Quinn Posted June 3, 2012 Posted June 3, 2012 Okay, Crow's probably heard of this crowd (according to chat), and know that they are Seriously Bad Juju. And since he's kinda related to death, he doesn't like it when Bad Guys mess with it! Ergo? Teach them that they should not do that. Drop a little cup of Shiva D into Lady Mamba's life, as she gets hit by the very energies she uses and abuses on a daily basis! Stunting from Dok's brilliant magic thread - this one's particularly nasty, but it's poetically just. It's called History of Blood, but in this case we'll call it the Rune of Time; History of Blood: One of the more bizarre spells in the necromancer's repertoire, this has the terrifying effect of causing a target's old wounds to re-open. Each round another old wound opens, or one that's already opened becomes bigger. This spell only affects beings that have been wounded in the past, and only to the extent they have suffered injury. Someone who's never suffered a serious injury is largely immune to this spell. In general, the GM/Ref can assume that most people have suffered enough cuts, nicks, and minor injuries to take at least one bruise or injury per round from this spell, but can restrict the total damage it does to the target. This spell could not be used to harm someone to the point of being staggered if they had never been staggered before. Crow's Rune of Time is limited to non-lethal, naturally - it's more the Bad Guys style to be ripping open cuts or re-shattering bones. Still nasty, though (perhaps the Eye left some residual stuff in his head?) Stunting off of the Base Power in his Summoning Array; Blast 6 (Extras: Alternate Save [Fortitude], Duration [Concentration]; Drawback: Only affects beings who have been wounded or injured in the past, and only to the extent that they have suffered injury) [24 pp] Rune of Time Blast! DC 16 Fortitude Save! (1d20+12=32) ...well, IC doesn't like Lady Mamba either. DC 21 Fortitude Save.
Raveled Posted June 3, 2012 Author Posted June 3, 2012 And like the good son he is, Cottonmouth dives in there to take the hit! Cottonmouth's Fort save, vs DC 21. (1d20+8=20) Bruise. Lady Mamba doesn't like kids beating up on her kids! She'll do a Water Blast at Crow. Lady Mamba's ranged attack roll vs. Crow's Def. DC 25 Tou. (1d20+10=30) Owch. Let's go for the free Stunt, shall we? Trip 10 (Feat:Knockback 9, Improved Throw) So that's a DC 25 Tou save for Crow and a DC 20 Strength/Acrobatics check (pick the worst modifier) or be prone and thrown.
Quinn Posted June 3, 2012 Posted June 3, 2012 DC 25 Toughness! (1d20+8=25) Hah, stick that in your pipe and smoke it, Mamba! DC 20 Strength check! (1d20+4=15) Ooooofa. With Knockback 9, I think imma reroll that. DC 20 Strength save redux! +10 if below 10. (1d20+5=14) Not much better, but at least it's over 20 with the +10. Crow stands tall!
Ari Posted June 4, 2012 Posted June 4, 2012 Okay, let's get started. Going to take a Move Action to go over to Cottonmouth, and a Standard to make a Grapple Attempt. Free Action to activate Super-Strength. Attack Roll: 14. Drats, guessing that's a miss. Anyway, -2 to DEF, so he's at a massive +3! Reaction: Interpose for the next attack against Crow if possible.
Raveled Posted June 4, 2012 Author Posted June 4, 2012 The two upright cultists will Aid Dahlia, attempting to boost her Def. Cultists' Aid action, vs DC 10. (1d20+2=13, 1d20+2=19) Okay, so she gets a +4 Def for the next round. Dahlia herself will follow that up with Emotion Control (Despair) on Glow. That hits automatically, so I need a DC 17 Will save, please. Cottonmouth will take the opportunity to Stun El Heraldo with his venom. Cottonmouth's melee attack checks, vs El Heraldo's Def. DC 18 Fort. (1d20+12=15) So I need saves from Glow and El Heraldo. After that, Glow is (probably!) up again. Initiative 23 Glow -- Uninjured -- HPx3 22/+8 Crow -- Uninjured -- HPx2 22/+7 Lady Mamba -- Uninjured -- GM 22/+2 El Heraldo -- Uninjured -- HPx5 12 Cultist 1 -- Uninjured -- Minion 12 Cultist 2 -- Uninjured -- Minion 10 Dhalia -- Uninjured -- GM 5 Cottonmouth -- Bruisex1 -- GM Cottonmouth is still Interposing for Lady Mamba.
