Scuffles Posted August 18, 2012 Posted August 18, 2012 Did we want initiative? Or can we politely ask them to go away and stop eating all the sharks? Initiative: 10
Raveled Posted August 18, 2012 Author Posted August 18, 2012 Tethys' Ini. (1d20+2=22) Wow. Iapetus' Ini. (1d20+7=11) Nnnnot quite. Initiative 22 -- Tethys -- Uninjured -- GM 13 -- El Heraldo -- Uninjured -- HPx3 11 -- Iapetus -- Uninjured -- GM 10 -- Glow -- Uninjured -- HPx3 Okay, vampy up first. She'll take a swing at El Heraldo. Tethys' melee attack check, vs El Heraldo's flat-footed Def. DC 24 Tou (1d20+9=29) o.o Let's not force a super-huge Tou save, and instead get a free Stunt. Emotion Control 9 (Flaw: Limited [Fear Only]) So a DC 19 Will save or be overcome by fear.
Ari Posted August 18, 2012 Posted August 18, 2012 DC19 Will save: 21! DC24 TOU save: 21! A bruise. On his turn, El Heraldo will make a Trip attempt with the Banner. Attack roll: 13. I'll reroll!(2HP left) 21! Trip roll: 13. Splendiferous. EDIT: Setting the Reaction on an Interpose for the next attack against Glow.
Raveled Posted August 18, 2012 Author Posted August 18, 2012 Tethys' Dex save. DC 13. (1d20+2=21) Whelp.
Raveled Posted August 18, 2012 Author Posted August 18, 2012 Iapetus Standard Action: Attack Glow with Blast 11. Iapetus' ranged attack roll, vs Glows' flat-footed Def. DC 26 Tou (1d20+7=20) That will hit... El Heraldo, since he's Interposing!
Ari Posted August 18, 2012 Posted August 18, 2012 DC26 TOU save: 17? Nah. Reroll(1HP): 13, +10 is 23. Another Bruise.
Scuffles Posted August 19, 2012 Posted August 19, 2012 Okay then! Glow can tell that Heraldo isn't very comfortable with our fishy vampire, so she's going to try fixing that problem. But first... Move action: Fast acrobatic feint vs Iapetus - 34. She'll use set-up for Heraldo, if Iapetus can't beat that he'd be flat footed for Heraldo's next attack. Standard action: Attack vs Tethys with Telekinesis - 21. I think that hits? It would be DC 24 on the toughness save.
Raveled Posted August 19, 2012 Author Posted August 19, 2012 Yeah, Iapetus has no chance of that. Tethys' Toughness save, vs DC 24. (1d20+9=27) Nope, no go. Initiative 22 -- Tethys -- Uninjured -- GM 13 -- El Heraldo -- Buisex2 -- HPx1 11 -- Iapetus -- Flat-footed (Glow) -- GM 10 -- Glow -- Uninjured -- HPx3 Tethys is up next. Tethys Move Action: Fast Startle against El Heraldo. Fast Startle check, vs El Heraldo. (1d20+13=18) DC 18 Will, Intimidate, or Sense Motive. Standard Action: Attempt to grapple EH. Tethys' melee attack check, vs El Heraldo's Def. Grapple. (1d20+9=25) That hits. Tethys' grapple check. (1d20+19=20)
Ari Posted August 20, 2012 Posted August 20, 2012 DC18 Will save: 25! DC20 Grapple roll: 22! As a certain someone would say, "Booyaka!" Using the old Inspire and a HP(0HPs left) to grant a +4 bonus to Glow and himself for all Attack rolls, saving throws and checks for that and the following round. EDIT: On second thought, a Set-Up is a terrible thing to waste. All-Out(+-2) Power Attack(+-2) roll: 16! If that does it, DC28 TOU save for Iapetus.
Scuffles Posted August 20, 2012 Posted August 20, 2012 Ooh come on Ari, you're supposed to make with the punching when you get set up!
Ari Posted August 20, 2012 Posted August 20, 2012 :wallbang: I'm most dreadfully sorry! The Set Up completely slipped my mind! Editing that.
Raveled Posted August 20, 2012 Author Posted August 20, 2012 Iapetus' Toughness save, vs DC 28. (1d20+11=19) That'll be a Bruise and a Daze. Which actually means that Glow is up now!
Ari Posted August 20, 2012 Posted August 20, 2012 No, that's next round. I'll use a different speech, too!
Scuffles Posted August 21, 2012 Posted August 21, 2012 Okay, no feints this round then! Glow will just try to punch on Tethys telekinetic-style: 1d20+9=21 must be pretty close to a hit at least. DC24 if it does!
Raveled Posted August 22, 2012 Author Posted August 22, 2012 My bad. Tethys' Toughness save, vs DC 24. (1d20+9=29) Sorry, Scuffles!
Raveled Posted August 24, 2012 Author Posted August 24, 2012 Tethys is up next. Hm, what can she do besides bite? *Checks sheet* ... Not a hell of a lot. Okay, biting and punching it is! Tethys Standard Action: Grapple! Tethys' melee attack roll, vs El Heraldo's Def. Grapple (1d20+9=20) That will just barely connect. Tethys' grapple check, vs opposed. (1d20+17=35) Much better than last time. Move Action: If she wins the check, Tethys will try to pull El Heraldo into a nearby water tank. Tethys' Strength check, vs opposed. (1d20+9=23)
Ari Posted August 24, 2012 Posted August 24, 2012 Grapple roll: 31, close! Failed Strength roll: 10. :facepalm:
Raveled Posted August 27, 2012 Author Posted August 27, 2012 Tethys' opposed grapple, vs 35. (1d20+19=24) And he's free.
Ari Posted August 27, 2012 Posted August 27, 2012 Accurate Attack(+-3) with Strike 17. Rats. Move-by-Action away from Tethys using Flight 3 as Swimming 3(100ft. per round) if that's permissible.
Scuffles Posted August 28, 2012 Posted August 28, 2012 Does that make Glow next? If so, how big is this tank that Heraldo and Tethys are taking a swim in? I assume it's a big open topped thing seeing as they were able to dive on in? Is it made out of glass? Is it breakable? What would the outcome of breaking it be like if it was? Are we talking ankle deep water, or neck deep water?
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