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VideoGeek

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Posted

Player Name:

Character Name:

Power Level: 7 105/105PP

Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: An Awesomely Acrobatic Aerial Ape! A Martial Artist Monkey with Moxie! One Serious Simian with a Score to Settle!

Alternate Identity:

Identity: Secret

Birthplace:

Occupation:

Affiliations: (People and/or groups you work with)

Family:

Description:

Age: 4 (DoB: 2008

Apparent Age: MONKEY

Gender: Male

Ethnicity: MONKEY

Height: 4'0"

Weight:

Eyes:

Hair:

(Describe what they look like!): MONKEY

Power Descriptions:

(Describe what their powers look like, if applicable)

History:

(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:

(Describe here)

Powers & Tactics:

(In-character descriptions of how they do their thing)


Complications:

Name: [Description]

Example:

Secret: Identity.

Abilities: 8 + 8 + 4 + 0 + 2 + 2 = 24PP

Strength: 18 (+4)

Dexterity: 18 (+4)

Constitution: 14 (+2)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 12 (+1)

Combat: 14 + 6 = 20PP

Initiative: +4

Attack: +8 Melee, +8 Ranged

Grapple: +7

Defense: +8 (+3 Base, +4 Dodge Focus, +1 Size), +2 Flat-Footed

Knockback: -2

Saving Throws: 2 + 2 + 2 = 6PP

Toughness: +6 (+2 Con, +4 [Monkey Suit] +1 [Defensive Roll] -1 Size)

Fortitude: +4 (+2 Con, +2)

Reflex: +6 (+4 Dex, +2)

Will: +3 (+1 Wis, +2)

Skills: 44R = 11PP

[Acrobatics] [12] (+16)

[Climb] [8] (+12)

[Escape Artist] [4] (+8)

[Handle Animal] [4] (+5)

[Notice] [4] (+5)

[sleight of Hand] [4] (+8)

[stealth] [4] (+12)

[survival] [4] (+5)

Feats: 35PP

Accurate Attack

Acrobatic Bluff

Challenge – Accelerated Acrobatics

Challenge – Fighting Climb

Challenge – Improved Feint

Challenge – Perfect Balance

Defensive Roll 1

Dodge Focus 4

Elusive Target

Equipment 4 (20EP)

Evasion

Improved Aim

Improved Block

Improved Defense

Improved Disarm

Improved Grapple

Improved Ranged Disarm

Improved Trip

Instant Up

Move-by Action

Power Attack

Precise Shot

Precise Strike

Prone Fighting

Ranged Pin

Redirect

Rhythm of Combat

Set-Up

Takedown Attack

Uncanny Dodge (Hearing)

Weapon Bind

Monkey Suit (Protection 4) [4EP]

Utility Pack [16EP]

Grapple Gun (Move Object 4 [str 20, DC 19, Damaging, Limited to only towards or away from user], Speed 2 (18 ¾ MPH, 165 ft/rd, Limited (Only While Swinging), Super-Movement 3 (Swinging, Wall Crawling 2 (Full Speed) [Limited (Only while moving) only applies to Wall Crawling]) [13EP]

Nunchaku (Strike 2, DC 21, Autofire 3 [interval 1, max +10], Mighty) Alternate powers: Deflect 8 (Slow Projectiles, Ricochet [1 bounce], Deflect 8 (Fast Projectiles, Ricochet [1 bounce]) [1EP]

Yumi (Blast 2, DC 21, Improved Range 2 [100 ft. increment), Mighty 4, Precise) [1EP]

Hammer Space (Dimensional Pocket 2, Capacity: 250 lbs., DC 12, Subtle 2 [unnoticeable]) [1EP]

Powers: 1 + 8 + 3 = 12PP

Additional Limbs 1 (Monkey's Tail; +1 to Grapple when not using Imp. Grapple, provide Imp. Grapple) [1PP]

Shrinking 4 (Toughess -1, -1 size category, ¾ movement speed, Normal Strength, Permanent) [8PP]