Scuffles Posted June 4, 2012 Posted June 4, 2012 Despair? We don't want any thanks, go try to sell it to someone else. Glow wants to dispose of the remaining two mooks. She wants to switch back to her main telekinesis, then use it to grab one and fling him at the other. Assuming she can take 10 on the attack rolls (which makes 18) then she'd just need the grapple check which is at +16: 36.. wait did I just roll two 20's in a row?
Raveled Posted June 5, 2012 Author Posted June 5, 2012 Mooks cannot make those saves even by rolling 20, so they are down. Crow is up.
Quinn Posted June 6, 2012 Posted June 6, 2012 Okay, Crow'll take a Move Action - DC 16 Concentration check! (1d20+10=18). Badda-boom. DC 16 Fortitude save from Cottonmouth. However, he's stunting this off of his Summoning Array's Base Power - which means he can't throw a clear shot at Mamba! Not good. Can't stunt a blast, so...switch the Standard Action for a Move Action, then spend another HP to Surge! He Teleports in fast and low, aiming to shove a foot wrapped in good, clean earth energy into the old witch's sternum. Earth Strike BOOT! (DC 27 TOU) (1d20+8=21) Hope that hits. Turnabout sends him back to where he was.
Raveled Posted June 6, 2012 Author Posted June 6, 2012 Cottonmouth's Fort save, vs DC 16. (1d20+8=10) Dazed + Bruise. Dazed, so he can't Interpose! Lady Mamba's Toughness save, vs DC 27. (1d20+10=14) That would be Staggered + Dazed. Mamba's out of it, so El Heraldo will have the next action.
Ari Posted June 6, 2012 Posted June 6, 2012 Now for a true display of power! Going to pick up Cottonmouth(Move Action), and throw him at Dhalia(Standard). Attack roll(accurate Attacking (+-4) 17. Rerolling. 15, which is now 25, which hits! Grapple check: 24. Huh. If that succeeds, going to Throw him at Dhalia Attack roll(Accurate Attack +-3): 8. Awesome.
Raveled Posted June 7, 2012 Author Posted June 7, 2012 Cottonmouth's Toughness save, vs DC 24. (1d20+6=23) Bruise x3 Cottonmouth's opposed Grapple check vs. 24. (1d20+20=29) And no go on the grapple.
Raveled Posted June 8, 2012 Author Posted June 8, 2012 Dahlia! ... Is going to flee like the scaredy cat she is. Dropping Obscure 3 on the doorway and vanishing into the building. Initiative 23 Glow -- Uninjured -- HPx3 22/+8 Crow -- Uninjured -- HPx2 22/+7 Lady Mamba -- Staggered + Dazed (Crow) -- GM 22/+2 El Heraldo -- Uninjured -- HPx4 10 Dhalia -- Uninjured -- GM 5 Cottonmouth -- Bruisex3, Dazed (Crow) -- GM Cottonmouth can't Interpose for Mamba if he's Dazed! Glow's up next. Scuffles, if you want to Glow could probably fly through the fog in two move actions.
Scuffles Posted June 11, 2012 Posted June 11, 2012 Okay, so I'm really tempted to have Glow run off after Dahlia. She's a bit torn, but going with "two birds in the hand is worth more than one in the bush" which is a very messed up version of that saying. She'd like to join in against Cottonmouth and Mamba by giving Mamba a lovely TK punch. Attack roll: 13 :cry: For added bonus fun she'd like to try to acrobatic bluff Cottonmouth as a move action (at -5): 7 :cry: :cry: Never mind then.
