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The Closed Circle (OOC)


Ari

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Posted

Okay, so combat order is:

Corporal Cosmos: Unharmed, 1HP

Weissnacht: Unharmed

Ironclad: Unharmed, 4HP

The Penitent: Bruise(x1), Dazed

Go ahead VG.

Posted

Sorry VG, but I just checked to see how entering combat works, and you can't attack out of combat and then attack again in initiative order. Could you edit your post to remove the attack, please?

Posted

Alright, I'd just posted IC, but deleted it. I've got to get going though, that was just a last check in before I need to go sign a lease. I'll be back in a few hours.

Posted

No need to delete, just edit have him land behind Weiis and shout something threatening or whatever instead of blasting the guy.

Posted

How about this: I'll put in a reaction from Weissnacht about him nearly panicking because the guy just brought one of those things next to him, THEN you have your Attack post. Sound good?

Posted

Alright, Weissnacht will pay NO HEED to such a one as Corp., and instead will go forward with his plan to beat the Penitent into the ground.

Melee Attack roll: 30. Lordy, IC...

Okay, DC28 TOU save vs being punched, if you please Shofet.

Posted

Welp, Weiss's turn again.

This time he's going to try and distract he two heroes from the pressing matter of the teleportation "bomb" by shooting at Ironclad. Blast Attack roll: 21. Hits, DC30 TOU check, non-lethal damage.

Posted

Alrighty then, Round Three begins.

Corporal Cosmos: Unharmed, 1HP

Weissnacht: Unharmed

Ironclad: Bruise(x1), Dazed

The Penitent: Bruise(x2), Injured(x1)

Take it away VG.

Posted

Weiss figures that fighting personally is a little of a waste and calls a bunch(x10) of Weissbots to the fray as a Free action. HP granted to all for the trouble.

Their initiative roll: 14, so right after Weissnacht, just before Ironclad.

Weiss shoots at Corp, for kicks. Attack roll: 17. A miss, incredible.

Posted

Let's see how that turns out!

Weissnacht's DC32 TOU save: 17. He's down!

Round 4.

Corporal Cosmos: Unharmed, 1HP

Weissnacht: Unconscious

Weissbots(x10): Unharmed

Ironclad: Bruise(x1), 5HP

The Penitent: Bruise(x2), Injured(x1), 1HP

Your turn VG.

EDIT: Aaand forgot to actually ADD the HPs, drat.

Posted

Sorry for the delay, guys, been moving this weekend. Wasn't expecting to be offline this long, but turns out we won't get internet until Wednesday. Gimme about an hour or so, I'll get somewhere I can sit down and post.


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