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Posted

Thunder!Grab

Move Action: Intercept arriving paper plane.

Standard Action: Area Damage 10, hitting Ghost Girl, Wraith, and Papercut. DC 20 Reflex, DC 25 Toughness.

Ghost Girl

Reflex Save vs. DC 20. (1d20+5=13)

Toughness Save vs. DC 25. (1d20+9=29)

Move Action: Land the paper plane.

Standard Action: Thousand Crane Attack vs. Grab. (1d20+16=32) That's DC 27 with Autofire.

Thunder!Grab

Toughness Save vs. DC 27. (1d20+10=14) Staggered and Dazed.

50 - Smash - Unconscious

45 - Argo - Bruised x4, Dazed, Staggered

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 3HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Staggered, Dazed

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP

6 - Papercut - Uninjured, 5HP

6 - Get-Away - Uninjured

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Posted

It does indeed hit!

Argo the Ultimate Android

Will Save vs. DC 23. (1d20+5=12) Yikes! Have an HP, Wraith!

Will Save vs. DC 23; GM Fiat. (1d20+5=18)

50 - Smash - Unconscious

45 - Argo - Bruised x5, Dazed, Staggered

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 3HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Staggered, Dazed

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP

6 - Papercut - Uninjured, 5HP

6 - Get-Away - Uninjured

Posted

Okay, so, tough situation! Can't just break it as-is, can't slip out with Escape Artist.

Looking at my current sheet, I'm thinking a Stunt is the best way to go.

Unfortunately, I lack books at the moment. :?

That said, I'm thinking a Teleport Stunt, with the fluff of "shifting to the ethereal plane".

Would that be kosher?

Posted

Sorry for delay.

Corbin will use his Snare power, trying to aim it so that it only hits Get-Away, unless he can hit both Get-Away and another villain, but not hit a teammate.

AP: Snare 12 (Extras: Affects Corporeal, Area [General, Cone], Flaws: Action [Full Action]), Range [Touch], Power Feats: Progression 1 [Area, max 275'], Reverse Progression 1 [Area, min 100']) [24PP] (ice breath)

That's his round!

Posted

It'll only be targeting Get-Away; everyone else is well away from them.

Siren!Get-Away

Reflex Save vs. DC 22. (1d20+9=29)

...well!

50 - Smash - Unconscious

45 - Argo - Bruised x5, Dazed, Staggered

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 3HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Staggered, Dazed

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP

6 - Papercut - Uninjured, 5HP

6 - Get-Away - Uninjured

Posted

Origami Thing

Speed 3 (50mph / 500 feet per Move Action) [3pp]

Strike 5 (Feats: Extended Reach 1 [+5 ft], Mighty) [7pp]

[3 + 7 = 10/10pp]

Koshiro is going to fold his body up into a giant paper frog, one of those rare simple origami pieces that have distance movement powers. He will leap across the distance between him and Get Away, and attempt to pummel her with his metal-paper-froggy-body!

First roll, awful. Spending HP!

Better, better. A 32.

Posted

Siren!Get-Away

Toughness Save vs. DC 23. (1d20+9=13) Ouch! Staggered and Dazed! That means we skip over her turn, and Argo's as well!

50 - Smash - Unconscious

45 - Argo - Bruised x5, Staggered

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 3HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Staggered, Dazed

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP

6 - Papercut - Uninjured, 4HP

6 - Get-Away - Staggered

Posted

With the HP bonus that hits!

Agro the Ultimate Android

Toughness Save vs. DC 31. (1d20+9=10) He's out!

50 - Smash - Unconscious

45 - Argo - Unconscious

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 2HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Staggered, Dazed

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, Bound/Helpless, 3HP

6 - Papercut - Uninjured, 4HP

6 - Get-Away - Staggered

Posted

Sure, quick recap! Sage, Citizen and Wraith are around the now unconscious Argo in the middle of the docks. After landing the paper airplane, Ghost Girl is fighting a flying Thunder!Grab by herself a convenient Move Action away, while Papercut turned into a frog and went after Siren!Get-Away who's about 400' away from either of the other two melees. She flew there in pursuit of the Bauble, being carried by Cobalt Templar, who's currently trapped with the Bauble in her magic, Affects Insubstantial net. Both Grab and Get-Away are pretty beat up at this point and more inclined to flee when outnumbered and outmatched, but Get-Away's going to be loathe to let go of the dohicky that messed up all their powers to begin with. Trap Door and Smash are also out for the count, strewn about the dock.

Posted

OK.

Citizen flies over to the melee vis a vis Ghostbalt Templar and Siren-Get Away.

He will attempt to disarm Get-Away.

12+2=+14 to the check. But first, to hit!

All-Out Attacking for 2, Power Attacking for 2 = 24

Total of +16 to the check with the Power Attack.

Disarm check: 32

If that succeeds, Citizen will spend an HP to cancel fatigue and surge for a standard action. He'll take an accelerated move and fly 20000 ft straight up.

Posted

I'm going to to toss Ghost Girl and HP and clear Grab's Daze condition.

Thunder!Grab

Standard Action: Area Damage 10 vs. Ghost Girl. DC 20 Reflex, DC 25 Toughness.

Ghost Girl

Reflex Save vs. DC 20. (1d20+5=22)

Toughness Save vs. DC 20. (1d20+9=22)

Standard Action: Thousand Crane Attack vs. Grab; Power Attack 5. (1d20+11=15)

Hero Point: Thousand Crane Attack vs. Grab; Power Attack 5, HP Reroll. (1d20+11=26)

Thunder!Grab

Toughness Save vs. DC 28. (1d20+10=14) That's a second Staggered, so she's unconscious too. Almost there!

50 - Smash - Unconscious

45 - Argo - Unconscious

27 - Trap Door - Unconscious

26 - Sage - Uninjured, 2HP

24 - Citizen - Uninjured, 1HP

20 - Grab - Unconscious

17 - Ghost Girl - Uninjured, 4HP

9 - Wraith - Uninjured, 2HP

7 - Cobalt Templar - Uninjured, 3HP

6 - Papercut - Uninjured, 4HP

6 - Get-Away - Staggered

Posted

Tell you what, make whatever checks you think Corbin would make and I'll let you know what you get. And be nicer to Sharl, he just saved you from a magic fishing net! :)

Posted

Tell you what, make whatever checks you think Corbin would make and I'll let you know what you get. And be nicer to Sharl, he just saved you from a magic fishing net! :)

He's trying to help him control the ring! That is being nice! ;)

Notice Check (to see what Timey-Whimey Wibbly-Wobbly Stuff is going on): 20

Knowledge: History (because it's always useful): 25

Let's see if something goes Ding because Stuff.


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