Jump to content

You're a Wizard, Harry [OOC]


Recommended Posts

  • Replies 53
  • Created
  • Last Reply

Top Posters In This Topic

Posted

1d20+4=11

Figures, since the Penitent isn't much of a spellcaster anyway.

But since it's just a Theology and Philosophy roll, I'm gonna take ten. That should get me 18. (yet another error with my sheet I noticed!)

Posted

What Penitent knows:

The Scholomance is a bit of folklore around Romanian parts, surrounding a school that teaches in the dark arts.

What Nick and Revenant know:

The Scholomance is a school from Romanian folklore where ten students are called each year to learn sorcery at the hands of the Devil. Of these ten, nine are allowed to go back into the world to use their infernal gifts; the tenth is kept in the service of Hell.

Posted

Penitent and Revenant realize that the scent seems to be wafting up from below - perhaps the boiler room, appropriately enough. Nick, meanwhile... I'll save that for an IC post. Feel free to get yours up, Shofet and TK.

  • 1 month later...
Posted

Nick is going to be stunting an Illusion off of his Gifts of the Dead Array:

Illusion (visual, audio) 12 (Flaws: Phantasm, Power Feats: Progression 2 [25 ft.]) [26 PP]

And burning an HP to avoid Fatigue.

  • 1 month later...
Posted

And our order goes:

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Unharmed, 0 HP

Nick realizes that game knows game, so he decides to take out the necromancer first. He pops Ereshkigal's Talons and takes a swipe, given the close quarters environment. That hits, and as it's 7 over the Defense DC, Nick applies +3 from Autofire. Necromancer needs to make a DC30 Toughness save. He gets quite lucky and takes a Bruise.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Bruised x1, 0 HP

Revenant is up next.

Posted

Aaaaand AA chose this moment to clean up the Oddball thread. It's okay. We'll use his Jackal Necromancer build instead. The attack still hits, and is Dazed and Staggered.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Bruised x1, Dazed (Revenant's Action), Staggered, 0 HP

Hellhound leaps onto Nick and attempts to pierce his defenses with a -2/+2 Power Attack. Nope.

Penitent is up next.

Posted

That will succeed... but only barely. The illusionist is Pinned.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, Pinned, 0 HP

Necromancer: 11, Bruised x1, Dazed (Revenant's Action), Staggered, 0 HP

She attempts to escape as a Move Action, but gets a 14 versus a 31, so she's still Pinned. She then attempts a Mental Blast against Penitent. DC25 Will save.

Necromancer is Dazed, so he's not doing anything. We're back at the top of the round, and Nick decides to unleash Ereshkigal's Talons on the Necromancer. That's a 27 on a DC22, so +3 from Autofire, so DC30 Toughness. He's out.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, Pinned, 0 HP

Revenant is up next.

  • 2 weeks later...
Posted

The Necromancer is unconscious, so unless otherwise noted, I'm assuming that goes towards the Hellhound. And he's down.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Penitent: 14, Bruised x1, 1 HP

Illusionist: 13, Unharmed, Pinned, 0 HP

Penitent is up next.

Posted

1d20+10=17

I'm not sure if that hits or not with the dodge bonus and -4 from being pinned, so I'll sit on my hands until I get a reponse on that.

If he does hit, DC26 Toughness save.

Posted

Oh, yeah, that'll do it. She takes a Bruise. She then tries to break free, and gets a 20 to Penitent's 29, so she's still Pinned. She tries to unleash another Mental Blast, again on the guy who's grappling her. Another DC25 Will save for Penitent.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Penitent: 14, Bruised x1, 1 HP

Illusionist: 13, Bruised x1, Pinned, 0 HP

Nick then attempts to strike her with Ignis Fatuus to beat her at her own game, with a -2/+2 Power Attack. Um. I'd say that beats her. DC34 Will save. She's Bruised and Dazed.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Penitent: 14, Bruised x1, 1 HP

Illusionist: 13, Bruised x2, Dazed (Nick's Action), Pinned, 0 HP

Revenant is up next, once Shofet and I get IC posts in.


×
×
  • Create New...