VideoGeek Posted April 18, 2012 Share Posted April 18, 2012 Building height is half a move action, so going to try and stealth it. Stealth: (1d20+9=19) Blast 12: (1d20+8=24). That's a hit, flat-footed or not! DC 27. Initiative: (1d20+9=21) Link to comment
Ari Posted April 18, 2012 Author Share Posted April 18, 2012 Roll Init please! DC27 TOU save: 31. it is shrugged off. Link to comment
Shofet Posted April 18, 2012 Share Posted April 18, 2012 1d20=5] Okay, apparently you really knocked the wind out of him. Link to comment
Ari Posted April 18, 2012 Author Share Posted April 18, 2012 Okay, so combat order is: Corporal Cosmos: Unharmed, 1HP Weissnacht: Unharmed Ironclad: Unharmed, 4HP The Penitent: Bruise(x1), Dazed Go ahead VG. Link to comment
Raveled Posted April 18, 2012 Share Posted April 18, 2012 Ironclad's Ini. (1d20+5=6) Her usual swift self. Link to comment
Ari Posted April 18, 2012 Author Share Posted April 18, 2012 Sorry VG, but I just checked to see how entering combat works, and you can't attack out of combat and then attack again in initiative order. Could you edit your post to remove the attack, please? Link to comment
VideoGeek Posted April 18, 2012 Share Posted April 18, 2012 Alright, I'd just posted IC, but deleted it. I've got to get going though, that was just a last check in before I need to go sign a lease. I'll be back in a few hours. Link to comment
Ari Posted April 18, 2012 Author Share Posted April 18, 2012 No need to delete, just edit have him land behind Weiis and shout something threatening or whatever instead of blasting the guy. Link to comment
VideoGeek Posted April 18, 2012 Share Posted April 18, 2012 Do I need to make a second post, now that we're in combat, or is it someone else's turn? Link to comment
Ari Posted April 18, 2012 Author Share Posted April 18, 2012 How about this: I'll put in a reaction from Weissnacht about him nearly panicking because the guy just brought one of those things next to him, THEN you have your Attack post. Sound good? Link to comment
VideoGeek Posted April 19, 2012 Share Posted April 19, 2012 Snare 12: (1d20+8=17). Swing and a miss. Link to comment
Ari Posted April 19, 2012 Author Share Posted April 19, 2012 Alright, Weissnacht will pay NO HEED to such a one as Corp., and instead will go forward with his plan to beat the Penitent into the ground. Melee Attack roll: 30. Lordy, IC... Okay, DC28 TOU save vs being punched, if you please Shofet. Link to comment
Shofet Posted April 19, 2012 Share Posted April 19, 2012 1d20+12=17... Gog darnit. And spending a hero point... 1d20+12=22 GOG DARNIT. Link to comment
Ari Posted April 19, 2012 Author Share Posted April 19, 2012 Darn. That's another Daze, and an Injury(damage was Lethal). Welp, Ironclad's turn, take it away Rav. Link to comment
Raveled Posted April 19, 2012 Share Posted April 19, 2012 Ironclad will spend her whole turn moving up and to Weissnacht. Link to comment
VideoGeek Posted April 20, 2012 Share Posted April 20, 2012 Snare 12: (1d20+8=10). Seriously? Link to comment
Ari Posted April 20, 2012 Author Share Posted April 20, 2012 Welp, Weiss's turn again. This time he's going to try and distract he two heroes from the pressing matter of the teleportation "bomb" by shooting at Ironclad. Blast Attack roll: 21. Hits, DC30 TOU check, non-lethal damage. Link to comment
Raveled Posted April 20, 2012 Share Posted April 20, 2012 Ironclad's Toughness save, vs DC 30. (1d20+16=25) Eek. Link to comment
Ari Posted April 20, 2012 Author Share Posted April 20, 2012 Alrighty then, Round Three begins. Corporal Cosmos: Unharmed, 1HP Weissnacht: Unharmed Ironclad: Bruise(x1), Dazed The Penitent: Bruise(x2), Injured(x1) Take it away VG. Link to comment
Ari Posted April 21, 2012 Author Share Posted April 21, 2012 Weiss figures that fighting personally is a little of a waste and calls a bunch(x10) of Weissbots to the fray as a Free action. HP granted to all for the trouble. Their initiative roll: 14, so right after Weissnacht, just before Ironclad. Weiss shoots at Corp, for kicks. Attack roll: 17. A miss, incredible. Link to comment
Shofet Posted April 21, 2012 Share Posted April 21, 2012 1d20+15=26 +5 from All-out attack on his Drain 10 Toughness, so -5 to Defense. Aaaaand, since I surge... 1d20+7=24 +5 damage bonus from Power Attack. That's a DC32 TOU save, and you now have only a +7 TOU bonus. Link to comment
Ari Posted April 21, 2012 Author Share Posted April 21, 2012 Let's see how that turns out! Weissnacht's DC32 TOU save: 17. He's down! Round 4. Corporal Cosmos: Unharmed, 1HP Weissnacht: Unconscious Weissbots(x10): Unharmed Ironclad: Bruise(x1), 5HP The Penitent: Bruise(x2), Injured(x1), 1HP Your turn VG. EDIT: Aaand forgot to actually ADD the HPs, drat. Link to comment
VideoGeek Posted April 23, 2012 Share Posted April 23, 2012 Sorry for the delay, guys, been moving this weekend. Wasn't expecting to be offline this long, but turns out we won't get internet until Wednesday. Gimme about an hour or so, I'll get somewhere I can sit down and post. Link to comment
Recommended Posts