Avenger Assembled Posted June 7, 2012 Posted June 7, 2012 One thing this form doesn't have is Affects Corporeal on STR, so Sharl's going to need to drop his Insub entirely for a moment. That'll be a surprise for him if he takes a hit. Concentration check for Growth: 21 Concentration check for Flight: 15 Citizen is going to try again with Professor Fathom, that jerk. Move Action: Fly over there. Fathom went 10000 ft, but with Flight 7, what took him a full round I can just do as a move action. Standard Action: punch him That was awful. Ah well.
Fox Posted June 8, 2012 Posted June 8, 2012 Woop, missed that AA had gotten an IC post in. Sorry 'bout that. Concentration Check, DC15 (1d20 + 5=20) Wa-hey! She can actually focus on being something other than horrible meat. Wraith switches both her Psionics arrays to Move Object, giving her Move Object 10. There are only two enemies who appear to be physically touchable, and one of them has the bauble! She tries to grapple Professor Fire-pants: Grapple Check (Move Object; Attack +10, Rank +10) (1d20 + 10 + 10=33) I'm assuming that for the sake of attack bonus calculations, a perception-range power has an 'attack bonus' of your effective PL. IC post pending grapple results.
Gizmo Posted June 8, 2012 Author Posted June 8, 2012 Actually, you don't get an attack bonus but it's +20 anyway because Move Object gives you double it's rank as a bonus when used to Grapple! So, y'know, that works out just fine. Fire!Professor Fathom Opposed Grapple vs. DC 33. (1d20+7=13) Well snap. 34 - Sage - Brusied x1, 7HP 24 - Cobalt Templar - Uninjured, -2 Defense, 3HP 22 - Sylph - Uninjured, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 4HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured, Bound/Helpless
Fox Posted June 8, 2012 Posted June 8, 2012 Having not taken a move action, Wraith spends hers advising Papercut on the zen of shapeshifting. Not really well, but hopefully enough to let him un-puddle himself.
Gizmo Posted June 8, 2012 Author Posted June 8, 2012 That'll definitely allow him to Shapeshift without worrying about the Concentration check, yeah!
Avenger Assembled Posted June 8, 2012 Posted June 8, 2012 Hmm, so where are Citizen and Fathom this round? I was under the impression they were two miles (10000 ft) away, having flown up through the hole the Four blasted in the building and out of sight.
Gizmo Posted June 8, 2012 Author Posted June 8, 2012 They are through the hole and outside, yeah. Admittedly two miles is probably straining credibility for Perception, but in my defense I have a fundamentally awful concept of how far that actually is in practice! *cough* The hole in the wall and ceiling is pretty big, so let's assume Citizen and Fire!Fathom are visible, albeit very tiny. I figure the fact that they're made of fire makes it a little easier at least! If they get any further out, though, that'll definitely be too far for anyone still at the museum to affect.
Avenger Assembled Posted June 8, 2012 Posted June 8, 2012 I certainly have no objection to the guy I'm fighting getting caught! (Stupid Fire!Fathom and his high Defense) I was just looking for a way to make that work with what had gone before, and that's fine.
Electra Posted June 10, 2012 Posted June 10, 2012 Koshiro will spend this round Shapeshifting to try and regain some semblance of his former handsome glory.
Gizmo Posted June 10, 2012 Author Posted June 10, 2012 Water!Granite Move Action: Elongate 300' Free Action: Snap Forward. Standard Action: Water Blast vs. Wraith. (1d20+10=30) Oof! That's going to be DC 29 Toughness for Indira. 34 - Sage - Brusied x1, 7HP 24 - Cobalt Templar - Uninjured, -2 Defense, 3HP 22 - Sylph - Uninjured, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 4HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured, Bound/Helpless
Fox Posted June 10, 2012 Posted June 10, 2012 Ouch! Those aren't good odds. Fortunately, she still has Ultimate Save (Toughness), even when she's trapped in meat. I'm going to go ahead and cough up an HP to auto-29 that, which is just enough.
Gizmo Posted June 10, 2012 Author Posted June 10, 2012 Air!Pyre Move Action: Run awaaaay. Pyre's hurt and Sylph's powers are awful. Ghost Girl Standard Action: Paper Crane Blast! Concentration Check vs. DC 15. (1d20+3=13) Failure! Move Action: Instruct Cobalt Templar Fire!Professor Fathom Move Action: Escape Grapple Check. (1d20+7=25) I'll need an opposed check from Wraith. 34 - Sage - Brusied x1, 7HP 24 - Cobalt Templar - Uninjured, -2 Defense, 3HP 22 - Sylph - Uninjured, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 3HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured, Bound/Helpless
Gizmo Posted June 10, 2012 Author Posted June 10, 2012 Fire!Fathom Move Action: Run Away! Sharl's still much faster and can catch up assuming he can get his Flight working again, but this puts him out of Perception range from those still in the museum. Sage is up!
