VideoGeek Posted April 7, 2012 Posted April 7, 2012 Just a dumping ground for characters in progress.
VideoGeek Posted April 8, 2012 Author Posted April 8, 2012 Player Name: Character Name: Power Level: 7 105/105PP Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An Awesomely Acrobatic Aerial Ape! A Martial Artist Monkey with Moxie! One Serious Simian with a Score to Settle! Alternate Identity: Identity: Secret Birthplace: Occupation: Affiliations: (People and/or groups you work with) Family: Description: Age: 4 (DoB: 2008 Apparent Age: MONKEY Gender: Male Ethnicity: MONKEY Height: 4'0" Weight: Eyes: Hair: (Describe what they look like!): MONKEY Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe here) Powers & Tactics: (In-character descriptions of how they do their thing) Complications: Name: [Description] Example: Secret: Identity. Abilities: 8 + 8 + 4 + 0 + 2 + 2 = 24PP Strength: 18 (+4) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 14 + 6 = 20PP Initiative: +4 Attack: +8 Melee, +8 Ranged Grapple: +7 Defense: +8 (+3 Base, +4 Dodge Focus, +1 Size), +2 Flat-Footed Knockback: -2 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +6 (+2 Con, +4 [Monkey Suit] +1 [Defensive Roll] -1 Size) Fortitude: +4 (+2 Con, +2) Reflex: +6 (+4 Dex, +2) Will: +3 (+1 Wis, +2) Skills: 44R = 11PP [Acrobatics] [12] (+16) [Climb] [8] (+12) [Escape Artist] [4] (+8) [Handle Animal] [4] (+5) [Notice] [4] (+5) [sleight of Hand] [4] (+8) [stealth] [4] (+12) [survival] [4] (+5) Feats: 35PP Accurate Attack Acrobatic Bluff Challenge – Accelerated Acrobatics Challenge – Fighting Climb Challenge – Improved Feint Challenge – Perfect Balance Defensive Roll 1 Dodge Focus 4 Elusive Target Equipment 4 (20EP) Evasion Improved Aim Improved Block Improved Defense Improved Disarm Improved Grapple Improved Ranged Disarm Improved Trip Instant Up Move-by Action Power Attack Precise Shot Precise Strike Prone Fighting Ranged Pin Redirect Rhythm of Combat Set-Up Takedown Attack Uncanny Dodge (Hearing) Weapon Bind Monkey Suit (Protection 4) [4EP] Utility Pack [16EP] Grapple Gun (Move Object 4 [str 20, DC 19, Damaging, Limited to only towards or away from user], Speed 2 (18 ¾ MPH, 165 ft/rd, Limited (Only While Swinging), Super-Movement 3 (Swinging, Wall Crawling 2 (Full Speed) [Limited (Only while moving) only applies to Wall Crawling]) [13EP] Nunchaku (Strike 2, DC 21, Autofire 3 [interval 1, max +10], Mighty) Alternate powers: Deflect 8 (Slow Projectiles, Ricochet [1 bounce], Deflect 8 (Fast Projectiles, Ricochet [1 bounce]) [1EP] Yumi (Blast 2, DC 21, Improved Range 2 [100 ft. increment), Mighty 4, Precise) [1EP] Hammer Space (Dimensional Pocket 2, Capacity: 250 lbs., DC 12, Subtle 2 [unnoticeable]) [1EP] Powers: 1 + 8 + 3 = 12PP Additional Limbs 1 (Monkey's Tail; +1 to Grapple when not using Imp. Grapple, provide Imp. Grapple) [1PP] Shrinking 4 (Toughess -1, -1 size category, ¾ movement speed, Normal Strength, Permanent) [8PP] Super-Senses 3 (Animal Instincts; Danger Sense: Hearing, Extended Vision 1 [-1 per 100 ft], Extended Hearing 1 [-1 per 100 ft]) [3PP] Drawbacks: (-3) = -3PP Drawback (Impatient; Frequency: Uncommon; Intensity: Major [can only take 4 or 14, not 10 or 20]) [-3PP] DC Block ATTACK      RANGE   SAVE             EFFECT Grapple Gun    40 ft   DC19 Toughness (Staged)   Damage (Physical) Hammer Space Bag   Touch   DC12 Ref/Will       Trapped Nunchaku      Touch   DC21 Toughness (Staged)   Damage (Physical) Yumi        100 ft   DC21 Toughness (Staged)   Damage (Physical) Unarmed      Touch   DC19 Toughness (Staged)   Damage (Physical) Totals: Abilities (24) + Combat (20) + Saving Throws (6) + Skills (11) + Feats (35) + Powers (12) - Drawbacks (3) = 105/105 Power Points
VideoGeek Posted April 17, 2012 Author Posted April 17, 2012 Player Name: VideoGeek Character Name: The Discordian Power Level: 7 (105/105PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: The chosen champion of Chaos in the human realm, Donovan is trying to build a life in the temporary peace between metaphysical wars. A performing illusionist, as the Discordian, his abilities are backed up with the primal power of Chaos. Alternate Identity: The Discordian, Chaos' Chosen, Champion of Chaos, Erisian Avenger Identity: Public Birthplace: Occupation: Performing Magician Affiliations: The metaphysical principle of Chaos Family: None living Description: Age: 32 (DoB: 2/29/1980) Gender: Male