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The Snake-Charmers (OOC)


Ari

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Posted

Why does the snake have no skills? Shouldn't it have at least bluff, and stealth, and notice and you know combat nessicary skills? It's got such high abilities but nothing to attribute to them.

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Posted

An excellent point. To be honest I was a little busy with another thing at the same time, so I didn't quite think that bit through But yeah, it does at least need SOME skills. Editing some in.

Posted

He(well, it really) is most assuredly not watertight.

For the Messenger's next action, he'll...he doesn't have an attack that can actually harm Sil when she's flat, does he? Have a HP!(Silhouette: 5HP) He gets a rank 10 Blast with two ranks in the Affects Insubstantial feat. I'm an endless barrel of professionalism and preparedness! :facepalm:

Okay, its meal just slipped out of his grasp, so it will now head off into the tunnels to try and catch the cultists before they escape, moving 20 of its 40ft. into the hallway while it fires off a blast of shadows from its corporeal form.

Attack roll: 20, nope!

Order:

Silhouette: Unharmed, 5HP

Messenger of Apep: Unharmed, GM

Sil's up.

Posted

It could try and bite her, she can still be damaged at Insubstancial one, she just can't be grappled, snared or pinned. If it has fangs, that could be strike 2 (Mighty), it has fangs, so it'd have peircing damage as opposed to crushing damage which she is immune too.

Posted

I had no idea about that, thank you very much.

Seeing as it has no reason or way to know that, no change to its action.

Posted

Alrighty then. DC32 TOU save: 28! A Bruise! And I will do the rest of this stuff on the morrow, sorry for slacking off on this, Roo.

EDIT: Okay, so now it will try and get to the fissure room so it can use its larger size to its advantage, moving All-Out 60ft. down the hallway towards an intersection leading to the now unsealed doors.

Round 3.

Silhouette: Unharmed, 5HP

Mess. of Apep: Bruise(x1), GM

Posted

Alright, Notice roll: 35, so not flat-footed so a 16 doesn't hit, sadly. EDIT: There ought to be a rule against stuff like this. Anyway, thought it was a 32 for some insane reason. It hits, so DC14 Ref save to evade the Dazzle. 16! Succeeded. It makes a bright light, so DC20 TOU save: 28. Sorry Roo.

And he goes on to Moving All-Out another 60ft.

Round 4.

Same as last round.

Posted

Right, Sil runs like hell to catch up with the snake, then jumps on it's back, so moving all out, and grapple?

Right, moving all out, to catch it, then spend an HP to do the grapple, 19, just hits it., and grapple check, (which is wrong on her sheet, I need to fix it), 23, frak, reroll, so reroll, 23, again, but plus 10 cause it's a reroll, so 33, so this one has a chance the snake won't break it without even trying. A chance.

Btw, do I get a situational bonus for the snake not thinking someone would jump on it's back?

Posted

Yes, a +3 bonus to the Grapple check, and the Messenger gets a -3 on his due to being not together at the moment. Check is 36.

Grapple roll: 26! Lost by 10!

Alright, it is now Bound and Helpless! HP awarded for the snazzery!

Posted

DC27 TOU save: 19! Failed by 8, so Dazed and Bruised! And I just realized I didn't detract 1 from it because of his earlier Bruise, so failed by 9 with 18.

Round 7:

Silhouette: Unharmed, 2HP

M. of Apep: Bruise(x2), Dazed-GM


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