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Halogen II (PL10) - Belladonna


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Player Name: Maggie

Character Name: Halogen II

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: The fifth chosen of The White Light

Alternate Identity: Serafina Pastore

Identity: Secret

Birthplace: Scandicci, Italy

Occupation: Lawyer

Affiliations: None yet

Family: mother and father

Description:

Age: 26 (DoB: November 1985)

Apparent Age: mid twenties

Gender: Female

Ethnicity: Italian-American

Height: 5'7"

Weight: 145 pounds

Eyes: Black

Hair: Black

She's an average-sized woman. She has an athletic body. Her hair is long, it reacher her midback. While at work she wears formal clothes, in her offtime she much prefers something light and airy. Dresses mostly. Her costume is a white spandex bodysuit that covers everything from her feet up to her neck. It has no decroations on it. Her mask is also white and undecorated. It is rounded and covers her whole face except for two eyeslits. Her voice has a very noticeable Italian accent. While on the job she talks very quickly and concisely as she can, but in her off time she's more relaxed. Speaking the best she can for her friends to understand.

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Power Descriptions:

Her Flight has her surrounded by light and leaves a trail in it's wake. Her Blast is a glowing beam of white light. Her Create Object shows up as blocks of white light. Her Dazzle/Confuse is flasing lights in the opponent's face. Her Environmental Control has her shedding bright light as far as the eye can see! Her Healing fills the body with a warm white light purifying any injuries. Her Teleport is quick, but if you catch it you'll see a blink of light as she disappears. Her Protection you can't see. It's hard ultraviolet light. Her Darkvision has her eyes glowing white.

History:

Serafina is first generation Italian-American. While being born in Italy, her parents moved to America within her first year. She grew up in a small Italian-American neighborhood in San Francisco. That's not to say she didn't enjoy American life, she absolutely loved it. What really interested her was the justice system. She wanted to be a cop growing up, just like her father. Though when her father died in the line of duty she had a change of heart. No, she did not give up on the justice system, she just set her sights in a different direction. She would help those who had been wronged, she would become a lawyer. Her obsession with justice burned bright to the point of an obsession. The spirit of the Lightbearer saw this and was dismayed. Her heart was in the right place but her head was going somewhere else. It needed a new host and it would do it's best to teach her to stay on the side of angels. When the Lightbearer entered her, it made her think of peace and understanding to temper her zealotry. She tried to understand the best she could, the spirit had calmed her, but she still felt a burning need for justice. With these powers, she took the name of the former Lightbearer. Well, not really. She had heard stories about the second Lightbearer being a lady in the Silver Age being named Halogen. She heroicly sacrificed herself to save another. She called herself Halogen II. And with that name she would avenge what she couldn't do during her day job. The spirit has it's work cut out for it.

Personality & Motivation:

She's a down to business type of person when it comes to work. She will not rest until the criminal is brought to justice. The same goes for her hero work. She is a dogged pursuer. On her off time, if she ever has it, she's much more relaxed. She enjoys soft listening music and a good White Russian. She tends to associate with people who take it easy. Hassle is for the job. Offtime is not.

Powers & Tactics:

She's a striker, flying around blasting her opponents. she will not run away from a battle. On the contrary, she ends up chasing her opponents most of the time!


Complications:

Responsibility: she works as a lawyer

Obsession: Justice

Secret Identity

Mistaken: Halogen wasn't a Lightbearer, this could lead to an embarassing situation if she meets people connected to the former Lightbearers or Halogen.

Abilities: 4 + 4 + 4 + 4 + 4 + 4 = 24PP

Str 14 (+2)

Dex 14 (+2)

Con 14 (+2)

Int 14 (+2)

Wis 14 (+2)

Cha 14 (+2)

Combat: 12 + 10 = 22PP

Initiative: +2

Attack: +6 Melee, +6 Ranged, +10 Light Control

Grapple: +8

Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

Knockback: -5

Saving Throws: 6 + 6 + 6 = 18PP

Toughness: +10 (+2 Con, +8 Protection)

Fortitude: +8 (+2 Con, +6)

Reflex: +8 (+2 Dex, +6)

Will: +8 (+2 Wis, +6)

Skills: 76R = 19PP

Bluff 8 (+10)

Concentration 8 (+10)

Diplomacy 8 (+10)

Investigate 8 (+10)

Knowledge (behavioral sciences) 8 (+10)

Knowledge (civics) 8 (+10)

Languages 4 (English, French, Italian [native], Latin, Spanish)

Notice 8 (+10)

Search 8 (+10)

Sense Motive 8 (+10)

Feats: 16PP

Attack Specialization (light control) 2

Distract (Bluff)

Dodge Focus 5

Fascinate (Diplomacy)

Move-By Action

Luck 2

Precise Shot

Quick Change

Skill Mastery (Bluff, Notice, Search, Sense Motive)

Taunt

Powers: 6 + 35 + 8 + 2 = 51PP

Flight 3 (50MPH, 500 feet/round) [6PP]

Life Control 15 (30PP Array; Feats: Alternate Power 5) [35PP]

Base: Blast 10 (Extras: Autofire) [30/30]

Alternate: Create Object 10 (Extras: Duration [Continuous]) [30/30]

Alternate: Dazzle 10 (visual; Extras: Linked) and Confuse 10 (Extras: Linked) [30/30]

Alternate: Environmental Control 15 (sunlight) [30/30]

Alternate: Healing 10 (Extras: Total) [30/30]

Alternate: Teleport 9 (Extras: Accurate; Feats: Easy, Change Direction, Change Velocity) [30/30]

Protection 8 [8PP]

Super-Senses 2 (Darkvision) [2PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK      RANGE     SAVE                               EFFECT

Unarmed     Touch     DC17 Toughness        (Staged)     Damage (Physical)

Blast       Range     DC25 Toughness        (Staged)     Damage (Energy)

Dazzle      Range     DC20 Reflex/Fortitude (Staged)     Visual Dazzle

Confuse     Range     DC20 Will                          Confuse

Totals: Abilities (24) + Combat (22) + Saving Throws (18) + Skills (19) + Feats (16) + Powers (51) - Drawbacks (0) = 150/150 Power Points

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