KnightDisciple Posted June 29, 2012 Share Posted June 29, 2012 Right, so, as I understand it, the Toughness DC of the Attack I make needs to be at least 27. This works out well for my mental picture... Free Action: Combined Attack with Edge Free Action: Switch Fires of Judgment to Rain of Fire (Blast 12, DC is 27, so it can help out) Move Action: Get near, or if possible next to, Edge, while still remaining within 120 feet of the beast (probably not hard). Standard Action: Ranged Attack! 17. Which does hit! Honestly, I'm sort of picturing CT making a big cannon construct, he starts to fire, and Edge fires a beam through the cannon as well. Or something. I dunno. Link to comment
Electra Posted June 29, 2012 Share Posted June 29, 2012 Wander is Slowed, so she is at -1 to attack and cannot make a move action and a standard action both. Her attack is also at -1. Ick! Luckily, her good buddy Sage will be setting up for her, so the monster will be considerably easier to hit. Full power attack against the monster, Slowed 1d20+4=21 All right! That's DC 30 toughness, or rather, +2 to the overall damage. Link to comment
Aoiroo Posted June 29, 2012 Share Posted June 29, 2012 Okay, so Fox doesn't want me to set up Wraith, anybody else want a set up flat-footed benefit from Changeling using set up? Edge was suggested because he has Autofire. Link to comment
Fox Posted June 29, 2012 Share Posted June 29, 2012 Wraith'll shapeshift: Super-Movement 2 (Wall-Crawling 2) [2pp] Speed 1 (10mph / 100 feet per Move Action) [1pp] Strike 5 (Flaws: Distracting, Feats: Improved Critical 2 [18-20], Power Attack, Mighty) [7pp] [2 + 1 + 7 = 10/10pp] And then's gonna climb a foo'. Wraith's descriptors aren't so great for straight-up combined attacks, but she IS full of sharp things on demand, so she's going to go thin the monster's defenses a bit before the main attack hits. Free action: hero point to waive her fatigue from the last round Move action: Shapeshift. SURGE Move action: Move to (and up!) the monster. Standard action: Combined Attack. She'll keep her power attack at -3/+3, since that's all she needs to hit DC28 and be within 5 of Edge's attack bonus of 33. Melee Attack Roll vs. Gigantosaur (Combined Attack, Power Attack -3/+3) (1d20 + 10 - 3=13) That's not cool, IC. Time to spend more HP! Melee Attack REROLL vs. Gigantosaur (Combined Attack, Power Attack -3/+3) (1d20 + 10 - 3=17) +10 is 27. That'll do; she contributes her +2! Aaand then to get out of the line of fire she'll just let go and drop. That and her actual attack is why it's distracting! Link to comment
Avenger Assembled Posted June 30, 2012 Share Posted June 30, 2012 All right, everybody hits, thanks to great rolls and Changeling's kind feint. 32 (Edge) + 2 (Sage) + 2 (Cobalt Templar) + 2 (Wander) + 2 (Wraith) Tou save vs. 40: 21 Okay, the monster is unconscious! Go ahead and post your actions, guys. Link to comment
Avenger Assembled Posted July 5, 2012 Share Posted July 5, 2012 Wander is starting to feel cold and slow again, though not as bad as before: she's also slowly beginning to discolor back towards the black and red cast that was on her when Nightmare Doom's spell was active. Link to comment
Aoiroo Posted July 8, 2012 Share Posted July 8, 2012 So Trevor wants to know what Etain knows about Nightmare Dooms magic, so should I make an Arcane Lore check with her? Also, don't know what she knows. Link to comment
Aoiroo Posted July 8, 2012 Share Posted July 8, 2012 I'll take 10, for 20 on the arcane lore check. Link to comment
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