Raveled Posted November 3, 2012 Posted November 3, 2012 Glowstar's Ini. (1d20+6=21) Hm, same as Gabriel... And they have the same Ini bonus... And the same Dex!
trollthumper Posted November 5, 2012 Author Posted November 5, 2012 All right, here we go. I shall flip a coin for Glowstar and Gabriel... and it goes to Gabriel. I'll assume everyone made their recovery rolls during the intermission. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 6 HP Cannonade: 20, Unharmed, 2 HP Shark Leader: 17, Unharmed, 0 HP Shark 1: 17, Unharmed, 0 HP Shark 2: 16, Unharmed, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Unharmed, 0 HP Shark 4: 12, Unharmed, 0 HP Gabriel is up first.
KnightDisciple Posted November 5, 2012 Posted November 5, 2012 Right then, going to target the Leader. Let's go for a multi-round approach. Free Action: Switch Sonic Control Array to Drain Toughness. Free Action: (Fluff) Spear is now expanded and in-hand. Move Action: Get up in the Leader's personal space, or at least as close as possible. Standard Action: Ranged (technically) Attack with Drain Toughness. 25. That will be a DC 22 Fortitude Save against a Rank 12 Drain Toughness.
trollthumper Posted November 5, 2012 Author Posted November 5, 2012 And the Shark Leader is -7 TOU. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 6 HP Cannonade: 20, Unharmed, 2 HP Shark Leader: 17, Unharmed, -7 TOU, 0 HP Shark 1: 17, Unharmed, 0 HP Shark 2: 16, Unharmed, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Unharmed, 0 HP Shark 4: 12, Unharmed, 0 HP Glowstar is up next.
Raveled Posted November 5, 2012 Posted November 5, 2012 Glowstar Right, let's get odd here. Move Action: Flanking the shark cultists. Free Action: Stunt off Terminus Control Array. Strike 12 (Extra: Area/Cone [General]) Standard Action: Glowstar's going to wing off a huge arc of Terminus energy, hoping to catch the rest of the shark cultists. So that's DC 22 Reflex save for half, and DC 27 Toughness save if it hits. Free Action: Burn HP to cancel the Fatigue there.
trollthumper Posted November 6, 2012 Author Posted November 6, 2012 I'm assuming that Glowstar is trying not to hit Gabriel, so I can say that he can back up enough to catch all five in his blast. Sharks 2 and 4 make their Reflex saves, Sharks 1 and 3 don't. Sharks 2, 3 and 4 make their Toughness saves, Shark 1 takes a Bruise and is Dazed. The Shark Leader fails his Reflex save, and is Dazed and Staggered. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark Leader: 17, Unharmed, Dazed (Glowstar's Action), Staggered, -7 TOU, 0 HP Shark 1: 17, Bruised x1, Dazed (Glowstar's Action), 0 HP Shark 2: 16, Unharmed, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Unharmed, 0 HP Shark 4: 12, Unharmed, 0 HP Cannonade, likewise, takes a leap behind the Sharks and in front of Glowstar, turns, and unleashes a Shockwave. DC21 Reflex, DC26 Toughness for the Sharks. Shark 3 makes his Reflex save, the others don't. Shark 1 takes another Bruise, Shark 2 gets Dazed and Staggered, Shark 3 makes his save, Shark 4 takes a Bruise and is Dazed. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark Leader: 17, Unharmed, Dazed (Glowstar's Action), Staggered, -7 TOU, 0 HP Shark 1: 17, Bruised x2, Dazed (Glowstar's Action), 0 HP Shark 2: 16, Unharmed, Dazed, Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Unharmed, 0 HP Shark 4: 12, Bruised x1, Dazed (Cannonade's Action), 0 HP Shark Leader and Shark are Dazed, and thus don't act. Shark Leader does have Regen, though, and beats off the Staggered. Shark 2 is close enough to Cannonade to take a bite. That hits, which means Cannonade needs to make a DC25 Toughness save. Which he does. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark Leader: 17, Unharmed, Dazed (Glowstar's Action), -7 TOU, 0 HP Shark 1: 17, Bruised x2, Dazed (Glowstar's Action), 0 HP Shark 2: 16, Unharmed, Dazed, Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Unharmed, 0 HP Shark 4: 12, Bruised x1, Dazed (Cannonade's Action), 0 HP Wail is up next.
Gizmo Posted November 9, 2012 Posted November 9, 2012 Wail Move Action: Step into a better position for: Standard Action: Sonic Scream. He's trying to catch as many Sharks as he can, which it sound like should be everyone except #2. That's a DC 28 Toughness Save and a DC 19 Fortitude Save vs. Stun, after the DC 23 Reflex Save, of course.
trollthumper Posted November 13, 2012 Author Posted November 13, 2012 All three sharks fail their Reflex saves, and the Shark Leader fails. After applying TOU modifiers, Shark 1 has his Daze refresh and is Staggered,, Shark 3 takes a Bruise, and Shark 4 takes another Bruise, while Shark Leader is knocked right the hell out. And now, Stun! Shark 3 is Dazed. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 1: 17, Bruised x2, Dazed (Wail's Action), Staggered, 0 HP Shark 2: 16, Unharmed, Dazed, Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x1, Dazed (Wail's Action), 0 HP Shark 4: 12, Bruised x2, Dazed (Cannonade's Action), 0 HP Sharks 3 and 4 are Dazed, so Gabriel goes next.
