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First and Final Voyage (OOC)


Shofet

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Posted

Presuming time is not of the essence, taking 20 on search roll examining the "remains" site for clues, for a result of 30, then the same for investigate if any clues found for a result of 34

Posted

Complete success. The teeth show evidence of what seems like years of decomposition... In the sea. Meanwhile, the hair scraps show something interesting -- they're perfectly cut. No jagged edges even at the closest scrutiny, pointing to non-natural methods of removing it.

Posted

It is.

You hear a very faint struggle going on near the bunks. It sounds like someone is fighting something else, and you can smell sea-salt.

Posted

1d20+1=18 For Thugman one

1d20+1=14

Looks like these guys have good reaction times.

You'll be fighting two Goons from CROOKS!

Attack +5, Defense +3, Fort +3, Ref +1, Will -1. Feat: Toughness, Skills: Intimidate +4.

So the moves are:

Goon One: Unharmed

Goon Two: Unharmed

Blodeuwedd: Unharmed, 2 HP

Kit: Unharmed, 1 HP

Goon one doesn't even notice either, and Goon two definitely does not.

Surprise round this time. Sorry for the mix-up

Posted

History check for Wave-Eye to recall him some knowledge: 22.

What he recalls:

(12:39:21) Shofet: (whispers) Okay, you know the writings are the vinca symbols, which are from about 6000BC in Southeastern Europe. More importantly, you know this guy is speaking a pre-Indo European language, which is related to Basque, and was spoken by the ancestors of English tribes and the Irish before the Celtic Invasions of Britain

(12:45:05) Shofet: (whispers) The First Ones are the pre-Indo European population of Europe, while the Horseriders are members of the Kurgan culture, from whom most of Europe is descended. From what you know of the Horseriders... They wiped out most of the First People. All you remember of the First People was that they liked to eat other people and were city-builders.

Posted

Move to a little hidey corner. Drop concealment, but stay mundanely stealth'd. Taking 10 for 27.

Using Emotion Control (subtle) to incite despair (well, apathy, but mechanically, despair). DC17 Will to resist.

Posted

He has nothing of interest on him beyond the strong smell of sea-salt, and some ratty clothes. His wallet is gone and he has no ID.

Second round! Depressed dude can't do anything, so...

Thugly's opposed grapple time.

1d20+8=28

Oh my.

Posted

Any sign of any other standard pocketables? Spare change, deck of cards, pocket knife, or does it look like this guy stripped of everything not required to stay modest enough to be on-panel?


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