Supercape Posted June 24, 2012 Author Posted June 24, 2012 So Lorenzo escapes the grasp of El Heraldo and unleashes a burst area Emotion Control: Despair! As this is a perception range attack, there is no reflex roll to half effect. DC 20 Will Save from El Heraldo and Young Brittania please. Despair: The subject is shaken, suffering a –2 on attack rolls, saving throws, and checks. Failure by 10 or more means the target is overcome with hopelessness, helpless and unable to take any actions. After which, El Heraldo is up again!
Ari Posted June 24, 2012 Posted June 24, 2012 DC20 Will save: 12. Seriously? Okay, looks like he won't be doing much this turn.
Tiffany Korta Posted June 24, 2012 Posted June 24, 2012 Will save 1d20+4=14, and this is why I need better saves .
Supercape Posted June 24, 2012 Author Posted June 24, 2012 Note that you are both only Shaken! EH is up!
Ari Posted June 24, 2012 Posted June 24, 2012 Attacking melee, Accurate Attack(+-2): 27! Critical! That'd be a DC29 TOU save! (26 normally from the Strike, 24 for Accurate +-2, +5 from the critical)
Supercape Posted June 24, 2012 Author Posted June 24, 2012 1d20+6=25 Lucky blighter! Bruised and YB is up!
Tiffany Korta Posted June 25, 2012 Posted June 25, 2012 As I'm very unlikely to hit, I'm going to try and blind him with the light! So another Dazzle.
Supercape Posted June 25, 2012 Author Posted June 25, 2012 Ok so Reflex Saves 1d20+6=26, 1d20+6=7 So! despite making an excellent area save, he is blinded! Post away.
Supercape Posted June 25, 2012 Author Posted June 25, 2012 Round 4! 24 Lorenzo Vile - Blinded, Bruised (Save on 10) 19 El Heraldo - Despair* - 3 HP 10 Y Brit - Despair* Fatigued - 0 HP Despair is -2 to Attacks, Saves, and Skill Checks. Lorenzo is up but obviously in some trouble. He is going to try and counter Young Brittania's Light again: 1d20+6=22 I'll need an opposed roll from YB to counter that (it is a 1d20+4).
Tiffany Korta Posted June 25, 2012 Posted June 25, 2012 Counter Roll 1d20+4=12, looks like shes all burned out!
Ari Posted June 25, 2012 Posted June 25, 2012 Welp, as it happens I have this Hope-giving Emotion Control power sitting right here. Using it on YB, after a Move Action if necessary. Attempt to Counter the Despair: 11. Hm, going to reroll that. Using a HP(2 Hero Points left) Reroll attempt: 10, +10=20.
Supercape Posted June 25, 2012 Author Posted June 25, 2012 1d20+10=11 YB and EH undespaired! (But still in darkness!) Post away Ari, then... YB is up!
Tiffany Korta Posted June 27, 2012 Posted June 27, 2012 As darkness is going to be a problem I'm going to relight my Environmental Control (Light), if I can I'll try to get him to concentrate on my in his attacks. I'm guessing that would be a trick for a Bluff roll 1d20+5=13, but I doubt that's going to work.
Supercape Posted June 27, 2012 Author Posted June 27, 2012 Opinions would divide on whether that would require another stunt (official rules would suggest you do), but lets go with it - no need to restunt. That means an opposed power roll vs Vile's Darkness: 1d20+6=21 1d20+10=28 He isnt falling for the trick, but he is pretty furious with YB anyway....!
Tiffany Korta Posted June 27, 2012 Posted June 27, 2012 Countering roll 1d20+4=12, light goes on light goes off .
Supercape Posted June 27, 2012 Author Posted June 27, 2012 Ok and on YBs turn, Vile gets to save vs his dazzle: 1d20+6=20 and throws it off! Dum dum Daaaaah! Round 5! 24 Lorenzo Vile - Bruised 19 El Heraldo - 3 HP 10 Y Brit - Fatigued - 0 HP This time, an enraged Vile will use his chains to snare Young Brittania! 1d20+10=19 That will be a hit with darkness and flat footing, so DC 20 Reflex save for YB!
Tiffany Korta Posted June 27, 2012 Posted June 27, 2012 Reflex Save 1d20+4-1=23, wow I actually managed to make it! :shock:
Ari Posted June 28, 2012 Posted June 28, 2012 In which case, he's going to use the Trip power on the Banner to try and trip him up. Move Action as needed to close the distance. Accurate Attack(+-2) roll: 16. That doesn't hit, does it?
Supercape Posted June 28, 2012 Author Posted June 28, 2012 Unfortunately his defence is +10 (and you are blinded!) Post away !
Tiffany Korta Posted July 2, 2012 Posted July 2, 2012 First float up a bit, which also kick in my aura so there's a tiny bit of light. Then I'm going to try a simple straight forward blast 1d20+8-2=22, if that hit's it's a DC 23 Toughness save.
Supercape Posted July 2, 2012 Author Posted July 2, 2012 Vile will still be concealed: can you throw me a miss chance roll? (the attack roll of 22 will hit!)
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