Gizmo Posted August 28, 2012 Author Share Posted August 28, 2012 Argo the Ultimate Android: Initiative. (1d20+36=45) (Larceny Inc.'s combined powers.) Get-Away: Initiative. (1d20+4=6) (Siren's powers.) Grab: Initiative. (1d20+3=20) (Captain Thunder's powers.) Smash: Initiative. (1d20+42=50) (Johnny Rocket's powers.) Trap Door: Initiative. (1d20+7=27) (???'s powers.) 50 - Smash - Uninjured 45 - Argo - Uninjured 27 - Trap Door - Uninjured 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured Corbin is already on the scene, of course. Eve and Sharl are fast enough to get to the fight in one round once they meet up and decide what they're doing. Riding on the paper airplane once Indira is changed, the others with take two rounds to get there. Citizen's earlier Initiative roll of 24 stands; everyone else can hit me with their rolls to be added into the round as they arrive. Link to comment
KnightDisciple Posted August 28, 2012 Share Posted August 28, 2012 Okay, basically, Corbin will take the actions necessary to move over to the Bauble and...I guess grab it with his TK, and start moving back to the water. He's going to stay phased into the ground as much as possible. EDIT: Let me know what, if any rolls need to happen. I'll add them to the thread and edit the IC as necessary. EDIT2: Also, he's totes invisible. Because ghost powers. :o Link to comment
Gizmo Posted September 1, 2012 Author Share Posted September 1, 2012 Woo, Ghost Powers! Get-Away Standard Action: Visual Dazzle Argo. This is an area attack, representing filling the air with shiny water droplets. Get-Away doesn't know it, but she's also catching the invisible Ghost!Corbin in the area of effect, too. That's a DC 20 Reflex Save for half effect then another DC 20/15 Reflex Save against the actual effect. Argo the Ultimate Android Reflex Save vs. DC 20. (1d20+5=20, 1d20+5=21) ...well, he's fine! KD, hit me with some saves for Corbin. Sorus, I need an initiative roll for Eve; she and Sharl are joining the fight this round. Also feel free to get an IC post in responding to Sharl as they speed into battle! 50 - Smash - Uninjured 45 - Argo - Uninjured 27 - Trap Door - Uninjured 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured ?? - Sage - Uninjured, 5HP Link to comment
April Posted September 1, 2012 Share Posted September 1, 2012 Initiative (1d20+15=26) Link to comment
Gizmo Posted September 1, 2012 Author Share Posted September 1, 2012 50 - Smash - Uninjured 45 - Argo - Uninjured 27 - Trap Door - Uninjured 26 - Sage - Uninjured, 5HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured I'll get the IC up and continue on once I get the Reflex Saves for Cobalt Templar. Link to comment
KnightDisciple Posted September 2, 2012 Share Posted September 2, 2012 DC 20 Reflex, then DC 20/15 Reflex, right. Save 1 is 13 But Save 2 is 21 Barely made it! Link to comment
Gizmo Posted September 3, 2012 Author Share Posted September 3, 2012 Rocket!Smash Standard Action: Attack Argo the Ultimate Android. (1d20+7=13) That's a miss. Argo the Ultimate Android Standard Action: Attack Smash. (1d20+10=27) Rocket!Smash Toughness Save vs. DC 35. (1d20+5=11) Unconscious! Or should I say smashed? Liberty!Trap Door Move Action: Fly after the Bauble. Standard ActionL Grab it! This is a contested Strength check against Cobalt Templar's Telekinesis' effective Strength (Telekinesis 2 = Strength 10 = +0). Contested Strength Check. (1d20+9=15) 50 - Smash - Unconscious 45 - Argo - Uninjured 27 - Trap Door - Uninjured 26 - Sage - Uninjured, 5HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured I need a contested check from Corbin but Eve is arriving on the scene! Link to comment
KnightDisciple Posted September 3, 2012 Share Posted September 3, 2012 This should be fun. 14. :? Link to comment
April Posted September 4, 2012 Share Posted September 4, 2012 Move Action: Acrobatic Feint Liberty!Trap Door @ DC35 Standard Action: Unarmed Attack DC31 Toughness @ Liberty!Trap Door (1d20+10=18) Extra Effort: Surge, gain Standard Action Standard Action: Initiate Grapple (1d20+10=18), Followup Grapple Check on Liberty!Trap Door (1d20+36=52) (if attack hits) Expend Hero Point to Negate Fatigue Link to comment
Gizmo Posted September 4, 2012 Author Share Posted September 4, 2012 Liberty!Trap Door Acrobatics Check vs. DC 35. (1d20+15=27) Flat-Footed Toughness Save vs DC 31. (1d20+10=16) He's knocked right out. Did you still want to surge to do something else? Link to comment
April Posted September 4, 2012 Share Posted September 4, 2012 Nah, but continue the grapple and throw Trap Door at Argo. Throw Liberty!Trap Door @ Argo (1d20+6=7) Or perhaps Eve will miss in a spectacular manner! Link to comment
