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A Fool's Errand (OOC)


GranspearZX

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Posted

Oh, and before I forget: 1 HP for the rousing battle speech. :D

Round 1

19 :: Taraxus :: Unharmed

5 :: Supercape [2HP] :: Unharmed

Trigger is still in the area, but he's still uncertain about getting involved.

Taraxus opens up with a volley of hellfire at Supercape:

Hellfire Control (DC29): (1d20+10=16)

And I'm pretty sure that misses Supercape. ^^

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Posted

Move Action: Fly to figure (I guess its in range?)

Free Action: Shift Atomic Force Array into "Supercape", the Damage 12 Aura.

Standard Action: Supercape attack!

1d20+12=32

Well hows about that. His first ever critical!

Thats a DC 32 Toughness save (or 27 if immune to crits).

Posted

No wish to be a rules lawyer here, but I think after UP, that drains affect 1 point per failure of the opposed roll (in this case 1 CON)?

If you want to play it a CON drop to 2, go ahead - I just point this out - I think it was felt that drain was a little to powerful as it stood, and they wanted a staged effect, hence the UP change.

(My memory may serve me badly of course!)

Anyway, let me know - I don't want to be a dick about this. Consider this a memory jog rather than a rule. Your the GM here, its your call!

Posted

Ooh. I was reading the core book, but I don't really mind the UP version. In fact, I did think that version of Drain might have been a little much...

Failure by 1 means just a 1 CON drop; that's perfectly acceptable for me. :)

Posted

Dont worry, thats cool. In my view GM has choice here!

I think the reason UP changed was a) Drain was way overpowered (it could cripple a character with one shot failing by 1), and B) they wanted staged effects for it, like pretty much every other effect. I think you can see the reason why!

Ill wait for Mysterious figures IC post!

Posted

OK, Supercape will go for extra effort this time, fatiguing himself, and boosting his Strike Aura to rank 14.

Standard Action: Punch! 1d20+12=28 which I think hits, and would be a DC 29 Toughness save!

Move Action: Nothing!

Posted

Ok so as Supercape is Fatigued, he will back off as a move action, flying say 30 foot away.

As a standard action he will irradiate the guy, a perception range attack so automatic hit and another DC 28 toughness save.

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