Gizmo Posted April 28, 2012 Share Posted April 28, 2012 Because we need one of these now! Link to comment
Gizmo Posted May 2, 2012 Author Share Posted May 2, 2012 Midnight II - Initiative. (1d20+5=8) Redbird - Initiative. (1d20+3=22) Kaiju - Initiative. (1d20+5=16) Giant Crocodiles - Initiative. (1d20+1=9) 22 - Redbird - Uninjured 21 - Wander - Uninjured, 3HP 16 - Kaiju - Uninjured 9 - Giant Crocodiles (x6) - Uninjured 8 - Midnight II - Uninjured, 4HP Link to comment
Gizmo Posted May 2, 2012 Author Share Posted May 2, 2012 Redbird Full Action: Enhance Vehicle Enhanced Dodge 4 [4PP] Snare 8 [16PP] Link to comment
Electra Posted May 2, 2012 Share Posted May 2, 2012 Since she doesn't have her bat, and acrobatics at this point seem ill-advised, let's try a punch on Mr. Lizard! He's bigger than she is, so no penalty to attack. Not going to power attack till I see what he's made of. And it's a nice roll, a 27. So... wow. DC 44 toughness check? Link to comment
Gizmo Posted May 4, 2012 Author Share Posted May 4, 2012 As a note for posterity, I'm going to be using this build but treating the Toughness as +25 to give Giant Wander something that'll take more than one punch. Kaiju Toughness Save vs. DC 44. (1d20+25=31) Oof! Okay, Fiat to reduce that to a bruise for now. Have an HP, Erin! Standard Action: Attack Giant Wander. (1d20+10=28) That's a DC 35 Toughness Save for her, let me know how that goes and I'll move on to the rest of the combat for the round. Link to comment
Electra Posted May 4, 2012 Share Posted May 4, 2012 HP Reroll lets her pass the save, 39. Link to comment
Gizmo Posted May 9, 2012 Author Share Posted May 9, 2012 The giant crocodiles want nothing to do with the gianter fight, and start heading for the zoo's gates. Midnight II Move Action: Jump onto the Night Cycle. Delay Redbird Move Action: Intercept the giant crocodiles. Midnight II Standard Action: Snare Giant Crocodile. (1d20+10=20) Giant Crocodile Reflex Save vs. DC 18. (1d20+6=10) 22 - Redbird - Uninjured 22 - Midnight II - Uninjured, 4HP21 - Wander - Uninjured, 3HP 16 - Kaiju - Bruised x1 9 - Giant Crocodiles (x5) - Uninjured 9 - Giant Crocodiles (x1) - Bound, Helpless Link to comment
Electra Posted May 16, 2012 Share Posted May 16, 2012 Another punch to the lizard! It's a terrible roll! HP to try again! 29! That would've been a critical if she'd had her bat, but ah well. DC 44 toughness save. Link to comment
Gizmo Posted June 2, 2012 Author Share Posted June 2, 2012 Kaiju Toughness Save vs. DC 44. (1d20+24=43) Whelp. Standard Action: Attack Wander. (1d20+10=14) Miss! Giant Crocodiles Aid Attack. (1d20+4=15, 1d20+4=8, 1d20+4=22, 1d20+4=5) Two success. Attack Midnight. (1d20+8=28) Well! Midnight II Toughness Save vs. DC 23. (1d20+12=28) Redbird Standard Action: Snare Giant Crocodile. (1d20+3=23) Giant Crocodile Reflex Save vs. DC 18. (1d20+6=8) Midnight II Free Action: Arrange Gadgets: Stun 10 (Extras: Area [Targeted, Burst], Flaws: Action [Full]) [20PP] (electrified bo staff)Full Action: Stun; Power Attack 4. (1d20+10=22) Giant Crocodiles Fortitude Save vs. DC 24. (1d20+9=17, 1d20+9=14, 1d20+9=29, 1d20+9=18, 1d20+9=20, 1d20+9=21) 22 - Redbird - Uninjured 22 - Midnight II - Uninjured, 4HP 21 - Wander - Uninjured, 2HP 16 - Kaiju - Bruised x2 9 - Giant Crocodiles (x1) - Uninjured 9 - Giant Crocodiles (x2) - Uninjured, Stunned 9 - Giant Crocodiles (x2) - Bound, Helpless, Dazed 9 - Giant Crocodiles (x1) - Unconscious Link to comment
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