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One thing this form doesn't have is Affects Corporeal on STR, so Sharl's going to need to drop his Insub entirely for a moment. That'll be a surprise for him if he takes a hit.

Concentration check for Growth: 21

Concentration check for Flight: 15

Citizen is going to try again with Professor Fathom, that jerk.

Move Action: Fly over there. Fathom went 10000 ft, but with Flight 7, what took him a full round I can just do as a move action.

Standard Action: punch him That was awful.

Ah well.

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Woop, missed that AA had gotten an IC post in. Sorry 'bout that.

Concentration Check, DC15 (1d20 + 5=20)

Wa-hey! She can actually focus on being something other than horrible meat.

Wraith switches both her Psionics arrays to Move Object, giving her Move Object 10. There are only two enemies who appear to be physically touchable, and one of them has the bauble! She tries to grapple Professor Fire-pants:

Grapple Check (Move Object; Attack +10, Rank +10) (1d20 + 10 + 10=33)

I'm assuming that for the sake of attack bonus calculations, a perception-range power has an 'attack bonus' of your effective PL. IC post pending grapple results.

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Actually, you don't get an attack bonus but it's +20 anyway because Move Object gives you double it's rank as a bonus when used to Grapple! So, y'know, that works out just fine.

Fire!Professor Fathom

Opposed Grapple vs. DC 33. (1d20+7=13)

Well snap.

34 - Sage - Brusied x1, 7HP

24 - Cobalt Templar - Uninjured, -2 Defense, 3HP

22 - Sylph - Uninjured, -3 Strength

20 - Citizen - Uninjured, 4HP

13 - Wraith - Uninjured, 4HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Uninjured, Bound/Helpless

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They are through the hole and outside, yeah. Admittedly two miles is probably straining credibility for Perception, but in my defense I have a fundamentally awful concept of how far that actually is in practice! *cough* The hole in the wall and ceiling is pretty big, so let's assume Citizen and Fire!Fathom are visible, albeit very tiny. I figure the fact that they're made of fire makes it a little easier at least! If they get any further out, though, that'll definitely be too far for anyone still at the museum to affect.

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Water!Granite

Move Action: Elongate 300'

Free Action: Snap Forward.

Standard Action: Water Blast vs. Wraith. (1d20+10=30)

Oof! That's going to be DC 29 Toughness for Indira.

34 - Sage - Brusied x1, 7HP

24 - Cobalt Templar - Uninjured, -2 Defense, 3HP

22 - Sylph - Uninjured, -3 Strength

20 - Citizen - Uninjured, 4HP

13 - Wraith - Uninjured, 4HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Uninjured, Bound/Helpless

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Air!Pyre

Move Action: Run awaaaay. Pyre's hurt and Sylph's powers are awful.

Ghost Girl

Standard Action: Paper Crane Blast!

Concentration Check vs. DC 15. (1d20+3=13) Failure!

Move Action: Instruct Cobalt Templar

Fire!Professor Fathom

Move Action: Escape Grapple Check. (1d20+7=25)

I'll need an opposed check from Wraith.

34 - Sage - Brusied x1, 7HP

24 - Cobalt Templar - Uninjured, -2 Defense, 3HP

22 - Sylph - Uninjured, -3 Strength

20 - Citizen - Uninjured, 4HP

13 - Wraith - Uninjured, 3HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Uninjured, Bound/Helpless

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Rock!Sylph

Reflex Save vs. DC 22. (1d20+3=20)

Reflex Save vs. DC 22. (1d20+3=23)

Water!Granite

Reflex Save vs. DC 22. (1d20+9=13)

Reflex Save vs. DC 22. (1d20+9=11)

34 - Sage - Brusied x1, 6HP

24 - Cobalt Templar - Uninjured, 3HP

22 - Sylph - Staggered, Dazed, -3 Strength

20 - Citizen - Uninjured, 4HP

13 - Wraith - Uninjured, 3HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured, Bound/Helpless

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Uninjured

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Groovy!

34 - Sage - Brusied x1, 6HP

24 - Cobalt Templar - Uninjured, 3HP

22 - Sylph - Staggered, Dazed, -3 Strength

20 - Citizen - Uninjured, 4HP

13 - Wraith - Uninjured, 3HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured, Bound/Helpless

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Uninjured

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Concentration check for Flight: 19

Concentration check for Growth: 17

Citizen:

Free Action: hates on Factor Four in general and Professor Fathom in particular

Move Action: catches up with Fathom [flying 2500 ft]

Standard Action: Citizen Power Attacks for +3 vs. Fire!Fathom's defense of 20

17

That's to be expected; Sharl spends an HP to cancel the fatigue for the surge he is about to make and hits him again.

27

That's more like it! That'll be a DC 30 Tou save for Fire!Fathom.

If that happens to inflict Knockback (hey, it _might_, you never know), Citizen will be aiming to punch him out over water.

Unfortunately! Citizen had to drop his Insub to hit him.

I believe he currently has Pyre's Aura 8 damage?

22

Citizen is injured! Unfortunate.

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Fire!Fathom

Toughness Save vs. DC 30. (1d20+10=12) Yow!

Knockback on that is 15-5=10, sending him sailing 1000'! Unfortunately, since he's unconscious and can't stop himself, he keeps on going, dropping right into the water... Quantum Bauble in hand.

34 - Sage - Brusied x1, 6HP

24 - Cobalt Templar - Uninjured, 3HP

22 - Sylph - Staggered, Dazed, -3 Strength

20 - Citizen - Bruised x1, 3HP

13 - Wraith - Uninjured, 3HP

11 - Papercut - Uninjured, 6HP

11 - Granite - Uninjured, Bound/Helpless

10 - Pyre - Staggered

7 - Ghost Girl - Uninjured, 4HP

4 - Professor Fathom - Unconscious

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