Super-Senses 3 (Animal Instincts; Danger Sense: Hearing, Extended Vision 1 [-1 per 100 ft], Extended Hearing 1 [-1 per 100 ft]) [3PP]

Drawbacks: (-3) = -3PP

Drawback (Impatient; Frequency: Uncommon; Intensity: Major [can only take 4 or 14, not 10 or 20]) [-3PP]

DC Block

ATTACK             RANGE     SAVE                      EFFECT

Grapple Gun        40 ft     DC19 Toughness (Staged)   Damage (Physical) 

Hammer Space Bag   Touch     DC12 Ref/Will             Trapped

Nunchaku           Touch     DC21 Toughness (Staged)   Damage (Physical)

Yumi               100 ft    DC21 Toughness (Staged)   Damage (Physical)

Unarmed            Touch     DC19 Toughness (Staged)   Damage (Physical)

Totals: Abilities (24) + Combat (20) + Saving Throws (6) + Skills (11) + Feats (35) + Powers (12) - Drawbacks (3) = 105/105 Power Points

  • 2 weeks later...
Posted

Player Name: VideoGeek

Character Name: The Discordian

Power Level: 7 (105/105PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: The chosen champion of Chaos in the human realm, Donovan is trying to build a life in the temporary peace between metaphysical wars. A performing illusionist, as the Discordian, his abilities are backed up with the primal power of Chaos.

Alternate Identity: The Discordian, Chaos' Chosen, Champion of Chaos, Erisian Avenger

Identity: Public

Birthplace:

Occupation: Performing Magician

Affiliations: The metaphysical principle of Chaos

Family: None living

Description:

Age: 32 (DoB: 2/29/1980)

Gender: Male

Ethnicity: Chinese and English

Height: 5'6"

Weight: 130 lbs

Eyes: Brown

Hair: Black

(Describe what they look like!)

Power Descriptions:

(Describe what their powers look like, if applicable)

History:

(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:

(Describe here)

Powers & Tactics:

(In-character descriptions of how they do their thing)


Complications:

Name: [Description]

Example:

Secret: Identity.

Abilities: 0 + 4 + 0 + 4 + 0 + 6 = 14PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 10 (+0)

Intelligence: 14 (+2)

Wisdom: 10 (+0)

Charisma: 16 (+3)

Combat: 6 + 6 = 12PP

Initiative: +0

Attack: +3 Melee, +7 Ranged

Grapple: +3

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -3

Saving Throws: 2 + 2 + 4 = 8PP

Toughness: +7 (+0 Con, +4 [Defensive Roll], +3 [Chosen's Coat])

Fortitude: +2 (+0 Con, +2)

Reflex: +4 (+2 Dex, +2)

Will: +4 (+0 Wis, +4)(Impervious: 4)

Skills: 44R = 11PP

Acrobatics 4 (+6)

Bluff 4 (+7) (+11 against anyone who may be attracted to him)

Concentration 4 (+4)

Craft (Jewelry) 4 (+6)

Diplomacy 2 (+5) (+9 against anyone who may be attracted to him)

Disable Device 4 (+6)

Escape Artist 4 (+6)

Handle Animal 2 (+5)

Knowledge (Arcane Lore) 4 (+6)

Perform (Stage Magic) 4 (+7)

Sense Motive 4 (+4)

Sleight of Hand 4 (+6)

Feats: 29PP

Artificer

Attack Focus (Ranged) 4

Attractive 1

Beginner's Luck

Defensive Roll 4

Dodge Focus 4

Equipment 6

Evasion 2

Fascinate (Perform)

Improved Trick

Luck 3

Uncanny Dodge (Magic)

Equipment 6PP = 30EP

PDA [1EP]

Lockpicks [1EP]

Sanctum Sanctorum (Headquarters, Toughness 15, Concealed 1, Laboratory, Library, Living Space, Security System 1, Workshop) [9EP]

Champion's Coat ([Chaos, Luck, Magic] [Will Save] Protection 4, Impervious; Concealment 2, Magical Senses; Protection 3) [11EP]

