Fox Posted August 11, 2012 Share Posted August 11, 2012 I grow increasingly suspicious that Invisible Castle likes one-liners. Link to comment
Ecalsneerg Posted August 11, 2012 Share Posted August 11, 2012 Free Action: Draw the Strike 2 staff. Obviously, the Stunning Attack and Variable Descriptor functions are busted. Standard Action: Lay about himself with the staff against the rent-a-mooks. He's only got Takedown Attack 1, but if it helps, he has Extended Reach 1 so a 10' range about him. So he can definitely go for the mooks around him, but the ones near Fulcrum, your call. Taking 10 for minions, and Power Attacking for 3, he's got 10+10=20 to hit, and is doling out DC23 Toughness saves. Move Action: Taunt Crazy Lady using Skill Mastery for an auto-31. Link to comment
Gizmo Posted August 11, 2012 Author Share Posted August 11, 2012 The swordsmen minions can neither avoid those attacks nor make those Toughness Saves! As for who he can reach with Takedown Attack 1, I'm visualizing the fight arranged like so, where M = Minion: M - M S P F G Z B M - M At rank 1 the targets do all have to be within 5' of each other, but for expediency's sake, I'll say he manages to take out all four of them. HoS Swashbuckler Sense Motive vs. DC 31. (1d20+15=31) Haha, oh well. She actually still gets the Master Plan bonus, too, but she beats it either way. 27 - Geckoman - Uninjured, 1HP 25 - HoS Zorro - Bruised x1, +2 Master Plan, +2 on next attack vs. Geckoman 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan, +2 on next attack vs. Fulcrum 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (3 Rounds) 15 - Fulcrum - Bruised x1, Staggered, 0HP, -2 Constitution 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 4HP, Fatigued Next Round 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x1) - Uninjured Link to comment
Gizmo Posted August 14, 2012 Author Share Posted August 14, 2012 HoS Zorro Move Action: Acrobatic Bluff vs. Geckoman. (1d20+12=22) Standard Action: Attack Geckoman; +2 Master Plan, +2 Aid Attack. (1d20+17=23) Pfft. Chris can use the HP. Fiat: Attack Geckoman; +2 Master Plan, +2 Aid Attack. (1d20+17=24) That'll be a 34, and a DC 22 Toughness Save. HoS Swashbuckler Move Action: Acrobatic Bluff vs. Geckoman. (1d20+12=19) Standard Action: Attack Geckoman; +2 Master Plan. (1d20+16=34) And a DC 21 Toughness Save. HoS Pirate Move Action: Acrobatic Bluff vs. Fulcrum. (1d20+12=27) Standard Action: Attack Fulcrum; +2 Master Plan, +2 Aid Attack. (1d20+12=23) That's a DC 27 Fortitude Save vs. Drain Toughness and a DC 27 Toughness Save vs. Damage. HoS Barbarian Standard Action: Attack Fulcrum; +2 Master Plan. (1d20+12=24) A DC 25 Toughness Save. 27 - Geckoman - Uninjured, 2HP 25 - HoS Zorro - Bruised x1, +2 Master Plan 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (2 Rounds) 15 - Fulcrum - Bruised x1, Staggered, 0HP, -3 Constitution 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 4HP, Fatigued Next Round 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x1) - Uninjured Link to comment
Ecalsneerg Posted August 14, 2012 Share Posted August 14, 2012 HoS Zorro Move Action: Acrobatic Bluff vs. Geckoman. (1d20+12=22) Standard Action: Attack Geckoman; +2 Master Plan, +2 Aid Attack. (1d20+17=23) Pfft. Chris can use the HP. Fiat: Attack Geckoman; +2 Master Plan, +2 Aid Attack. (1d20+17=24) That'll be a 34, and a DC 22 Toughness Save. DC22 Toughness save (1d20+9=12) Why, dear lord, why. This is all your fault, Gizmo. DC22 Toughness re-roll, because Gizmo hates Geckoman and all that is good and pure (1d20+9=10) Add on +10, and he's Bruised. I have one HP. And deep-seated loathing issues. HoS Swashbuckler Move Action: Acrobatic Bluff vs. Geckoman. (1d20+12=19) Standard Action: Attack Geckoman; +2 Master Plan. (1d20+16=34) And a DC 21 Toughness Save. DC21 Toughness save against another ****ing sword. (1d20+9=14) Fail by 7. Bruised a second time, and Dazed. So, Bruised x2, Dazed, 1 HP Link to comment
Dariusprime Posted August 14, 2012 Share Posted August 14, 2012 Will vs Acrobatic Bluff Pirate DC 27 (1d20+12=18) Fortitude vs DC 27 Drain Toughness (1d20+18=19) -8 Toughness, ow Toughness vs Pirate DC 27 (1d20+9=24) x1 Bruised Toughness vs DC 25 Barbarian (1d20+8=18) x1 Bruised, still Dazed >.< Link to comment