KnightDisciple Posted November 13, 2012 Posted November 13, 2012 Yay teamwork! Let's see... Free Action: Switch Array to Blast Standard Action: Ranged Attack against Shark 1 30. Base Toughness Save DC is 27, with Autofire applying to whatever degree is fitting.
trollthumper Posted November 14, 2012 Author Posted November 14, 2012 That'll be +6 from Autofire, so DC33 total. Yeah, that shark's done with. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Unharmed, Dazed, Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x1, Dazed (Wail's Action), 0 HP Shark 4: 12, Bruised x2, Dazed (Cannonade's Action), 0 HP Glowstar is up next.
Raveled Posted November 16, 2012 Posted November 16, 2012 Glowstar Free Action: Switching Array to Entropic Strike. Move Action: Getting up close and personal with, let's say Shark 3. Standard Action: Glowstar's melee attack check, vs Shark 3's Def. DC 27 Tou, DC 22 Fort (1d20+12=24) So that's DC 22 Fort to resist the Rank 12 Drain Tou effect, and DC 27 Tou to resist the Strike.
trollthumper Posted November 18, 2012 Author Posted November 18, 2012 Shark takes a -7 TOU, takes a Bruise and is Dazed. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x1, Dazed (Glowstar's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x1, Dazed (Wail's Action), 0 HP Shark 4: 12, Bruised x2, Dazed (Cannonade's Action), 0 HP Cannonade goes ahead and punches Shark 2 in the stomach. Nope. As Shark 2 is still Dazed, then Wail is up.
Gizmo Posted December 8, 2012 Posted December 8, 2012 Wail Move Action: Move to Shark 3. Standard Action: Unarmed Attack Shark 3; All-Out Attack 5, Power Attack 5. (1d20+8=23) That's DC 33. Improved Grab: Opposed Grapple Check. (1d20+23=43)
trollthumper Posted December 11, 2012 Author Posted December 11, 2012 The Shark takes another Bruise, and gets Bound. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x1, Dazed (Glowstar's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x2, Pinned, 0 HP Shark 4: 12, Bruised x2, Dazed (Cannonade's Action), 0 HP Shark 3 attempts to break the Pinned as a Move Action, rolls 23 versus Wail's 26 so that ain't happening. He then attempts to bite Wail, and misses. Shark 4 is still Dazed, so... Gabriel is up next.
KnightDisciple Posted December 11, 2012 Posted December 11, 2012 Right, Gabreil will go after Shark 2. Standard Action: Ranged Attack against Shark 2 20. Um, if that hits, DC 27, Autofire probably not. If it doesn't hit, Hero Point Reroll. 13, but that becomes 23 with the HP angle. Sigh. So, yes, either way, Toughness DC 27, Autofire if it matters.
trollthumper Posted December 12, 2012 Author Posted December 12, 2012 The first one will hit, but without Autofire. Shark 2 takes another Bruise and has his Dazed refreshed. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x2, Dazed (Gabriel's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x2, Pinned, 0 HP Shark 4: 12, Bruised x2, Dazed (Cannonade's Action), 0 HP Glowstar is up next.
Raveled Posted December 14, 2012 Posted December 14, 2012 Glowstar Standard Action: Hm, none of them are going to be able to act this turn, are they? Oh well, punch Shark 4. Glowstar's melee attack check, vs Shark 4's Def. DC 27 Tou + DC 22 Fort (1d20+12=16) Rerolling that... Glowstar's melee attack check, vs Shark 4's Def. DC 27 Tou + DC 22 Fort (1d20+12=24) Much better!
trollthumper Posted December 14, 2012 Author Posted December 14, 2012 Shark 4 fends off the Stun, and goes unconscious. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 4 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x2, Dazed (Gabriel's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x2, Pinned, 0 HP Cannonade moves in on Shark 2, and is going to use Improved Grab if the attack hits. It does, so DC26 TOU save for the shark. The Shark takes another Bruise and has its Dazed refresh. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x3, Dazed (Cannonade's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Shark 3: 15, Bruised x2, Pinned, 0 HP Wail is up next.
Gizmo Posted December 14, 2012 Posted December 14, 2012 Wail Free Action: Maintain Grapple Standard Action: Sonic Wail right in Shark 3's face. That's DC 33 Toughness.
trollthumper Posted December 17, 2012 Author Posted December 17, 2012 And Shark 3 is down. Gabriel: 21, Unharmed, 3 HP Glowstar: 21, Unharmed, 5 HP Cannonade: 20, Unharmed, 2 HP Shark 2: 16, Bruised x3, Dazed (Cannonade's Action), Staggered, 0 HP Wail: 15, Unharmed, 3 HP Gabriel is up next.
KnightDisciple Posted December 18, 2012 Posted December 18, 2012 Right, well, not a lot of targets left. Standard Action: Ranged Attack against Shark 2 15. Guessing that doesn't hit. Hero Point Reroll. :oops: 32. So, uh, yeah. Base DC 27, +5 from Crit for 32, +however much his Autofire will let him have. 8-)
trollthumper Posted December 19, 2012 Author Posted December 19, 2012 Well, the Defense DC is 20, so... +6, for a total of DC38. And as the Shark is already Staggered, it's dead. We're out of rounds.
Recommended Posts