Raveled Posted June 11, 2012 Author Posted June 11, 2012 Unfortunately Cottonmouth has a +10 to Sense Motive, so he cannot roll low enough to be beat by that.
Quinn Posted June 15, 2012 Posted June 15, 2012 Okay, Crow's turn! So, got some options - could Coup De Grace, but given that the baddos are kinda in bad shape already and the good guys have 'em dead to rights (figuratively speaking), best to track down that escapee. To wit; he's breaking out his new toy. ^w^ The Iron Mask slaps over his face, and he's following her into that Obscure while his compadres take down the boss and her henchman. Activating Super-Senses 8 (Analytical Vision, X-Ray Vision, Darkvision, Infravision, Tracking 2 (Infravision)) [10PP] (Magic) (Eyes of the Rook). If she's in there, he'll (probably) see her. But she don't know that he can see her. And he knows she doesn't know that he can see her. Yes, she just handed an Obscured Area to a Cowl. Activate Concealment on his Coat, full Visual. Move Action to Teleport into the cloud, at the edge of it; find her, and pop the wires (if she's there). Simple snare to trip her up. And it's Subtle - so she don't know that Snare's there until WHOOP (and he's attacking from Concealment, so hopefully she's Flat-Footed!). Gads, being a Cowl is fun. Snare 5 - Talon Wire Ahoy! (1d20+14=30) DC 15 Reflex save from her if that hits. /crosses fingers.
Raveled Posted June 15, 2012 Author Posted June 15, 2012 While X-Ray does not counter Obscure, it does let you see through the walls of the warehouse. You can see Dahlia running for what looks like a Zodiac boat. Teleporting inside the warehouse will let you get to her. Dahlia's Reflex save, vs DC 15. (1d20+6=9) Yikes. Okay, she is Entangled. Lady Mamba will go for a straight-up Blast vs El Heraldo. Lady Mamba's ranged attack check, vs El Heraldo's Def. DC 25 (1d20+10=26) I think that'll hit.
Ari Posted June 15, 2012 Posted June 15, 2012 DC26 TOU save: 21, fails by 5 so Bruised and Dazed Rerolling: 17+10=27, withstood. For his turn, going to just fly over next to Lady Mamba and attempt to punch her. Attack roll: 16. I think that misses badly.
Raveled Posted June 16, 2012 Author Posted June 16, 2012 Dahlia can't hit Crow with Emotion Control (the downsides of a Perception range attack!) but she can try to seduce him more conventionally. Dahlia's Bluff check, vs Crow's Sense Motive. (1d20+12=14) And fail miserably.
Raveled Posted June 16, 2012 Author Posted June 16, 2012 Cottonmouth is also up, and he'll go for El Heraldo since that was the last hero to attack Mamba. Straight-up Paralyze with this one. Cottonmouth's melee attack check, vs El Heraldo's Def. DC 18 Fort (1d20+12=25) That'll certainly hit. He is also Interposing for Mamba once again.
Ari Posted June 16, 2012 Posted June 16, 2012 DC18 Fortitude save: 10. Paralyzed due to failing by 5 or more.
Raveled Posted June 16, 2012 Author Posted June 16, 2012 And El Heraldo is Paralyzed. Initiative 23 Glow -- Uninjured -- HPx3 22/+8 Crow -- Uninjured -- HPx2 22/+7 Lady Mamba -- Staggered -- GM 22/+2 El Heraldo -- Paralyzed -- HPx3 10 Dhalia -- Entangled -- GM 5 Cottonmouth -- Bruisex3 -- GM Glow is up next.
Scuffles Posted June 17, 2012 Posted June 17, 2012 Rightio! That's not so good! Glow wants to interpose for Heraldo this round seeing as he's all snakebitten. She doesn't actually have interpose but I'm sure she can spend a HP to get it? In the meantime she'd like to thump Lady Mamba again: 18? Probably misses. Doh!
Raveled Posted June 18, 2012 Author Posted June 18, 2012 She can get the Interpose feat this round, and that does miss. Crow's up next!
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