Ari Posted November 9, 2012 Author Share Posted November 9, 2012 Alright, so round 1: King of Suits: Unharmed, 2HP Crusader: Unharmed, 1HP Gunroll: Unharmed-GM Move action to get to cover, throwing a Dazzle card Gunroll: 14, miss. EDIT: Wait, actually Gunroll is flat-footed due to not having taken action. That's a hit. DC19 Reflex save: 22. Well then. Crusader is up. Link to comment
GranspearZX Posted November 9, 2012 Share Posted November 9, 2012 Crusader moves to cover as well, throwing his shield (Strike 5, Thrown): Attack Roll (Strike 5, Thrown) (1d20+10=15) And he misses as well. Bleargh. Link to comment
Ari Posted November 9, 2012 Author Share Posted November 9, 2012 DC24 Toughness save: 11. Fiating a reroll(1HP for Crusader, leaving him with 2Hero Points): 17. Alright. Bruised and Dazed. Round 2. King of Suits: Unharmed, 2HP Crusader: Unharmed, 2HP Gunroll: Bruise(x1), Dazed-GM King of Suits will make with the coil cards again: ...32, Critical hit, making the Reflex save 24 rather than 19. DC24 Reflex save: 24! Crusader is up again. Link to comment
GranspearZX Posted November 9, 2012 Share Posted November 9, 2012 Crusader's going to delay his action until the end of this round, after Gunroll. Link to comment
Ari Posted November 10, 2012 Author Share Posted November 10, 2012 Sorry, didn't note that she was Dazed for some reason. Link to comment
GranspearZX Posted November 10, 2012 Share Posted November 10, 2012 Whoops! Well, instead of delaying his action, Crusader will feint--using Acrobatic Bluff instead of his Bluff skill. Feint (Acrobatic Bluff): (1d20+12=26) Link to comment
Ari Posted November 11, 2012 Author Share Posted November 11, 2012 Sense Motive roll: 30. Still wish to attack? Link to comment
GranspearZX Posted November 11, 2012 Share Posted November 11, 2012 ...wow. x_x Then... yes! Attack Roll (Strike 5): (1d20+10=15) Link to comment
Ari Posted November 11, 2012 Author Share Posted November 11, 2012 Hits, DC20 Toughness save: 23. . Round 3: King of Suits: Unharmed, 2HP Crusader: Unharmed, 2HP Gunroll: Bruise(x1)-GM Going to move into range, try for simple punching: 36. Critical again. Lovely. DC24Toughness save: 8. Apologies GranspearZX, but I'm going to just go with that one. Out of rounds. Link to comment
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