Supercape Posted May 7, 2012 Posted May 7, 2012 Ok! Lord Steam is getting some groovy minions! Team Steam are some Earth Victoriana chaps who, in game, he will recruit to aide his diplomatic status. They are PL 5-ish. None are going to usually feature in threads, but they may pop up now and again, and many have useful skills he can call on if needed. Blakely, his butler has already been in a vignette and indeed a thread, so it is about time he is properly crunched. Advice and opinions please! These minions are going to be largely, but not completely, flavour - not following him around on every adventure. Alfred from batman is the best example. However, they all have useful skills and could take out a thug or two if need be. Common features are: +6 to Attack and Defence (largely for ease), Earth Victoriana Benefit, Teamwork 3, and Jack of all trades. Also they all (except Boris) have Equipment 2 (Steam Powered Revolver: Blast 4, Masterwork, Subtle), carrying (potentially) the same armament as Lord Steam himself. Other skills vary, but in general they are about keeping Lord Steam's manor in good condition and being good manservants! So.... Archibald Bellowforth, the vertically challenged accountant/lawyer! Player Name: Supercape Character Name: Archibald Bellowforth Power Level: 6 (74/75PP) Trade-Offs: None In Brief: Vertically challenged lawyer and accountant who runs the money side of things... Alternate Identity: Identity: Public Birthplace: London, Earth Victoriana Occupation: Lawyer Affiliations: Team Steam Family: Horatio Bellowforth (Naval Officer), father, and Lucinda Bellowforth (Mother). Emily Bellowforth (sister, married with two children) Description: Age: 36 Gender: Female Ethnicity: Caucasian Height: 3'6" Weight: 45 Kgs Eyes: Blue Hair: Yellow History: Archibald Bellowforth was born with dwarfism, but that didn't stop him. Coming from a solid middle class background, he trained in Law at Exeter, and garnered quite a reputation in financial and business circles. His name came to Lord Steam's notice and he ended up as part of the diplomatic retinue to Earth Prime. Personality & Motivation: Archibald is something of a coward, but sly and astute. He is most at home organising accounts and reading newspapers and books, but he is quite able to function as an orator if need be. Abilities: 2 + 0 + 2 + 4 + 2 + 4 = 0PP Strength: 8 (-1) (Includes -4 from Shrinking) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 5 + 5 = 20PP Initiative: +0 Attack: +5 Melee (+6 vs Normal Sized) Grapple: +0 Defense: +5 (+5 Base, +6 vs Normal Sized), +3 Flat-Footed Knockback: +1 Saving Throws: 1 + 2 + 5 = 8PP Toughness: +1 (+1 Con) Fortitude: +2 (+1 Con, +1) Reflex: +2 (+0 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 68R = 17PP Bluff 6 (+8) Diplomacy 6 (+8) Gather Information 4 (+6) Intimidate 4 (+4 with Size) Knowledge (Art) 4 (+6) Knowledge (Business) 8 (+10) Knowledge (Civics) 8 (+10) Knowledge (Current Events) 4 (+6) Languages 6 (English [Native], French, German, Greek, Hebrew, Latin, Spanish) Notice 6 (+7) Search 2 (+4) Sense Motive 6 (+7) Feats: 9PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Fascinate (Perform) Jack of All Trades Teamwork 3 Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP] Powers: 6 = 6PP Shrinking 4 ( Feats: Innate, Normal Toughness, Drawbacks: Permanent [+0]) [6PP] DC Block Totals: Abilities (14) + Combat (20) + Saving Throws (8) + Skills (17) + Feats (9) + Powers (6) - Drawbacks (0) = 74/75 Boris Boltski, Russian Groundsman! Player Name: Supercape Character Name: Boris Boltski Power Level: 5 (75/75PP) Trade-Offs: None In Brief: Burly Russian Groundsman / Gameskeeper / Stablemaster of Steam Manor. Alternate Identity: Identity: Public Birthplace: Moscow, Russia, Earth Victoriana Occupation: Groundsman Affiliations: Team Steam Family: None alive Description: Age: 45 Gender: Male Ethnicity: Mainly Caucasian Height: 6'3" Weight: 120 Kgs Eyes: Brown Hair: Brown-Red (Bald, but bearded) History: Boris Boltski is a tough as they come. Born to a