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The Closed Circle (OOC)


Ari

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Posted

Okay, DC27 TOU check for the Sneakbot 1: 21.

So it is now Dazed and Injured.

Round Five:

Ironclad: Unharmed, 4HP

Sneakbot 1: Dazed, Injured(x1)

Penitent, the: Unharmed, 0HP

Corp. Cosmos: Unharmed, 1HP

Sneakbot 2: Disabled, Bruised(x1), Injured(x1)

You're up again Rav.

Posted

Succeeds and to spare.

Weissnacht isn't paying much attention to what's going on inside the skyscraper. Nor does he seem to view Ironclad et al as a very worrisome threat, which means he either has things much more in hand than it looks, or else he's staggeringly overconfidant.

Posted

Ironclad makes a DC 35 Knowledge/Physical Sciences check to determine where the best place to put explosives would be.

Posted

Succeeds.

The best places turn out to be a slight structural oddity near the base, around parking-lot level. The other is a third fo the the way up the elevator shaft, where the pressure on the supports arrangement at that level means their displacement will almost certainly mean a nigh-instant collapse.

For reference, the palce looks similar to Strawberry place Tower, only a few hundred feet wider, and minus the bridges.

Posted

It's not hard to spot with that many methods of detection used at once. Corp. can hear a high-pitched noise which, when followed, reveals the bomb hidden under an Aston Martin One-77 with a tarp over it.

Posted

Sorry, forgot to post the check for disarming the things. :?

DC5 INT check to follow the diagrams for defusing, Knowledge(Technology) DC12 to disable the magnets.

If succeeded:

You realize this is a trap. That putting bombs around that anyone could defuse wouldn't make sense unless Weissnacht wanted people to do that, and whatever happens if the instructions are followed wouldn't be good.

Posted

It is literally impossible for Ironclad to fail those checks. So using Mental Quickness to Take 20 on both Int and Know/Tech check to decipher the real purpose of the bomb! Int is 25, Know/Tech is 40. Use Skill Mastery on Disable Device to hit DC 25.

Posted

That works. Bomb is disabled for realsies.

Alright, GM Fiating that The Penitent gets a Bruise and a Daze right from the start of the brawl with Weissnacht. HP for the trouble. Using the Armored Megalomaniac archetype from the Core for him.

Weiss's Initiative roll: 7. ...Okay then.

Posted

Notice check for Corporal Cosmos and ironclad please, DC20, taking 10 or 20 not allowed at the moment.

Rav> Ironlad discovers that the bombs are really

teleporters meant to whisk the whole structure away to a range extending even to the Moon.


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