (Electricity; Frequency: Common; Intensity: Minor [+1]) [-2PP] Weakness (Strong Magnetic Fields; Frequency: Uncommon; Intensity: Major [-1 to all Ability Scores, Once a Minute, Non-Lethal]) [-5PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Sneak Attack Touch DC22 Toughness (Staged) Damage (Physical) Snare Touch DC17 Reflex (Staged) Snare + Obscure Visual Totals: Abilities (12) + Combat (14) + Saving Throws (7) + Skills (8) + Feats (11) + Powers (64) - Drawbacks (7) = 109/109
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