VideoGeek Posted April 23, 2012 Posted April 23, 2012 Snare 12: (1d20+8=22). DC 22 Spending a Hero Point to surge, and take a second standard action. Attack with captive bot: (1d20+8=14). DC 22 Moving to hover off the side of the building, so anything closing to melee will need to leave the roof.
Ari Posted April 23, 2012 Author Posted April 23, 2012 Weissbot Ref save vs. the Snare: 19. failed. So according to the rules for Improvised weapons(which this falls under, as it seems), the DC is based on the attacker's STR bonus, with +2 if the weapon's TOU exceeds said bonus. So in this case DC24. TOU save: 32. Whoa. alright, and as the DC was higher than the Weissbot's TOU bonus, they are borken on the impact.
Ari Posted April 23, 2012 Author Posted April 23, 2012 Weissbots 2-4 will be very angry at Corporal Cosmos and will shot at him for wrecking their comrade. 5-6 will shoot at The Penitent, 7-8 at Ironclad, and #9 will make a break for the teleport 'bomb'. which is about fifty feet away from it. 2-4's Attacks: 11, 12, 13. Flamingoes... 5-6's: 18, 28. Buh? 7-8's: 18, 13. So 2 DC25 TOU checks for Ironclad, and one for The Penitent. All but #9 are in close proximity(within 3-10ft. of eahc other. EDIT: Just realized I hadn't made a move for #10. Let's say he sits this round out and surveys the battlefield.
Raveled Posted April 23, 2012 Posted April 23, 2012 Ironclad's Toughness save, vs DC 25 (1d20+15=19) Yikes! Rerolling that. Ironclad's Toughness save, vs DC 25. Reroll (1d20+15=28) Much better. Still got one more to go, though. Ironclad's Toughness save, vs DC 25. (1d20+15=23) Ehn, I'll take another Bruise.
Shofet Posted April 23, 2012 Posted April 23, 2012 1d20+10=28 Massive lag-out wouldn't let me get to the roll-lookup page like four times before this one worked. Bloody weird weather.
VideoGeek Posted April 24, 2012 Posted April 24, 2012 Toughness: (1d20+8=25). Woo! Barely made it! Ari, did you maybe skip #10 because Cosmos just smashed it?
Ari Posted April 24, 2012 Author Posted April 24, 2012 No, that was #1, who I also didn't mention a move for you'll notice.
VideoGeek Posted April 24, 2012 Posted April 24, 2012 I are dumb. Side effect of the moving, clearly.
Raveled Posted April 25, 2012 Posted April 25, 2012 Ironclad will use Cluster Munitions again, w/ full Power Attack. Taking 10, hits all but #9 apparently, needs a DC 32 Toughness save for all but that one. The Surge and move over to where Weiss is.
Ari Posted April 25, 2012 Author Posted April 25, 2012 8 DC32 TOU checks: 25, 19, 29, 18, 32, 18, 21, 33. So 6 are destroyed, but #6 and #10 survive. #9 still at large. You're up Shofet.
Shofet Posted April 25, 2012 Posted April 25, 2012 1d20+12=28 Brimstone Flames for you, Robo Number Nine.
Ari Posted April 25, 2012 Author Posted April 25, 2012 #9's DC27 TOU save: 30. Huh. VG, you're up! Corporal Cosmos: Unharmed, 1HP Weissnacht: Unconscious Weissbots(x3): Unharmed Ironclad: Bruise(x2), 4HP The Penitent: Bruise(x2), Injured(x1), 1HP
VideoGeek Posted April 25, 2012 Posted April 25, 2012 Corporal Cosmos will charge and clobber #9. Charge Attack: (1d20+10=27). DC=27
Ari Posted April 25, 2012 Author Posted April 25, 2012 DC27 TOU check: 17. it is Boom'd. #6 and #10 are the only ones left.
Ari Posted April 25, 2012 Author Posted April 25, 2012 The two Weissbots left will shoot at Corporal Cosmos, because of how well that's worked in the past. 24, 13. One DC25 TOU check please VG.
VideoGeek Posted April 25, 2012 Posted April 25, 2012 Toughness: (1d20+8=15) Spending a HP to double dodge bonus for 1 round. Factoring in the charge penalty, Defense is now +20 until Cosmos' next action.
Raveled Posted April 27, 2012 Posted April 27, 2012 Ironclad will Surge (and take the Fatigue, since she already used a HP this round) and use a Standard Action to fire at each of the remaining Weissbots. Can use (nearly) full Power Attack and still hit the minions automatically, DC 31 Toughness check.
Shofet Posted April 27, 2012 Posted April 27, 2012 1d20+5=17 Time for a powah pawnch on Monsieur Six. DC34 Toughness check
Ari Posted April 27, 2012 Author Posted April 27, 2012 Weissbot#6's DC34 TOU save(I keep forgetting that they are very not interchangeable): 26. BOOM'd. What am I thinking...NEW ROUND! Round order: Corporal Cosmos: Unharmed, 0HP Weissnacht: Unconscious Weissbots(x1): Unharmed Ironclad: Bruise(x2), Fatigued, 3HP The Penitent: Bruise(x2), Injured(x1), 1HP.
VideoGeek Posted April 28, 2012 Posted April 28, 2012 Charging and attacking: Charge Attack: (1d20+10=27) Toughness DC 27.
Ari Posted April 28, 2012 Author Posted April 28, 2012 DC27 TOU save: 29. Bah. It will make a Melee attack this time. Attacke Rolle: 16, miss. Rav's turn.
Raveled Posted April 28, 2012 Posted April 28, 2012 Throwing Weiss at the remaining bot, automatic DC 31 Tou save.
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