Gizmo Posted May 2, 2012 Author Posted May 2, 2012 Midnight II - Initiative. (1d20+5=8) Redbird - Initiative. (1d20+3=22) Kaiju - Initiative. (1d20+5=16) Giant Crocodiles - Initiative. (1d20+1=9) 22 - Redbird - Uninjured 21 - Wander - Uninjured, 3HP 16 - Kaiju - Uninjured 9 - Giant Crocodiles (x6) - Uninjured 8 - Midnight II - Uninjured, 4HP
Gizmo Posted May 2, 2012 Author Posted May 2, 2012 Redbird Full Action: Enhance Vehicle Enhanced Dodge 4 [4PP] Snare 8 [16PP]
Electra Posted May 2, 2012 Posted May 2, 2012 Since she doesn't have her bat, and acrobatics at this point seem ill-advised, let's try a punch on Mr. Lizard! He's bigger than she is, so no penalty to attack. Not going to power attack till I see what he's made of. And it's a nice roll, a 27. So... wow. DC 44 toughness check?
Gizmo Posted May 4, 2012 Author Posted May 4, 2012 As a note for posterity, I'm going to be using this build but treating the Toughness as +25 to give Giant Wander something that'll take more than one punch. Kaiju Toughness Save vs. DC 44. (1d20+25=31) Oof! Okay, Fiat to reduce that to a bruise for now. Have an HP, Erin! Standard Action: Attack Giant Wander. (1d20+10=28) That's a DC 35 Toughness Save for her, let me know how that goes and I'll move on to the rest of the combat for the round.
Gizmo Posted May 9, 2012 Author Posted May 9, 2012 The giant crocodiles want nothing to do with the gianter fight, and start heading for the zoo's gates. Midnight II Move Action: Jump onto the Night Cycle. Delay Redbird Move Action: Intercept the giant crocodiles. Midnight II Standard Action: Snare Giant Crocodile. (1d20+10=20) Giant Crocodile Reflex Save vs. DC 18. (1d20+6=10) 22 - Redbird - Uninjured 22 - Midnight II - Uninjured, 4HP21 - Wander - Uninjured, 3HP 16 - Kaiju - Bruised x1 9 - Giant Crocodiles (x5) - Uninjured 9 - Giant Crocodiles (x1) - Bound, Helpless
Electra Posted May 16, 2012 Posted May 16, 2012 Another punch to the lizard! It's a terrible roll! HP to try again! 29! That would've been a critical if she'd had her bat, but ah well. DC 44 toughness save.
Gizmo Posted June 2, 2012 Author Posted June 2, 2012 Kaiju Toughness Save vs. DC 44. (1d20+24=43) Whelp. Standard Action: Attack Wander. (1d20+10=14) Miss! Giant Crocodiles Aid Attack. (1d20+4=15, 1d20+4=8, 1d20+4=22, 1d20+4=5) Two success. Attack Midnight. (1d20+8=28) Well! Midnight II Toughness Save vs. DC 23. (1d20+12=28) Redbird Standard Action: Snare Giant Crocodile. (1d20+3=23) Giant Crocodile Reflex Save vs. DC 18. (1d20+6=8) Midnight II Free Action: Arrange Gadgets: Stun 10 (Extras: Area [Targeted, Burst], Flaws: Action [Full]) [20PP] (electrified bo staff)Full Action: Stun; Power Attack 4. (1d20+10=22) Giant Crocodiles Fortitude Save vs. DC 24. (1d20+9=17, 1d20+9=14, 1d20+9=29, 1d20+9=18, 1d20+9=20, 1d20+9=21) 22 - Redbird - Uninjured 22 - Midnight II - Uninjured, 4HP 21 - Wander - Uninjured, 2HP 16 - Kaiju - Bruised x2 9 - Giant Crocodiles (x1) - Uninjured 9 - Giant Crocodiles (x2) - Uninjured, Stunned 9 - Giant Crocodiles (x2) - Bound, Helpless, Dazed 9 - Giant Crocodiles (x1) - Unconscious
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