Shofet Posted April 15, 2012 Share Posted April 15, 2012 Alright, here's the OOC, everybody. Link to comment
Supercape Posted April 17, 2012 Share Posted April 17, 2012 I doubt a drive skill is required, but if it is, Ill take 10 for 15. If I cant take 10: 1d20+5=9. Anyway, I doubt thats needed just routinely circling the ship. What may be needed is... 1d20+15=18 Notice Roll. Search, I guess we are being meticulous, so taking 20 for a 30 result. Link to comment
Ari Posted April 18, 2012 Share Posted April 18, 2012 Taking 20 on the Notice roll, he will overturn every last strand of seaweed and peer under every barnacle for a fin of trouble. Search as well, if that is permissable. Link to comment
Blue Rose Posted April 18, 2012 Share Posted April 18, 2012 Y'know, I notice Lord Steam is bringing up squeezing into the Jacuzzi in his sub when the only people likely to actually go down in it with him are a pair of underage schoolgirls. O.o Link to comment
Shofet Posted April 18, 2012 Author Share Posted April 18, 2012 Hah. Oh, make a notice/search check. Link to comment
Tiffany Korta Posted April 18, 2012 Share Posted April 18, 2012 Okay Skill Mastery for a Notice of 22. I can't top out Search higher than 20, so I'll leave that to others. Link to comment
Shofet Posted April 19, 2012 Author Share Posted April 19, 2012 All of you see a crazy amount of barnacles on the ship Alright, this one is for Supercape: You notice the barnacles are raised in a particular way, and form a shape -- it almost looks like they are arms pressed against the ship! Link to comment
Shofet Posted April 20, 2012 Author Share Posted April 20, 2012 Alright, guys, I want you all to make a Will check as you board the ship. Link to comment
Supercape Posted April 20, 2012 Share Posted April 20, 2012 1d20+8=21 (Although I might fail it deliberately if its amusing enough for the HP!). Link to comment
Tiffany Korta Posted April 20, 2012 Share Posted April 20, 2012 Blod's Will Save 1d20+7=20. Link to comment
Supercape Posted April 22, 2012 Share Posted April 22, 2012 In case needed: 1d20+10=25 for Diplomacy on the Captain. 1d20+15=30 for Sense Motive (in case he is mind controlled or lying or something funky!) Any knowledge rolls, ill just take 10 for 16 (Thanks to Eidectic Memory and INT 22). Link to comment
Tiffany Korta Posted April 22, 2012 Share Posted April 22, 2012 If Blod can she'll help Lord Steam along, that would be 1d20+10=17 for Diplomacy. Plus hopefully the food will help... Link to comment
Shofet Posted April 22, 2012 Author Share Posted April 22, 2012 The additional food helps a LOT. Link to comment
Blue Rose Posted April 22, 2012 Share Posted April 22, 2012 Kit's sitting down to take 20 on Perception (result: 19) with her soul awareness. It'd probably detect ghosts. It'd detect whether the crew's soulless for some strange reason. It'd notice if there's a complete lack of animal life on the boat. Link to comment
Shofet Posted April 22, 2012 Author Share Posted April 22, 2012 Alrighty. You succeed. There ARE animals on the ship, but their life essence is faint. There's also something awful here, and it notices you right back. Make a will check. Link to comment
Blue Rose Posted April 22, 2012 Share Posted April 22, 2012 Kit's Will: 1d20+5=11 *Gulp.* Link to comment
Shofet Posted April 22, 2012 Author Share Posted April 22, 2012 You are now panicked and reduced to a sobbing, shrieking mess as you feel the eyes of the dead upon you, their hands grasping at you. It's almost as if you're reliving their deaths, and it is terrible. Link to comment
Ari Posted April 22, 2012 Share Posted April 22, 2012 Shofet asked me to make a second Notice check on account of Wave-Eye's connection to the Gods, so hear t'is: 10. Bah. Link to comment
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