Supercape Posted July 7, 2012 Author Posted July 7, 2012 1d20+6=17 Sorry for delay, RL... Lorenzo is dazed and bruised. Round 5! 24 Lorenzo Vile - Bruised x2, Dazed until 10 19 El Heraldo - 3 HP 10 Y Brit - Fatigued - 0 HP Total visual concealment (darkness). EH is up!
Ari Posted July 8, 2012 Posted July 8, 2012 Very well. Let's go with the Super-Breath Trip thing, that worked out pretty well last time. STR roll: 16. Bedratted!
Supercape Posted July 8, 2012 Author Posted July 8, 2012 1d20+6=8 Failed Reflex, meaning he has full effect of your lungs. 1d20+6=15 Tripped up! YB is up!
Supercape Posted July 11, 2012 Author Posted July 11, 2012 Ill need an attack roll and concealment miss chance roll from YB! +2 Situation modifier on "Miss chance roll" from concealment, given her light based powers.
Tiffany Korta Posted July 11, 2012 Posted July 11, 2012 Weird I thought I'd posted them :? . Attack Roll 1d20+8-2=20, Miss chance 1d20=5
Supercape Posted July 15, 2012 Author Posted July 15, 2012 That JUST hits! 1d20+6=18 However I forget to subtract his two bruises, giving a result of 16, meaning he is bruised and dazed again! Round 6! 24 Lorenzo Vile - Bruised x3, Dazed until 10, Tripped. 19 El Heraldo - 3 HP 10 Y Brit - Fatigued - 0 HP EH is up!
Ari Posted July 16, 2012 Posted July 16, 2012 Using the Leadership feat to remove Young Britannia's Fatigued condition(2HP), and then making a Move Action up to Lorenzo, Surging to get another standard action to hit him with fists, using a HP to remove his own Fatigue condition(1HP). Attack roll: 26! That should hit, DC26 TOU save for Mr. Vile! EDIT: Roll against Concealment: 3. Rerolling. 11!
Supercape Posted July 17, 2012 Author Posted July 17, 2012 So thats using all 3 HP! wowzers! Anyway, that hits, and Vile saves again: 1d20+3=16 fail by 10 Dazed, and Staggered this time! YB is up!
Tiffany Korta Posted July 23, 2012 Posted July 23, 2012 Attack Roll 1d20+8-2=19, I suspect that's just a miss but just in case 1d20=19. Yay lucky me that defiantly a miss .
Supercape Posted July 24, 2012 Author Posted July 24, 2012 It missed on the first count, the second would actually have meant a hit! Round 7!!!! 24 Vile - Bruised x4, Dazed until 19, Tripped. 19 El Heraldo - 0 HP 10 Y Brittania - 0 HP Vile is dazed, so El Heraldo is up!
Ari Posted July 25, 2012 Posted July 25, 2012 Going to try and Intimidate Lorenzo into surrendering. 21!
Supercape Posted July 27, 2012 Author Posted July 27, 2012 Puny Slave! 1d20+10=29 Post IC and then... YB is up
Tiffany Korta Posted July 31, 2012 Posted July 31, 2012 Another blast then 1d20+8-2=17. Still missing .
Supercape Posted July 31, 2012 Author Posted July 31, 2012 Round 8!!!!!!! 24 Vile - Bruised x4, Tripped. 19 El Heraldo - 0 HP 10 Y Brittania - 0 HP Vile: Move Action: Get up... Standard Action! Run! He is not fast, only normal speed, so he makes 30 feet. It is 100 feet to the tunnel end (I draw that figure out of the ether!). El Heraldo is up. Bear in mind as you have no accurate sense, you move at half speed in darkness. NB: Arichamus, I may have missed this before, has El Heraldo now got accurate hearing or has he always had that? because that would allow him to target Vile in the darkness!
Ari Posted August 1, 2012 Posted August 1, 2012 He acquired it a couple months ago, actually. With that in mind, going to go for a Charge. How could that go wrong. Attack Rolle: 26! Concealment roll: 20. Dunno. If it hits, DC26 TOU save for him.
Supercape Posted August 1, 2012 Author Posted August 1, 2012 That works! I am a bit of quandry here, as I guess when we started the thread he didn't have accurate hearing. It seems a bit wrong to give him it half way through the thread (As it is quite powerful), so would you be ok we ignore that power for now? In compensation, a HP for you sir! As for Vile...1d20+2=6 KNOCKOUT! So a question for you both - I can fluff this as allowing some hocus pocus to send you back to the present, or, if you wish to continue, make finding a way back to the present a challenge, with further conflict!
Ari Posted August 1, 2012 Posted August 1, 2012 I'm all for the exit being harder than the entry, and agreed on the Accurate problem. Not much point giving him a HP though, seeing as he hit anyway and it wasn't precisely a hinderance to him.
Supercape Posted August 1, 2012 Author Posted August 1, 2012 Not much point giving him a HP though, seeing as he hit anyway and it wasn't precisely a hinderance to him. That is, I think, a fair point! Ill see what Tiff says. Happy to go with whatever you guys want.
Tiffany Korta Posted August 1, 2012 Posted August 1, 2012 I'm happy to carry on for a bit, I always figured it would be a challenge to get back home!
Supercape Posted August 1, 2012 Author Posted August 1, 2012 OK well post away IC. I admit judging when to end threads is a weakness of mine. So I am trusting you guys to give me guidance if this drags!
Supercape Posted August 2, 2012 Author Posted August 2, 2012 HP for YB Young Brittannia - 1 HP Will Save, +2 situational bonus for you being careful, DC 20!
Tiffany Korta Posted August 2, 2012 Posted August 2, 2012 Will Save 1d20+6+2=13, alas my poor HP 1d20+6+2=13 +10 so finally a 23.
Supercape Posted August 2, 2012 Author Posted August 2, 2012 Sure thing! The chains are mind-controlling and evil! As per rules, if you are controlled by said chains, its HP time. I say this not to encourage you to fail (chosing to fail a save for an HP is always an option), but just to remind you the score!
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