Scuffles Posted March 18, 2012 Posted March 18, 2012 Weaver, Rene and Revenant investigate the magical mayhem caused by a trio of teenagers. OOC thread for this thread.
Scuffles Posted March 18, 2012 Author Posted March 18, 2012 Okay, so there seems to be some bad guys assaulting a delivery van. Annoying that. You guys can all have your own reasons for being in North End. We're not necessarily starting out in combat (although of course we can if you want to). Villain #2 has a hostage and looks to be spoiling for a fight and there's a person or two who might need help getting out of crashed cars. Have fun! :D
Supercape Posted March 19, 2012 Posted March 19, 2012 Rene using his paintbrush and ink to paint Weaver and himself invisible to normal sight. That should provide at least a little protection from his ID being blown!
Airon Posted March 20, 2012 Posted March 20, 2012 Isn't his identity public? It says so in the sheet... Anyway, Scuffles: is the injured driver being physically held by the robed baddie, or is he just laying around there? I'll explain: Weaver's plan is to use Move Object on the driver's clothes to grab him and pull him away from the villain, but if he's being grappled it may not be a good idea... I don't want to play tug of war with a human rope.
Supercape Posted March 20, 2012 Posted March 20, 2012 His identity is indeed public. However, to refine that a little he downplays his magical abilities to an extreme degree, so as not to attract to much attention. So exactly how powerful he is - is up to speculation and a degree of ignorance! It's anywhere from "smoke and mirrors pfah" to "dabbles with spells" to his full power.
Scuffles Posted March 21, 2012 Author Posted March 21, 2012 is the injured driver being physically held by the robed baddie, or is he just laying around there? Villain #2 is holding our hapless driver by the collar and dangling him around like a ragdoll. You can definitely use move object to try to pull the driver away, but #2 will have at least a 50/50 chance to maintain his grip and turn it into a tug of war.
Airon Posted March 21, 2012 Posted March 21, 2012 Well, I'll go for it. In case it turns out very badly, I'll invoke my "never in the big leagues" Complication. My Move Object is Perception range, so I'll hit automatically. The Grapple check, as per House Rules, should be twice the rank of the Perception Power, so 10x2=20, versus the driver's grapple, but I don't think the driver is actively resisting it. Anyway, here it is 1d20+20 → [17,20] = (37) For tug of war purposes, I have Move Object 10, so effective strength 10x5=50.
Scuffles Posted March 22, 2012 Author Posted March 22, 2012 I changed my mind. There's no way the collar on delivery guy's shirt is up to the strain of super powered tug-of-war. Weaver successfully grabs the driver and pulls him away from villain #2. While #2 is upset about that she's also far more interested by Revenant standing on a car. She moves to stand on a car of her own which just happens to be the one holding a trapped civilian. Flying villain places himself between the delivery van and Weaver. The third villain is still in the back of the Van.
Tiffany Korta Posted March 22, 2012 Posted March 22, 2012 I would like to try a Bluff Villain #2 to come over and attack Revenant.
Airon Posted March 22, 2012 Posted March 22, 2012 so, I'm guessing Initiatives are in order? anyway, here's Weaver's, for whenever is needed: 1d20+3 → [2,3] = (5) ... :facepalm:
Scuffles Posted March 23, 2012 Author Posted March 23, 2012 I would like to try a Bluff Villain #2 to come over and attack Revenant. Villain #2 is absolutely dying to punch Revenant. No need for a roll to convince her! Villain #1 is being far less aggressive , #3 is still out of sight and #2 has eyes only for Revenant, so Weaver and Rene both have the option of staying unengaged as the fight breaks out. Let's have initiative from everyone anyway villain #1: 1d20+4=17 villain #2: 1d20+0=20 villain #3: 1d20+8=9
Tiffany Korta Posted March 24, 2012 Posted March 24, 2012 Revenants Initative 1d20+6=9, well at least we're all consistent .
Scuffles Posted March 25, 2012 Author Posted March 25, 2012 1: Villain #2 - 20 - unharmed 2: Villain #1 - 17 - unharmed 3: Rene - 10 - unharmed - 3HP 4: Villain #3 - 9 - unharmed 5: Revenant - 9 - unharmed - 1HP 6: Weaver - 5 - unharmed - 1HP Skirmish time! Villain #2 opens combat by leaping from the top of her car to the same car Revenant is standing on to make her attack. 1d20+8=14 Which I'm pretty sure misses even though Revenant is flat footed. If I happen to be wrong it'll be a DC27 toughness save. Villain #1 is floating around looking intimidating (he thinks) and doing not much else for now. If anyone attacks him he'll be engaging and if anyone moves to double team #1 or interfere with Villain #3 that will set him off too. Rene is up! Villain #3 is spending this round searching in the van, so Revenant and Weaver will follow Rene.
Supercape Posted March 25, 2012 Posted March 25, 2012 Ok So Rene will whip up a magic snare as a full action against Villain #2 1d20+10=25 I imagine hits, so DC 22 Reflex Save! Let me know when to post IC.
Scuffles Posted March 25, 2012 Author Posted March 25, 2012 That does hit rather easily. However: 1d20+4=24. No snare for you! Post away!
Scuffles Posted March 26, 2012 Author Posted March 26, 2012 Ah ha! Villain #2 is just a kid! (Shock horror!) Villain #3 is still in the van so that means Revenant and Weaver are up. (#1 is still delaying)
Tiffany Korta Posted March 26, 2012 Posted March 26, 2012 In that case let's try a grapple Attack Roll 1d20+11=24, grapple roll 1d20+19=28
Scuffles Posted March 28, 2012 Author Posted March 28, 2012 Unfortunately villain #2 is pretty strong. She's got +27 as her grapple check, so 39 shrugs that off quite easily. Weaver's up!
Airon Posted March 29, 2012 Posted March 29, 2012 Ok, Weaver will try to Snare the flying enflamed baddie. Since I'm still invisible, I figure he/she could probably be flat-footed, so I'll go for Power Attack +2 1d20+9 → [14,9] = (23) If that is a hit, it's a Reflex DC 22. Tell me when I can post IC
Scuffles Posted March 29, 2012 Author Posted March 29, 2012 Villain #1's reflex save vs snare: 1d20+9=26. I'm starting to wish I rolled this well for Glow. Post when you're ready!
Scuffles Posted March 31, 2012 Author Posted March 31, 2012 Round #2! Nobody managed to do much of anything in the first round. Villain #2 is going to continue trying to belt Revenant: 14. She's not very good at this obviously. Villain #1 is in the fight now that he's been attacked, but he still doesn't know where Weaver is. He's going to fly over to the wrecked Toyota which still contains a trapped civilian and ready an action to blast it (and incinerate the civilian). The trigger will be if someone attacks him.
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