April Posted June 13, 2012 Posted June 13, 2012 Move Action: Fast Acrobatic Bluff @ Rock!Sylph [DC 35] Standard Action: Punch [DC 31 Toughness] Rock!Sylph (1d20+10=12). Ick. [HP Reroll] Punch [DC 31 Toughness] @ Stone!Sylph (1d20+10=23)
Gizmo Posted June 13, 2012 Author Posted June 13, 2012 Rock!Sylph Toughness Save vs. DC 35. (1d20+12=22) Bash'd! 34 - Sage - Brusied x1, 6HP 24 - Cobalt Templar - Uninjured, 3HP 22 - Sylph - Staggered, Dazed, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 3HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured
KnightDisciple Posted June 13, 2012 Posted June 13, 2012 Corbin's going to aim the Ice Blast so it hits Rock!Sylph and Water!Granite (hey, matching pair!). Full Round Action: Area Snare. 100' size. DC 22 Reflex Save.
Gizmo Posted June 13, 2012 Author Posted June 13, 2012 Rock!Sylph Reflex Save vs. DC 22. (1d20+3=20) Reflex Save vs. DC 22. (1d20+3=23) Water!Granite Reflex Save vs. DC 22. (1d20+9=13) Reflex Save vs. DC 22. (1d20+9=11) 34 - Sage - Brusied x1, 6HP 24 - Cobalt Templar - Uninjured, 3HP 22 - Sylph - Staggered, Dazed, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 3HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured, Bound/Helpless 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured
Gizmo Posted June 13, 2012 Author Posted June 13, 2012 Rock!Sylph Move Action: Feint vs. Sage. (1d20+9=27) Standard Action: Attack Sage. (1d20+7=22) Hit me with some saves, Sorus. If that ends up hitting, it's a DC 28 Toughness Save.
April Posted June 13, 2012 Posted June 13, 2012 Sage has Skill Mastery on her Sense Motive (+20), so she will Take 10, with a check result of 30. Which keeps her defense at +13 [23] so Sylph's attack misses.
Gizmo Posted June 13, 2012 Author Posted June 13, 2012 Groovy! 34 - Sage - Brusied x1, 6HP 24 - Cobalt Templar - Uninjured, 3HP 22 - Sylph - Staggered, Dazed, -3 Strength 20 - Citizen - Uninjured, 4HP 13 - Wraith - Uninjured, 3HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured, Bound/Helpless 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Uninjured
Avenger Assembled Posted June 13, 2012 Posted June 13, 2012 Concentration check for Flight: 19 Concentration check for Growth: 17 Citizen: Free Action: hates on Factor Four in general and Professor Fathom in particular Move Action: catches up with Fathom [flying 2500 ft] Standard Action: Citizen Power Attacks for +3 vs. Fire!Fathom's defense of 20 17 That's to be expected; Sharl spends an HP to cancel the fatigue for the surge he is about to make and hits him again. 27 That's more like it! That'll be a DC 30 Tou save for Fire!Fathom. If that happens to inflict Knockback (hey, it _might_, you never know), Citizen will be aiming to punch him out over water. Unfortunately! Citizen had to drop his Insub to hit him. I believe he currently has Pyre's Aura 8 damage? 22 Citizen is injured! Unfortunate.
Gizmo Posted June 13, 2012 Author Posted June 13, 2012 Fire!Fathom Toughness Save vs. DC 30. (1d20+10=12) Yow! Knockback on that is 15-5=10, sending him sailing 1000'! Unfortunately, since he's unconscious and can't stop himself, he keeps on going, dropping right into the water... Quantum Bauble in hand. 34 - Sage - Brusied x1, 6HP 24 - Cobalt Templar - Uninjured, 3HP 22 - Sylph - Staggered, Dazed, -3 Strength 20 - Citizen - Bruised x1, 3HP 13 - Wraith - Uninjured, 3HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured, Bound/Helpless 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Unconscious
Fox Posted June 14, 2012 Posted June 14, 2012 Concentration Check (1d20 + 5=10) Boo. Reroll! Which...I won't bother actually rolling, because she can't fail it. Free: Wraith switches to the Will-save Strike. Move: She runs right up to Sylph. Standard: Melee Attack Roll vs. Sylph (Strike (Will)) (1d20 + 12=23) Should hit, I think. DC23 Will save vs. damage.
Gizmo Posted June 14, 2012 Author Posted June 14, 2012 Sylph Will Save vs. DC 23. (1d20+4=20) 34 - Sage - Brusied x1, 6HP 24 - Cobalt Templar - Uninjured, 3HP 22 - Sylph - Bruised x1, Staggered, Dazed, -3 Strength 20 - Citizen - Bruised x1, 3HP 13 - Wraith - Uninjured, 2HP 11 - Papercut - Uninjured, 6HP 11 - Granite - Uninjured, Bound/Helpless 10 - Pyre - Staggered 7 - Ghost Girl - Uninjured, 4HP 4 - Professor Fathom - Unconscious
Recommended Posts