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The Swan (PL 7) - Vith


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Player Name:Vith

Character Name:Leda Cygnette

Power Level:7 (105/105PP)

Trade-Offs: none

Unspent Power Points: 0

Progress To Bronze Status: 0/30

[floatr]Doubles-2-1.jpg[/floatr]

In Brief: Android Come to Life

Alternate Identity:The Swan

Identity: Secret

Birthplace:A random Lab at a classified location

Occupation:Student

Affiliations: None

Family:Nameless team of R&D people, 'Kharis'('Mother'), Leslie Thompkins AKA 'Hedge Witch'('Other Mother')

Description:

Age: 5, 'Officially' 16 (DoB: 2007)

Apparent Age: Variable, Defaults Late Teens

Gender:Usually Female

Ethnicity: Variable, Defaults Caucasian

Height:Varies, Generally 5'5

Weight:150 lbs

Eyes:Variable, Defaults Brown

Hair:Variable, Defaults Brown

Leda is a young woman in her late teens and she's very... bland. Not tall, not short, boring brown hair that reaches her shoulders. Face isn't overly pretty or particularly ugly('cute' if you're feeling generous). A perfect medium between skinny and fat with no real muscle tone and fair skin. She'd blend right and disappear in with a crowd of humans her own apparent age.

The Swan is a very regal looking young woman in her mid teens with midnight black hair, bright blue eyes and a flawless, pale complexion and rather pretty. She stands(when she's not floating) 5'10" and wears a costume of white and gold. The base is a white leotard with long golden gloves, matching boots, and a short cape.

Power Descriptions:

Number of abilities intended for undercover surveillance.

History:

Leda started out her existance as a project for the FBI. Keeping tabs on murderers and drug dealers is a dangerous business, so they had some people develop an android that could observe, report, and most importantly, blend in with other people.

Though there was some success, the best they could get it to do was sit somewhere like a cafe and do so from a distance. Ultimately they deemed it a failure and cut funding, donating the one prototype to the LAPD where it was put to use now and again so the project wasn't a total waste.

A few years later a minor villainess calling herself 'Kharis' turned every living thing in a city block into an robotic version of itself, with some rambling claims of doing it to 'increase her powers tenfold'. She was quickly driven off(but not captured) and 'specialists'(mages, witches, priests, druids), were called in and they developed a counterspell, which was a painstaking process considering it had to be cast on each being individually.

Well, it just so happened that Leda was languishing in a storage room in that city block. Mistakingly thinking she'd either ran out of power or simply fainted she was brought up and counterspelled as well. While not what the spell was designed for, it probably shouldn't have worked on the android, but with stray bits of Kharis' spell floating around it did. A little too well actually, as her new, organic body seemed to incorporate all of her 'special features' and then some.

The government people working the cleanup of the case quickly figured out what had happened after a police officer identified that the seemingly shellshocked girl was their spybot. Once it was established that she wasn't a brain dead lump of flesh(as she'd been doing absolutely nothing since 'awakening') plans were quickly made to whisk her off to a secret government facility to be studied and trained as a useful asset for the U.S.A.

Sadly for them, these plans were interrupted by Leslie Thompkins, a minor heroine(a rather grumpy portly woman in her 40's) who goes by the moniker 'Hedgewitch'. Self-taught in magic she used her powers for helping needy(medicines and such) and spying and reporting criminal activity rather than punching punks on the street.

See, she'd been the one who'd cast the 'Robot to flesh' spell on Leda and later on that week when she went to meditate discovered a rather interested new thread woven into the metaphysical tapestry of her life. One that resembled a link a mother and a daughter might have.

It was quite a surprise to find the emotionless teenager when she finally tracked her new daughter down. Then it was a legal battle as she fought for custody(she took the responsibilities of parenthood and magical bloodlines very seriously) but eventually she won thanks to the FBI demanding maternity tests that revealed that Leda shared all the genetic markers of being Leslie's daughter as well as a number of harmless genetic mutations.

It was awkward after that, as Leslie hadn't ever expected to be a parent and didn't quite know how to handle something like this. But she tried and was actually making progress. Unfortunately Kharis returned several times, alternatively trying to kidnap Leda, convert her to her cause, and turn her back into a robot.

Realizing she couldn't do this on her own Leslie reluctantly(but with a mixed sense of relief and regret) packed up her very strange child and sent her to Claremont Academy, hoping they could keep her safe until she could figure out how to deal with Leda's stalker.

Personality & Motivation:

Leda seems rather emotionless, which isn't surprising given the circumstances of her 'birth'. But despite appearances she does feel, she simply doesn't know how to deal with them or communicate them for the most part.

While she doesn't have memories of anything before the spell per se, she does have vague impressions. The strongest of which was a sense of purpose which her new life seems quite lacking in. She was made to stop bad people, uphold the law, and help good people. And she's determined to keep doing that, no matter how soft her chassis becomes or how disturbing all these strange new sensations are.