farming family, serving briefly in the Russian Army, before eventually moving west through Germany and onto England due to some "misunderstandings" his family had with the local Tzar. His family dead, he was taken in by the Steam family, and has served them honourably. Lord Steam could think of no better person to patrol and manage the grounds of Steam Manor. Personality & Motivation: Boris is silent, and gruff, the least able of men to serve in a diplomatic capacity. He is very honourable and keeps his word, but is happiest when alone at one with nature. Abilities: 6 + 2 + 6 + 0 + 2 + 0 = 16PP Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Grapple: +9 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -2 Saving Throws: 3 + 3 + 3 = 9PP Toughness: +5 (+3 Con, +2 [Defensive Roll]) Fortitude: +6 (+3 Con, +3) Reflex: +4 (+1 Dex, +3) Will: +4 (+1 Wis, +3) Skills: 44R = 11PP Climb 2 (+5) Handle Animal 8 (+8) Intimidate 6 (+6) (+7 vs Animals) Knowledge (Life Sciences) 2 (+2) Languages 2 (English, German, Russian [Native]) Notice 4 (+5) (+6 vs Animals) Ride 2 (+3) Search 4 (+5) Stealth 6 (+7) Survival 6 (+7) (+6 vs Animals) Swim 2 (+5) Feats: 15PP Animal Empathy Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Defensive Roll 1 Equipment 2 Favoured Opponent 1 (Animals) Improved Initiative 1 Jack of All Trades Startle Teamwork 3 Track Uncanny Dodge (Auditory) [equip]Bow (Blast 3, Feats: Mighty 3) [9EP][/equip] DC Block (see below) Totals: Abilities (16) + Combat (24) + Saving Throws (9) + Skills (11) + Feats (15) + Powers (0) - Drawbacks (0) = 75/75 Power Points Charles Blakely, Butler! Player Name: Supercape Character Name: Charles Blakely (Retired Captain) Power Level: 5 (75/75PP) Trade-Offs: None In Brief: The one and only, stiff upper lipped butler to Lord Steam! Alternate Identity: Identity: Public Birthplace: Canterbury, England, Earth Victoriana Occupation: Butler Affiliations: Team Steam Family: Brother, Geoffrey (also a butler, with two children and wife), Daughter, Emily (from deceased wife). Description: Age: 60 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 75Kgs Eyes: Blue Hair: Grey-Brown History: Born to a family of Butlers, Blakely served with some distinction in the British Army for several years before turning his hand to the family tradition. He has an excellent reputation as one of the most able butlers around, even by the stiff standards of Earth Victoriana. Personality & Motivation: Blakely has a very stiff upper lip - nothing phases him, even in this new strange dimension. He always remains calm, efficient and gets on with his work. He is very polite and charming. He unwinds at the end of the day by playing his violin and a smoke. Abilities: 0 + 0 + 0 + 4 + 4 + 4 = 12PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +0 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 3 + 3 + 6 = 12PP Toughness: +0 (+0 Con) Fortitude: +3 (+0 Con, +3) Reflex: +3 (+0 Dex, +3) Will: +8 (+2 Wis, +6) Skills: 68R = 17PP Bluff 8 (+10) Craft (Mechanical) 2 (+4) Craft (Structural) 2 (+4) Drive 2 (+2) Knowledge (Current Events) 4 (+6) Knowledge (History) 6 (+8) Knowledge (Tactics) 4 (+6) Language 5 (English [Native], French, German, Greek, Italian, Latin) Medicine 2 (+4) Notice 3 (+5) Perform (Stringed Instruments) 4 (+6) Pilot 2 (+2) Profession (Cook) 4 (+6) Ride 2 (+2) Search 3 (+5) Sleight of Hand 2 (+2) Survival 2 (+4) Feats: 10PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Fascinate (Diplomacy) Improvised Tools Jack of All Trades Teamwork 3 Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP] Powers: 0PP DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (12) + Skills (17) + Feats (10) + Powers (0) - Drawbacks (0) = 75/75 Power Points Kamil Singh, Chauffeur! Player Name: Supercape Character Name: Kamil Singh Power Level: 5 (72/75PP) Trade-Offs: None In Brief: Faithful Indian Driver Alternate Identity: Identity: Public Birthplace: Lavore, India, Earth Victoriana Occupation: Chauffeur Affiliations: Team Steam Family: Mother (Indira), 3 Brothers and 2 