Gizmo Posted August 14, 2012 Author Share Posted August 14, 2012 Fulcrum's lost her top 10 Toughness, so we're down to the Impervious stuff. Any Drain Toughness at this point has to work through the Impervious, too, so -1 for every 2 she fails by. 27 - Geckoman - Bruised x2 Dazed, 1HP 25 - HoS Zorro - Bruised x1, +2 Master Plan 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (2 Rounds) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -8 Toughness, 0HP (+7 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 4HP, Fatigued Next Round 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x1) - Uninjured Link to comment
Fox Posted August 14, 2012 Share Posted August 14, 2012 Mara spends a hero point to waive her fatigue. Melee Attack Roll vs. HoS Swordsman 5 (unarmed) (1d20 + 5=6) Derp. Yeaah, whaddya say we reroll that sucker? Melee Attack REROLL vs. HoS Swordsman 5 (unarmed) (1d20 + 5=25) ...uh. Okay, then. DC16 (base) + 5 (crit) = DC21 Tou. Mara's down 2 HP; IC post pending. Link to comment
Gizmo Posted August 14, 2012 Author Share Posted August 14, 2012 HoS Swordsman Toughness Save vs. DC 21. (1d20+2=5) Derp indeed. He's knocked out! 27 - Geckoman - Bruised x2 Dazed, 1HP 25 - HoS Zorro - Bruised x1, +2 Master Plan 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (2 Rounds) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -8 Toughness, 0HP (+7 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 2HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Gizmo Posted August 14, 2012 Author Share Posted August 14, 2012 Okay, Jack starts with 5HP, gets one for the depowering, then for his complications for his family, teammates and neighbourhood. Similarly, Geckoman and Fulcrum each get an HP for their Complications regarding the Interceptors and Mara gets one for her Hatred of people who endanger children. 27 - Geckoman - Bruised x2, 2HP 27 - Jack of all Blades - Uninjured, 9HP 25 - HoS Zorro - Bruised x1, +2 Master Plan 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (2 Rounds) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -8 Toughness, 1HP (+7 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Jack of all Blades Move Action: Move to the main fight. Standard Action: Disarm Attempt vs. HoS Pirate; Power Attack 3. (1d20+17=36) That's a critical hit. Opposed Disarm Roll. (1d20+14=18) HoS Pirate Opposed Strength Check. (1d20+7=12) Jack of all Blades Extra Effort: Surge for Standard Action. Standard Action: Attack HoS Zorro; Power Attack 5. (1d20+15=28) HoS Zorro Toughness Save vs. DC 26. (1d20+6=11) Unconscious! 27 - Geckoman - Bruised x2, 2HP 27 - Jack of all Blades - Uninjured, 9HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, +2 Master Plan, Disarmed 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (2 Rounds) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -8 Toughness, 1HP (+7 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Gizmo Posted August 15, 2012 Author Share Posted August 15, 2012 HoS Swashbuckler Move Action: Acrobatic Bluff vs. Jack of all Blades; +2 Master Pla (1d20+10=23) Standard Action: Attack Jack of all Blades; +2 Master Plan (1d20+14=18) HoS Pirate Move Action: Acrobatic Bluff vs. Jack of all Blades; +2 Master Plan (1d20+10=21) Standard Action: Attack Jack of all Blades; All-Out Attack 5, +2 Master Plan (1d20+13=19) HoS Barbarian Attack Jack of all Blades; All-Out Attack 5, +2 Master Plan (1d20+17=34) Jack of all Blades Toughness Save vs. DC 25. (1d20+8=9) Toughness Save vs. DC 25, HP reroll. (1d20+8=21) A Bruise! We skip over Fulcrum because she's dazed but she does recover a point of that drained Toughness. 27 - Geckoman - Bruised x2, 2HP 27 - Jack of all Blades - Bruised x1, 8HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, -5 Defense, +2 Master Plan, Disarmed 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (1 Round) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -7 Toughness, 1HP (+8 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Fox Posted August 15, 2012 Share Posted August 15, 2012 Due to the magic of combat time, Mara has a pretty limited amount she can do on her turn - she moves to the sword, and picks it up, and that's it! Link to comment