Throwing Knives ([Piercing, Training] Blast 5, Reduced Range 2 [Max range 125 ft]) [8EP]

Powers: 22 + 6 + 3 = 31PP

Chaos Magic [22PP] (Chaos, Magic)

Base Effect: Move Object (Mystic Hand; Flaws: Unreliable [Reliability Roll]) {18/18}

Alternate Power: Blast 7 (Chaos Beam; Extras: Range: Perception, Variable Descriptor 2 (Magical Descriptors); Flaws: Unreliable [Reliability Roll]; Feats: Reversible) {power cost/18}

Alternate Power: Dazzle 6 (Fireworks, affects Visual and Audio Senses; Extras: Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18}

Alternate Power: Disintegration 6 (Chaotic Biology; Flaws: Unreliable [Reliability Roll]) {power cost/18}

Alternate Power: Illusion 7 (Phantasms, Visual and Hearing; Flaws: Unreliable [Reliability Roll], Disruption) {power cost/18}

Alternate Power: Mimic (Power Theft, All Powers; Extras: Ranged; Flaws: Unreliable [Reliability Roll], Resisted; Drawbacks: Noticeable) {power cost/18}

Alternate Power: Morph 6 (Malleable Image, Any Form; Feats: Precise) {power cost/18}

Alternate Power: Nullify 7 (Counterspell, All Powers; Extras: Nullifying Field, Randomize, Selective Attack; Flaws: Unreliable [Reliability Roll]; Drawbacks: Noticeable) {power cost/18}

Alternate Power: Probability Control 7 (Fortuna & Hexus, Descriptors; Extras: Jinx; Flaws: Unreliable [Reliability Roll]; Drawbacks: Power Loss [Not carrying a token of luck]) {power cost/18}

Alternate Power: Sleep 4 (Fog of Dreams; Extras: No Saving Throw, Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18}

Alternate Power: Teleport 7 (Arcane Portal; Extras: Portal; Flaws: Unreliable [Reliability Roll]; Feats: Long Range; Drawbacks: Disruption) {power cost/18}

Alternate Power: Transform 5 (Polymorph, Broad>Broad [Living Things>Living Things]; Flaws: Unreliable [Reliability Roll]) {power cost/18}

Alternate Power: Transmutation 5 (Mystic Alchemy; Flaws: Unreliable [Reliability Roll]) {power cost/18}

Luck Control 2 (Fortune's Favored; Force a Re-Roll, Spend Hero Point for Another) [6pp]

Super-Senses 3 (Magical Awareness, Danger Sense: Magic, Detect Magic) [3PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK              RANGE           SAVE                        EFFECT

Throwing Knives     50ft            DC20 Toughness (Staged)     Damage (Physical)

ATTACK              RANGE           SAVE                        EFFECT

Chaos Beam          Perception      DC20 Toughness (Staged)     Damage (Physical)

ATTACK              RANGE           SAVE                        EFFECT

Fireworks           6 @ 125ft^3     DC16 Fort/Ref               Blinded/Deafened

ATTACK              RANGE           SAVE                        EFFECT

Chaotic Biology     60ft            DC16 Fortitude              Disintegration

ATTACK              RANGE           SAVE                        EFFECT

Counterspell        35ft radius     DC17 Will                   Nullify All Powers

ATTACK              RANGE           SAVE                        EFFECT

Fog of Dreams       4 @ 125^3       DC14 Fortitude              Sleep

ATTACK              RANGE           SAVE                        EFFECT

Polymorph           50ft            DC15 Fortitude              Transform

ATTACK              RANGE           SAVE                        EFFECT

Illusion            Perception      DC17 Will                   Illusion

ATTACK              RANGE           SAVE                        EFFECT

Power Theft         70ft            DC17 Will                   Mimic All Powers

Totals: Abilities (14) + Combat (12) + Saving Throws (8) + Skills (11) + Feats (29) + Powers (31) - Drawbacks (0) = 105/105 Power Points

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