Powers & Tactics:

An oddity for a teenaged hero, rather than being too reckless, The Swan is a wary fighter(a little too wary at times). Though just as dangerous in melee as she is at range, she prefers to stay in the air and whittle down opponents with her electrical blasts.


Complications:

Secret Identity:Though she doesn't quite understand the why of it all, Leda's been assured multiple times by trustworthy people that keeping her civilian and hero identities separate are very important. Not always easy, but she tries.

Does not Compute:Leda often comes off as cold, heartless, and uncaring. While this isn't true, it rubs people the wrong way a lot.

Canned Laughter:While she can generally detect lies easily enough, Leda is still very naive when it comes to social situations, much to trusting and usually doesn't realize that she's the butt of a joke.

Leda, I am your father!:Leda's other 'parent' is also her Arch-Nemisis. 'Kharis' claims to be an olympian goddess(The daughter of Aphrodite, Hephaestus and Dionysus (it's complicated)) the goddess of love in digital media and technology/digital stuff in general. She's constantly trying to recruit her daughter and return her to her 'proper' form as a pile of metal and rubber, though with a will(that belongs to Kharis, and not herself of course!)

Abilities: 0 + 0 + 0 + 0 + 24 + 0 = 24PP

Strength: 10/24 (+0/+6)

Dexterity: 10 (+0)

Constitution: 10 (+0)

Intelligence: 10 (+0)

Wisdom: 34 (+12)

Charisma: 10 (+0)

Combat: 4 + 4 = 8PP

Initiative: +0

Attack: +2 Melee, +7 Ranged

Grapple: +0/+6/+7/+8

Defense: +2/+7 (+2 Base, +0 Dodge Focus, +5 Shield Power), +1 Flat-Footed

Knockback: -3

Saving Throws: 4 + 4 + 0 = 8PP

Toughness: +0/+7 (+0 Con, +7 Force Field)

Fortitude: +4 (+0 Con, +4)

Reflex: +4 (+0 Dex, +4)

Will: +12 (+12 Wis, +0)

Skills: 48R = 12PP

Computers 6 (+6)

Concentration 3 (+15, Skill Mastery)

Knowledge Civics 6 (+6)

Medicine 3 (+15, Skill Mastery)

Notice 12 (+24, Skill Mastery)

Sense Motive 12 (+24, Skill Mastery)

Survival 3 (+15)

Feats: 16PP

Accurate Attack

All-out Attack

Assessment

Attack Focus (Ranged) 5

Defensive Attack

Eiditic Memory

Move-by Action

Power Attack

Precise Shot 2

Skill Challenge(Quick Assessment)

Skill Master (Concentration, Medicine, Notice, Sense Motive)

Powers: 15 + 2 + 7 + 14 + 2 + 5 + 6 = 51PP

Energy Core (Feats: Alternate Powers 1) [15PP] (Mutant)

Blast: (Electricity;) {14}

Alternate Power: Enhanced Strength 14 (Overclocked wetware) {14}

Flight 1(10 MPH, 100"/round) [2PP]

Force field 7(Protective Energy Field; Extras:Linked (Shield) [7PP] (Mutant)

Former Robot ( Feats: Alternate Powers 1 ) [14PP] (Mutant)

Base Power: Super Senses 13 (Surveillance Mode; Accurate Hearing, Extended Hearing, Extended Sight, Darkvision, Direction Sense, Distance Sense, Radio Hearing, Time Sense, X-Ray Vision(Lead)) {13}

Alternate Power: Comprehend 5 Datalink 2 (Interface Protocols; Datalink:Radio Based, Comprehend:Read, Speak, And understand all languages, as well as speak to and understand Machines, Feats:Machine Control) {13PP}

Morph 1 (Any Humanoid ) [2PP] (Mutant)

Shield 5(Protective Energy Field; Extras:Linked (Forced Field) [5PP] (Mutant)

SuperBot (Feats: Dynamic Alternate Powers 1) [6PP] (Mutant)

Base Power: Flight 2 (25/50 MPH, 250'/500'/round) {power cost/array cost}

Alternate Power: Super Strength (Redirecting Energy Reserves) {4PP}

Drawbacks: (-2) + (-5) = -7PP

Vulnerability (Enchantment Spells; Frequency: Uncommon; Intensity: Moderate[x1.5]) [-2PP]

Weakness (Magnetic fields; Frequency: Uncommon; Intensity: Major [-1 all Mentall ability scores], per 1 minute) [-5PP]

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC22 Toughness (Staged)     Damage (Physical)

Lightning bolts 35'       DC22 Toughness (Staged)     Damage (Electricity)

Totals: Abilities (24) + Combat (8) + Saving Throws (8) + Skills (12) + Feats (16) + Powers (51) - Drawbacks (-7) = 105/105 Power Points

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