Gizmo Posted August 15, 2012 Author Share Posted August 15, 2012 Kristof, the HoS 'Atlas' is sick of sitting around! He grabs the Hexcrafter and uses Leaping and a full round action to get most of the way to the fight (both of them are still at least a Move Action away if anyone is looking to head them off). Meanwhile, Geckoman's Regeneration peels off one of his bruises, and he's up. 27 - Geckoman - Bruised x1, 2HP 27 - Jack of all Blades - Bruised x1, 8HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +2 Master Plan 23 - HoS Pirate - Uninjured, -5 Defense, +2 Master Plan, Disarmed 16 - HoS Barbarian - Uninjured, -5 Defense, +2 Master Plan (1 Round) 15 - Fulcrum - Bruised x3, Dazed, Staggered, -3 Constitution, -7 Toughness, 1HP (+8 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Ecalsneerg Posted August 16, 2012 Share Posted August 16, 2012 Move Action: Feint against psycho crazy girl. Skill Mastery and Improved Feint comes to 31 automatically. Standard Action: Power Attack for 3, with the Strike 2 staff, and Sneak Attack from a successful feint. DC 25 Toughness save (1d20+10=11) Alright, Invisible Castle despises me. Down to 1 HP again.Re-roll of yet ANOTHER horrible roll of doom. (1d20+10=21) Link to comment
Gizmo Posted August 16, 2012 Author Share Posted August 16, 2012 HoS Swashbuckler Sense Motive Check vs. DC 31; +2 Master Plan (1d20+15=29) Toughness Save vs. DC 25. (1d20+7=13) Staggered and dazed. Link to comment
Gizmo Posted August 16, 2012 Author Share Posted August 16, 2012 Jack of all Blades Hero Point: Cancel Fatigue Move Action: Auto-DC 29 Taunt vs. HoS Barbarian Standard Action: Attack HoS Barbarian; Power Attack 5. (1d20+15=26) Extra Effort: Surge for Standard Action. Standard Action: Begin Inspire to be finished next round with a Move Action. (Uses an HP.) HoS Barbarian Sense Motive Check vs. DC 29; Master Plan +2 (1d20+12=14) Demoralized. Toughness Save vs. DC 26. (1d20+6=15) Staggered, Dazed. 27 - Geckoman - Bruised x1, 1HP 27 - Jack of all Blades - Bruised x1, 6HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, Dazed, Staggered, +2 Master Plan 23 - HoS Pirate - Uninjured, -5 Defense, +2 Master Plan, Disarmed 16 - HoS Barbarian - Uninjured, Dazed, Staggered, -5 Defense, +2 Master Plan (1 Round) 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -7 Toughness, 1HP (+8 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious HoS Swashbuckler No Action: Regenerate Staggered condition. HoS Pirate Standard Action: Leadership to remove Dazed from HoS Barbarian. (Since he can't technically spend HP as an NPC, I'm refunding an HP to Jack, who caused the Dazed status in the first place.) Move Action: Acrobatic Bluff vs. Jack of all Blades; +2 Master Plan (1d20+12=32) Natural 20! Jack of all Blades Acrobatics Check vs. DC 32. (1d20+15=35) Haha, wow. HoS Barbarian Standard Action: Attack Jack of all Blades; +2 Master Plan, +5 All-Out Attack. (1d20+17=27) Not quite. 27 - Geckoman - Bruised x1, 1HP 27 - Jack of all Blades - Bruised x1, 7HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +1 Master Plan 23 - HoS Pirate - Uninjured, Disarmed, +1 Master Plan 16 - HoS Barbarian - Uninjured, Staggered, -5 Defense, +1 Master Plan 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -6 Toughness, 1HP (+9 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Dariusprime Posted August 21, 2012 Share Posted August 21, 2012 Ah, jeez, sorry to keep slowing the thread up. At least I won't have much to do for a few rounds. >.< Okay, nothing fancy here. Staggered and 1 HP limits the ol' options. As usual I'm assuming her array is set to max Flight default, and I didn't say anything about changing it in previous posts. Unless I'm blind as a bat right now. For story purposes and mechanical recovery... Move Action: Fly, oh, 1000 ft or so straight up. Next round unless harassed she will use the HP and start the two round recovery from Staggered. After that Miss Crimson Glowy Mage is in for nasty surprise. Link to comment
