Gizmo Posted September 3, 2012 Author Posted September 3, 2012 HoS Hexcrafter Fortitude Save vs. DC 16. (1d20+7=23) Toughness Save vs. DC 21. (1d20+10=16) Failing by 5, that's Bruised and Dazed. Dazed means she can't take any actions, including the Free Action to maintain the spell disabling all the electromagnetic descriptors. 27 - Geckoman - Bruised x1, 0HP, Inspire +5 27 - Jack of all Blades - Bruised x2, 4HP 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious), Inspire +5 14 - HoS Hexcrafter - Brusied x1, Dazed 11 - Dragonfly - Bruised x1, 3HP, Inspire +5 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious
Fox Posted September 3, 2012 Posted September 3, 2012 Yessss. I'm assuming Mara notices as soon as electromagnetic descriptors work. Free actions: Armor up, defenses online. SURGE: Move action: pocket the sword. No sword for you, pirate man!
Gizmo Posted September 4, 2012 Author Posted September 4, 2012 HoS Atlas Move Action: Taunt vs. Jack of all Blades. (1d20+10=18) Standard Action: Attack Jack of all Blades. (1d20+5=10) Nope! 27 - Geckoman - Bruised x1, 0HP, Inspire +5 27 - Jack of all Blades - Bruised x2, 4HP 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Uninjured 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious), Inspire +5 14 - HoS Hexcrafter - Brusied x1, Dazed 11 - Dragonfly - Bruised x1, 3HP, Inspire +5, Fatigued Next Round 7 - HoS Atlas - Uninjured 6 - HoS Swordsmen (x10) - Unconscious
Ecalsneerg Posted September 10, 2012 Posted September 10, 2012 HoS Swashbuckler Move Action: Acrobatic Buff vs. Geckoman. (1d20+10=15) Standard Action: Attack Geckoman. (1d20+14=28) That's a DC 21 Toughness Save. DC21 Toughness save vs Swashbuckler chick. (1d20+13=29) Hah! No Action: Geckoman's Bruise peels off. Free Action: Switch Utility Belt array to Concealment. Move Action: Feint as a move action, Skill Masterying the hell out of it for 31. 36 with Inspire Standard Action: Disarm action, power attacking for 3. Attack roll to disarm, followed by opposed roll to disarm. (Due to Sneak Attack and the fact disarm is DC vs Strength, not Strength vs Strength, the opposed roll will be 2 more if the feint succeeded) (1d20+12=20, 1d20+6=10) 25 to hit, and 15 if Inspire applies to disarm rolls (it's not an attack roll, save, so it all comes down to discretion on whether it's a check. It's not explicitly called a check, so I assume not. EDIT: Totally forgot the Inspire bonus in my rolls after that Toughness save. Durr.
Gizmo Posted September 10, 2012 Author Posted September 10, 2012 HoS Swashbuckler Bluff Check vs. DC 36. (1d20+15=16) Feinted! Opposed Strength Roll. (1d20+3=19) That would win regardless of Sneak Attack and Inspire, so!
Gizmo Posted September 10, 2012 Author Posted September 10, 2012 Jack of all Blades Move Action: Auto-DC 29 Taunt vs. HoS Atlas HoS Atlas Bluff Check vs. DC 29. (1d20+15=33) Well! Jack of all Blades Standard Action: Attack HoS Atlas; Power Attack 5. (1d20+15=34) Using his energy sword again, that's a crit and a DC 26 Fortitude Save for the Drain Toughness followed by a DC 34 Toughness Save for the Damage. HoS Atlas Fortitude Save vs. DC 26. (1d20+15=22) -4 Toughness Toughness Save vs. DC 34. (1d20+11=21) Staggered and Dazed Jack of all Blades Extra Effort: Surge. Standard Action: Attack HoS Atlas; Power Attack 5. (1d20+15=33) Also a crit! HoS Atlas Fortitude Save vs. DC 26. (1d20+15=17) -6 Toughness Toughness Save vs. DC 34. (1d20+5=11) Boom. Jack of all Blades Takedown Attack 2: Attack HoS Swashbuckler; Power Attack 5. (1d20+15=25) HoS Swashbuckler Fortitude Save vs. DC 21. (1d20+7=12) -6 Toughness Toughness Save vs. DC 27. (1d20+1=5) Now, was that so hard, Chris? 27 - Geckoman - Uninjured, 0HP 27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Unconscious 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -5 Toughness, 0HP (+10 Toughness/10 Impervious) 14 - HoS Hexcrafter - Brusied x1, Dazed 11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round 7 - HoS Atlas - Unconscious 6 - HoS Swordsmen (x10) - Unconscious
Gizmo Posted September 11, 2012 Author Posted September 11, 2012 HoS Pirate Standard Action: Attack Jack of all Blades; Defensive Attack 2. (1d20+6=18) Haha, nope. Darius, I assume Fulcrum is finishing up her recovery? 27 - Geckoman - Uninjured, 0HP 27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Unconscious 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, Staggered, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious) 14 - HoS Hexcrafter - Brusied x1, Dazed 11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round 7 - HoS Atlas - Unconscious 6 - HoS Swordsmen (x10) - Unconscious
Dariusprime Posted September 11, 2012 Posted September 11, 2012 Darius, I assume Fulcrum is finishing up her recovery? Yup! I'll throw up a post in a few hours. Nothing else special happening.
Gizmo Posted September 12, 2012 Author Posted September 12, 2012 The Hexcrafter is dazed! 27 - Geckoman - Uninjured, 0HP 27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Unconscious 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious) 14 - HoS Hexcrafter - Brusied x1 11 - Dragonfly - Bruised x1, 3HP, Fatigued Next Round 7 - HoS Atlas - Unconscious 6 - HoS Swordsmen (x10) - Unconscious
Fox Posted September 12, 2012 Posted September 12, 2012 Dragonfly spends a hero point to waive her fatigue, and backs off from the fight a little (though she stays close to the ground, just in case she loses power again!). Ranged Attack Roll vs. Hexcrafter (blast; Power Attack -2/+2, All-Out Attack +2/-2) (1d20 + 11 - 2 + 2=13) ...hm. No. Ranged Attack REROLL vs. Hexcrafter (blast; Power Attack -2/+2, All-Out Attack +2/-2) (1d20 + 11 - 2 + 2=17) Better. +10 for the reroll is 27, which should do. DC28 toughness for the Hexcrafter. That's -2 HP, and Mara's at -2 defense until the start of her next turn.
Gizmo Posted September 12, 2012 Author Posted September 12, 2012 HoS Hexcrafter Toughness Save vs. DC 28. (1d20+9=11) Explosions! 27 - Geckoman - Uninjured, 0HP 27 - Jack of all Blades - Bruised x2, 4HP, Fatigued Next Round 25 - HoS Zorro - Unconscious 24 - HoS Swashbuckler - Unconscious 23 - HoS Pirate - Bruised x1, Disarmed 16 - HoS Barbarian - Unconscious 15 - Fulcrum - Bruised x3, -3 Constitution, -4 Toughness, 0HP (+11 Toughness/10 Impervious) 14 - HoS Hexcrafter - Unconscious 11 - Dragonfly - Bruised x1, 1HP 7 - HoS Atlas - Unconscious 6 - HoS Swordsmen (x10) - Unconscious And with that, the HoS Pirate will wisely surrender.
Gizmo Posted September 12, 2012 Author Posted September 12, 2012 Alright, feel free to get in a post regrouping and/or reacting before Erik makes a big scary speech and we move things back inside.
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