Ethnicity: Chinese and English Height: 5'6" Weight: 130 lbs Eyes: Brown Hair: Black (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe here) Powers & Tactics: (In-character descriptions of how they do their thing) Complications: Name: [Description] Example: Secret: Identity. Abilities: 0 + 4 + 0 + 4 + 0 + 6 = 14PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 6 + 6 = 12PP Initiative: +0 Attack: +3 Melee, +7 Ranged Grapple: +3 Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 2 + 2 + 4 = 8PP Toughness: +7 (+0 Con, +4 [Defensive Roll], +3 [Chosen's Coat]) Fortitude: +2 (+0 Con, +2) Reflex: +4 (+2 Dex, +2) Will: +4 (+0 Wis, +4)(Impervious: 4) Skills: 44R = 11PP Acrobatics 4 (+6) Bluff 4 (+7) (+11 against anyone who may be attracted to him) Concentration 4 (+4) Craft (Jewelry) 4 (+6) Diplomacy 2 (+5) (+9 against anyone who may be attracted to him) Disable Device 4 (+6) Escape Artist 4 (+6) Handle Animal 2 (+5) Knowledge (Arcane Lore) 4 (+6) Perform (Stage Magic) 4 (+7) Sense Motive 4 (+4) Sleight of Hand 4 (+6) Feats: 29PP Artificer Attack Focus (Ranged) 4 Attractive 1 Beginner's Luck Defensive Roll 4 Dodge Focus 4 Equipment 6 Evasion 2 Fascinate (Perform) Improved Trick Luck 3 Uncanny Dodge (Magic) Equipment 6PP = 30EP PDA [1EP] Lockpicks [1EP] Sanctum Sanctorum (Headquarters, Toughness 15, Concealed 1, Laboratory, Library, Living Space, Security System 1, Workshop) [9EP] Champion's Coat ([Chaos, Luck, Magic] [Will Save] Protection 4, Impervious; Concealment 2, Magical Senses; Protection 3) [11EP] Throwing Knives ([Piercing, Training] Blast 5, Reduced Range 2 [Max range 125 ft]) [8EP] Powers: 22 + 6 + 3 = 31PP Chaos Magic [22PP] (Chaos, Magic) Base Effect: Move Object (Mystic Hand; Flaws: Unreliable [Reliability Roll]) {18/18} Alternate Power: Blast 7 (Chaos Beam; Extras: Range: Perception, Variable Descriptor 2 (Magical Descriptors); Flaws: Unreliable [Reliability Roll]; Feats: Reversible) {power cost/18} Alternate Power: Dazzle 6 (Fireworks, affects Visual and Audio Senses; Extras: Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Disintegration 6 (Chaotic Biology; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Illusion 7 (Phantasms, Visual and Hearing; Flaws: Unreliable [Reliability Roll], Disruption) {power cost/18} Alternate Power: Mimic (Power Theft, All Powers; Extras: Ranged; Flaws: Unreliable [Reliability Roll], Resisted; Drawbacks: Noticeable) {power cost/18} Alternate Power: Morph 6 (Malleable Image, Any Form; Feats: Precise) {power cost/18} Alternate Power: Nullify 7 (Counterspell, All Powers; Extras: Nullifying Field, Randomize, Selective Attack; Flaws: Unreliable [Reliability Roll]; Drawbacks: Noticeable) {power cost/18} Alternate Power: Probability Control 7 (Fortuna & Hexus, Descriptors; Extras: Jinx; Flaws: Unreliable [Reliability Roll]; Drawbacks: Power Loss [Not carrying a token of luck]) {power cost/18} Alternate Power: Sleep 4 (Fog of Dreams; Extras: No Saving Throw, Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Teleport 7 (Arcane Portal; Extras: Portal; Flaws: Unreliable [Reliability Roll]; Feats: Long Range; Drawbacks: Disruption) {power cost/18} Alternate Power: Transform 5 (Polymorph, Broad>Broad [Living Things>Living Things]; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Transmutation 5 (Mystic Alchemy; Flaws: Unreliable [Reliability Roll]) {power cost/18} Luck Control 2 (Fortune's Favored; Force a Re-Roll, Spend Hero Point for Another) [6pp] Super-Senses 3 (Magical Awareness, Danger Sense: Magic, Detect Magic) [3PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Throwing Knives 50ft DC20 Toughness (Staged) Damage (Physical) ATTACK RANGE SAVE EFFECT Chaos Beam Perception DC20 Toughness (Staged) Damage (Physical) ATTACK RANGE SAVE EFFECT Fireworks 6 @ 125ft^3 DC16 Fort/Ref Blinded/Deafened ATTACK RANGE SAVE EFFECT Chaotic Biology 60ft DC16 Fortitude Disintegration ATTACK RANGE SAVE EFFECT Counterspell 35ft radius DC17 Will Nullify All Powers ATTACK RANGE SAVE EFFECT Fog of Dreams 4 @ 125^3 DC14 Fortitude Sleep ATTACK RANGE SAVE EFFECT Polymorph 50ft DC15 Fortitude Transform ATTACK RANGE SAVE EFFECT Illusion Perception DC17 Will Illusion ATTACK RANGE SAVE EFFECT Power Theft 70ft DC17 Will Mimic All Powers Totals: Abilities (14) + Combat (12) + Saving Throws (8) + Skills (11) + Feats (29) + Powers (31) - Drawbacks (0) = 105/105 Power Points
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