Gizmo Posted August 27, 2012 Author Share Posted August 27, 2012 HoS Hexcrafter Standard Action: Attack Jack of all Blades, Geckoman. (1d20+10=30) Oh. Uh. Snap. That's a Targeted Area attack, so she actually hit both of them with that natural 20. Jack of all Blades Toughness Save vs. DC 25. (1d20+7=20) Bruised and Dazed. I'll need a DC 25 Toughness Save from Chris, too. 27 - Geckoman - Bruised x1, 1HP 27 - Jack of all Blades - Bruised x2, Dazed, 7HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +1 Master Plan 23 - HoS Pirate - Uninjured, Disarmed, +1 Master Plan 16 - HoS Barbarian - Uninjured, Staggered, -5 Defense, +1 Master Plan 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -6 Toughness, 1HP (+9 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Ecalsneerg Posted August 27, 2012 Share Posted August 27, 2012 Geckoman's Toughness save against magic which as we all know isn't real (1d20+8=15) ... siiiigh. Last Hero Point. And take two. (1d20+8=9) +10 = 19, so Bruised again, and Dazed. Link to comment
Gizmo Posted August 27, 2012 Author Share Posted August 27, 2012 Oof. 27 - Geckoman - Bruised x2, Dazed, 0HP 27 - Jack of all Blades - Bruised x2, Dazed, 7HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured, +1 Master Plan 23 - HoS Pirate - Uninjured, Disarmed, +1 Master Plan 16 - HoS Barbarian - Uninjured, Staggered, -5 Defense, +1 Master Plan 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -6 Toughness, 1HP (+9 Toughness/10 Impervious) 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Gizmo Posted August 31, 2012 Author Share Posted August 31, 2012 HoS Atlas Move Action: Run into battle! Standard Action: Attack Jack of all Blades. (1d20+5=23) Luckily that's a miss! Without any HP left, Gecks is stuck waiting out the daze, though he does head another bruise. Jack, on the other hand is going to spend one to remove the daze and one to cancel the fatigue, which are apparently two different things in the rules! Jack of all Blades Move Action: Finish Inspire started last round. Standard Action: Attack HoS Barbarian; Power Attack 5. (1d20+15=32) HoS Barbarian Toughness Save vs. DC 26. (1d20+8=13) That's a second staggered, which rolls over to unconscious. Jack of all Blades Takedown Attack 2: Attack HoS Pirate; Power Attack 5. (1d20+15=16) Hero Point: Attack HoS Pirate; Power Attack 5, HP reroll. (1d20+15=33) That's a crit! HoS Pirate Toughness Save vs. DC 31. (1d20+12=27) Bruised. HoS Swashbuckler Move Action: Acrobatic Buff vs. Geckoman. (1d20+10=15) Standard Action: Attack Geckoman. (1d20+14=28) That's a DC 21 Toughness Save. HoS Pirate Move Action: Acrobatic Bluff vs. Jack of all Blades. (1d20+10=11) Standard Action: Attack Jack of all Blades. (1d20+8=11) 27 - Geckoman - Bruised x1, 0HP, Inspire +5 27 - Jack of all Blades - Bruised x2, 4HP 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 1HP (+10 Toughness/10 Impervious), Inspire +5 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP, Inspire +5 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Dariusprime Posted September 3, 2012 Share Posted September 3, 2012 Reaction: Spend HP to start Recovery Check from Staggered Standard Action: One-half of Recovery Check from Staggered. Yes...soon... :argh: Link to comment
Gizmo Posted September 3, 2012 Author Share Posted September 3, 2012 HoS Hexcrafter Standard Action: Drain Strength vs. Jack of all Blades. (1d20+10=25) Miss. 27 - Geckoman - Bruised x1, 0HP, Inspire +5 27 - Jack of all Blades - Bruised x2, 4HP 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious), Inspire +5 14 - HoS Hexcrafter - Uninjured 11 - Dragonfly - Bruised x1, 3HP, Inspire +5 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious Link to comment
Fox Posted September 3, 2012 Share Posted September 3, 2012 Time to be mathematically unwise! Mara gets sick of waiting and beelines for the Hexcrafter. Mara's wielding the sword the pirate got disarmed, the stat block for which I am putting here so that I don't have to keep looking it up: Device 5 (Cutlass) (easy to lose) [15 pp] Corrosion 5 (PFs: Improved Crit 2, Incurable, Mighty, Precise) (Extra: Penetrating 4) {24} -AP: Teleport 6 (20 miles) (Extra: Portal) (PFs: Progression 6 [500 by 500 ft]) {24} She essentially has +5 Attack, +5 Defense, +1 Toughness, not including the Inspire. Melee Attack Roll vs. Hexcrafter (stolen sword; +5 Inspire) (1d20 + 5 + 5=24) That should do. If I'm doing my math right, it's DC15 Fort against the drain, DC21 Tou against the damage (DC16 Fort if Mighty applies to the drain as well). Link to comment
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