Aoiroo Posted August 20, 2012 Posted August 20, 2012 Why does the snake have no skills? Shouldn't it have at least bluff, and stealth, and notice and you know combat nessicary skills? It's got such high abilities but nothing to attribute to them.
Ari Posted August 21, 2012 Author Posted August 21, 2012 An excellent point. To be honest I was a little busy with another thing at the same time, so I didn't quite think that bit through But yeah, it does at least need SOME skills. Editing some in.
Aoiroo Posted August 21, 2012 Posted August 21, 2012 Right, Sil's gonna sneak up on the snake and attack it, stealth roll, 27, so DC to not be flat-footed for the snake, and then gonna shift by 2 for the strike towards power, 24, so DC 29 toughness.
Ari Posted August 21, 2012 Author Posted August 21, 2012 Notice roll: 21! he is so flat-footed. DC29 TOU save: 33! Yowch. Okay, He will attempt to Grapple Silhouette. Attack roll: 24! A hit. Grapple roll: 44! Holy cow.
Aoiroo Posted August 21, 2012 Posted August 21, 2012 Sil switches form, unless he's completely watertightly surrounding her, she's insubstancial 1, so she just slips out of the grapple.
Ari Posted August 21, 2012 Author Posted August 21, 2012 He(well, it really) is most assuredly not watertight. For the Messenger's next action, he'll...he doesn't have an attack that can actually harm Sil when she's flat, does he? Have a HP!(Silhouette: 5HP) He gets a rank 10 Blast with two ranks in the Affects Insubstantial feat. I'm an endless barrel of professionalism and preparedness! Okay, its meal just slipped out of his grasp, so it will now head off into the tunnels to try and catch the cultists before they escape, moving 20 of its 40ft. into the hallway while it fires off a blast of shadows from its corporeal form. Attack roll: 20, nope! Order: Silhouette: Unharmed, 5HP Messenger of Apep: Unharmed, GM Sil's up.
Aoiroo Posted August 21, 2012 Posted August 21, 2012 It could try and bite her, she can still be damaged at Insubstancial one, she just can't be grappled, snared or pinned. If it has fangs, that could be strike 2 (Mighty), it has fangs, so it'd have peircing damage as opposed to crushing damage which she is immune too.
Ari Posted August 21, 2012 Author Posted August 21, 2012 I had no idea about that, thank you very much. Seeing as it has no reason or way to know that, no change to its action.
Aoiroo Posted August 21, 2012 Posted August 21, 2012 Taking ten for Stealth as she runs over to it for another attack, and she's gonna try and strike it again. 21, that's fully shifted, and all out, so her defense is down to +7 for this round. But the DC is now 32 Toughness
Ari Posted August 22, 2012 Author Posted August 22, 2012 Alrighty then. DC32 TOU save: 28! A Bruise! And I will do the rest of this stuff on the morrow, sorry for slacking off on this, Roo. EDIT: Okay, so now it will try and get to the fissure room so it can use its larger size to its advantage, moving All-Out 60ft. down the hallway towards an intersection leading to the now unsealed doors. Round 3. Silhouette: Unharmed, 5HP Mess. of Apep: Bruise(x1), GM
Aoiroo Posted August 23, 2012 Posted August 23, 2012 Sil gonna sneak around in the shadows and hit the snake with a flash grenade, so 37 stealth, and then 16 Flash Grenade (cause it's thrown)
Ari Posted August 23, 2012 Author Posted August 23, 2012 Alright, Notice roll: 35, so not flat-footed so a 16 doesn't hit, sadly. EDIT: There ought to be a rule against stuff like this. Anyway, thought it was a 32 for some insane reason. It hits, so DC14 Ref save to evade the Dazzle. 16! Succeeded. It makes a bright light, so DC20 TOU save: 28. Sorry Roo. And he goes on to Moving All-Out another 60ft. Round 4. Same as last round.
Aoiroo Posted August 23, 2012 Posted August 23, 2012 Wait, I rolled, ohh, I linked the wrong roll, read the rolls Ari, they're both for the flash grenade, it's physically impossible for Sil to roll under 20 on Stealth, Here's the roll for 37, I nicked it from my history
Aoiroo Posted August 23, 2012 Posted August 23, 2012 It attacked her in the last post, when in the world did that happen stat-wise?
Ari Posted August 23, 2012 Author Posted August 23, 2012 In round two, it's Blast attempt after a Move Action. Right here.
Ari Posted August 28, 2012 Author Posted August 28, 2012 Kingy will use Diplomacy attempt to try and stop the stampede in the vent tunnel: 21 That works.
Aoiroo Posted September 1, 2012 Posted September 1, 2012 Right, Sil runs like hell to catch up with the snake, then jumps on it's back, so moving all out, and grapple? Right, moving all out, to catch it, then spend an HP to do the grapple, 19, just hits it., and grapple check, (which is wrong on her sheet, I need to fix it), 23, frak, reroll, so reroll, 23, again, but plus 10 cause it's a reroll, so 33, so this one has a chance the snake won't break it without even trying. A chance. Btw, do I get a situational bonus for the snake not thinking someone would jump on it's back?
Ari Posted September 1, 2012 Author Posted September 1, 2012 Yes, a +3 bonus to the Grapple check, and the Messenger gets a -3 on his due to being not together at the moment. Check is 36. Grapple roll: 26! Lost by 10! Alright, it is now Bound and Helpless! HP awarded for the snazzery!
Ari Posted September 1, 2012 Author Posted September 1, 2012 Round 5. Silhouette: Unharmed, 5HP M. of Apep: Bruise(x1), Bound & Helpless-GM
Ari Posted September 1, 2012 Author Posted September 1, 2012 DC27 TOU save: 32! Bedanged. It's Escape attempt: 24. Wut.
Aoiroo Posted September 1, 2012 Posted September 1, 2012 23, what? how the heck do I keep getting 23, guess I'll reroll. 25, so 35.
Ari Posted September 1, 2012 Author Posted September 1, 2012 Alright, Round 6. Silhouette: Unharmed, 3HP M. of Apep: Bruise(x1), Bound & Helpless
Ari Posted September 1, 2012 Author Posted September 1, 2012 DC27 TOU save: 19! Failed by 8, so Dazed and Bruised! And I just realized I didn't detract 1 from it because of his earlier Bruise, so failed by 9 with 18. Round 7: Silhouette: Unharmed, 2HP M. of Apep: Bruise(x2), Dazed-GM
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