Gizmo Posted September 4, 2012 Author Share Posted September 4, 2012 Oh well! She'll just have to settle for one villain per round, I guess. 50 - Smash - Unconscious 45 - Argo - Uninjured 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 4HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured Link to comment
Avenger Assembled Posted September 9, 2012 Share Posted September 9, 2012 Citizen flies in on fire and punches at Argo, using his Damage Aura. 36 Well, that's nice! DC 28 Tou save, see how that goes. Link to comment
Gizmo Posted September 9, 2012 Author Share Posted September 9, 2012 Argo the Ultimate Android Toughness Save vs. DC 28. (1d20+15=21) Dazed and Bruised! Thunder!Grab Move Action: Get some height above the battle. Standard Action: Area Damage 10, hitting Argo and Citizen. DC 20 Reflex, DC 25 Toughness. Argo the Ultimate Android Reflex Save vs. DC 20. (1d20+5=21) Toughness Save vs. DC 20. (1d20+14=15) Not a good round for Argo! 50 - Smash - Unconscious 45 - Argo - Bruised x2, Dazed 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 4HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured Link to comment
Avenger Assembled Posted September 9, 2012 Share Posted September 9, 2012 Reflex vs 20: 22 Tou vs 20: 11 Ouch! I'll HP that. 20 Just made it. Link to comment
KnightDisciple Posted September 11, 2012 Share Posted September 11, 2012 I think I'll just take 2 move actions to get further away from the fight. The Bauble's too important to lose. Link to comment
Gizmo Posted September 11, 2012 Author Share Posted September 11, 2012 Siren!Get-Away Move Action: Catch up with the 'floating' Bauble. Standard Action: Snare Bauble (and Cobalt Templar). (1d20+9=21) That net does have Affects Insubstantial on it, so that's a DC 19 Reflex Save for Corbin. Electra, Fox, hit me with some initiative rolls. Ghost Girl: Initiative. (1d20+3=17) 50 - Smash - Unconscious 45 - Argo - Bruised x2, Dazed 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 4HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 17 - Ghost Girl - Uninjured, 4HP 7 - Cobalt Templar - Uninjured, 3HP 6 - Get-Away - Uninjured ?? - Wraith - Uninjured, 2HP ?? - Papercut - Uninjured, 5HP Link to comment
Fox Posted September 11, 2012 Share Posted September 11, 2012 Initiative Roll (1d20 + 7=9) Stupid human body. Link to comment
KnightDisciple Posted September 11, 2012 Share Posted September 11, 2012 DC 19 Reflex: 12 Link to comment
Gizmo Posted September 11, 2012 Author Share Posted September 11, 2012 Cobalt Templar is bound and helpless! He's still invisible, but since the net treats him like he's solid, it's pretty obvious there's someone in there with the Bauble. Argo the Ultimate Android Dazed, passes his turn. 50 - Smash - Unconscious 45 - Argo - Bruised x2 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 4HP 24 - Citizen - Uninjured, 3HP 20 - Grab - Uninjured 17 - Ghost Girl - Uninjured, 4HP 9 - Wraith - Uninjured, 2HP 7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP 6 - Papercut - Uninjured, 5HP 6 - Get-Away - Uninjured Link to comment
April Posted September 13, 2012 Share Posted September 13, 2012 Move Action: Acrobatic Feint @ Argo. DC35 Standard Action: Paragon Punch! @ Argo (1d20+10=22) Surge: Standard Action: Aid Attack (Sharl @ Argo) (1d20+10=23), for a +5 Attack Bonus -1 HP to Negate Fatigue Link to comment
Gizmo Posted September 13, 2012 Author Share Posted September 13, 2012 Argo the Ultimate Android Can't pass that Feint! Toughness Save vs DC 31. (1d20+13=30) Another bruise! 50 - Smash - Unconscious 45 - Argo - Bruised x3 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 3HP 24 - Citizen - Uninjured, 3HP, +5 on next Attack vs. Argo (Aid + Teamwork 3) 20 - Grab - Uninjured 17 - Ghost Girl - Uninjured, 4HP 9 - Wraith - Uninjured, 2HP 7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP 6 - Papercut - Uninjured, 5HP 6 - Get-Away - Uninjured Link to comment
Avenger Assembled Posted September 14, 2012 Share Posted September 14, 2012 OK. Citizen goes ahead and Power Attacks Argo with a Holy Fire Fist. DC 28 Tou save He will surge, spend an HP to cancel the fatigue, and do it again. 33! Aw heck, I'll blow another HP for Improved Crit. DC 33 Tou save for that bad boy Link to comment
Gizmo Posted September 14, 2012 Author Share Posted September 14, 2012 Argo the Ultimate Android Toughness Save vs. DC 28. (1d20+12=19) Bruise and a Daze! Toughness Save vs. DC 33. (1d20+11=20) Staggered! 50 - Smash - Unconscious 45 - Argo - Bruised x4, Dazed, Staggered 27 - Trap Door - Unconscious 26 - Sage - Uninjured, 3HP 24 - Citizen - Uninjured, 1HP 20 - Grab - Uninjured 17 - Ghost Girl - Uninjured, 4HP 9 - Wraith - Uninjured, 2HP 7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP 6 - Papercut - Uninjured, 5HP 6 - Get-Away - Uninjured Link to comment
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