Sisters (in India) Description: Age: 30 Gender: Male Ethnicity: Indian Height: 5'8" Weight: 65 Kgs Eyes: Brown Hair: Black History: Young Kamil soon started in his profession, driving around diplomats in Lavore at the tender age of 14. He soon became a keen young motorist, even being sponsored to drive in races. He achieved some considerable fame, and when Lord Steam visited the young man in India, he soon snapped him up as his own manservant, paying well and giving the keen man an education. Personality & Motivation: Kamil is a devout Sikh, usually wearing a turban and carrying a Kirpan (Sikh religious knife) with him. He is softly spoken, and mild mannered, but comes alive behind the wheel, thoroughly enjoying racing and precision driving. He missed his large family, but takes great pride in his official diplomatic status. Abilities: 0 + 4 + 0 + 2 + 4 + 2 = 12PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +6 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +2 (+0 Con, +2 Defensive Roll) Fortitude: +3 (+0 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +5 (+2 Wis, +3) Skills: 48R = 12PP Craft (Mechanical) 4 (+5) Diplomacy 6 (+7) Drive 10 (+12) Knowledge (Theology) 4 (+5) Language 5 (French, English, German, Hindi [Native], Urdu) Perform (Singing) 3 (+4) Pilot 8 (+10) Ride 2 (+4) Sense Motive 4 (+6) Feats: 14PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Defensive Roll 1 Equipment 3 Evasion 2 Improved Initiative 1 Jack of All Trades Second Chance (Driving Skill) Teamwork 3 Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] Kirpir [Knife] (Strike 1, Mighty, Improved Critical, Thrown) [4 EP]( DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (10) + Skills (12) + Feats (10) + Powers (0) - Drawbacks (0) = 74/75 Power Points Dr. Molly Dove, Physician! Player Name: Supercape Character Name: Molly Dove Power Level: 5 (72/75PP) Trade-Offs: None In Brief: No nonsense medicine woman! Alternate Identity: Identity: Public Birthplace: Cambridge, England, Earth Victoriana Occupation: Physician Affiliations: Team Steam Family: Professor Gulliver Dove, Father (lecturer in anatomy at university), Mother deceased, no siblings. Description: Age: 36 Gender: female Ethnicity: Caucasian Height: 5'7" Weight: 58 Kgs Eyes: Green Hair: Red History: Being the only child of a slightly oppressive lecturer at Cambirdge University meant nothing for it! A career in medicine! Whilst succesful and able, Dr. Dove always wanted something a little more exciting and adventurous, so after travelling the world and picking up many exotic diseases (now cured!), she jumped at the chance to join Lord Steam in a splendid new dimension! Personality & Motivation: Despite, or perhaps because, of her profession, Dr. Dove is always sprightly, and has no time for wasters or complainers. She always jollies people along and tells them to smarten up their ideas. However, when faced with serious illness, she takes it seriously, but calmly. Despite her chipper attitude, she is quite astute to peoples feelings and psychology, and takes interest in psychiatric matters. Abilities: 0 + 2 + 0 + 6 + 6 + 2 = 16PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +1 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 4 + 3+ 3 = 10PP Toughness: +0 (+0 Con) Fortitude: +4 (+0 Con, +4) Reflex: +4 (+1 Dex, +3) Will: +6 (+3 Wis, +3) Skills: 52R = 13PP Bluff 4 (+5) Craft (Chemical) 4 (+7) Diplomacy 6 (+7) Knowledge (Behaviour Sciences) 4 (+7) Knowledge (Life Sciences) 8 (+11) Languages 6 (English [Native], French, German, Greek, Italian, Latin, Spanish) Medicine 8 (+11) Notice 4 (+7) Sense Motive 4 (+7) Survival 4 (+7) Feats: 8PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Improvised Tools Jack of All Trades Second Chance (Medicine) Teamwork 3 Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] DC Block (see below) Totals: Abilities (16) + Combat (24) + Saving Throws (10) + Skills (13) + Feats (10) + Powers (0) - Drawbacks (0) = 74/75 Power Points
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