Scuffles Posted August 4, 2012 Posted August 4, 2012 OK, so Glow wants to deal with the helicopter and its attached machine gun. She'll use her telekinesis to give it a good hard shove over onto its side which would probably break the rotors and leave the gun pointing in the wrong direction! :D
Supercape Posted August 4, 2012 Author Posted August 4, 2012 Ok well you can hardly miss and that sounds totally good to me. Post away!
Supercape Posted August 4, 2012 Author Posted August 4, 2012 Thats the helicopter overturned and machine gun out of action. EH is up!
Ari Posted August 7, 2012 Posted August 7, 2012 So sorry for skipping over this one! Anyway, Let's see if his Super-Breath can do anything about this: 26! Then a Move Action to move into their ranks.
Supercape Posted August 7, 2012 Author Posted August 7, 2012 Which they can only make if they make their DC 19 Reflex Saves 1d20+1=5, 1d20+1=5, 1d20+1=11, 1d20+1=20, 1d20+1=4, 1d20+1=21, 1d20+1=18, 1d20+1=18 2 can try! vs DC 15 1d20+1=13, 1d20+1=16 One stays on feet. Post away.
Supercape Posted August 7, 2012 Author Posted August 7, 2012 Goons turn! Move Action: Stand up! Standard Action: Smack El Heraldo! Using Rifle Buts as improvised weapons! (+2 Damage +1 Strength). With his Impervious, El Heraldo is onlly going to be effected by a critical hit... 1d20+5=25, 1d20+5=17, 1d20+5=17, 1d20+5=24, 1d20+5=19, 1d20+5=10, 1d20+5=6, 1d20+5=21 Which one of them achieves! so a DC 23 Toughness save!
Ari Posted August 7, 2012 Posted August 7, 2012 DC23 TOU save: 19! A mere manful Bruise!(Thank God it wasn't an 18, that'd have been silly).
Supercape Posted August 7, 2012 Author Posted August 7, 2012 Round 2 8 - Glow - Unharmed - 2HP 4 - Heraldo - Bruised - 4 HP 2 - Goons [8] - Unharmed
Scuffles Posted August 8, 2012 Posted August 8, 2012 You mentioned a cook.. is he one of the 8 goons or is he still around? Glow is mad at him for his traitorous ways. If not, Glow might try to use her area TK attack to try to relieve the soldiers of their guns. She can make a disarm attack with that right?
Supercape Posted August 8, 2012 Author Posted August 8, 2012 You mentioned a cook.. is he one of the 8 goons or is he still around? Glow is mad at him for his traitorous ways. If not, Glow might try to use her area TK attack to try to relieve the soldiers of their guns. She can make a disarm attack with that right? The treacherous cook is clinging on to his hat and not doing anything! He basically will not be fighting, but may run! You may indeed you telekenesis as a ranged targetted attack, including disarms.
Scuffles Posted August 9, 2012 Posted August 9, 2012 Okay. If the cook runs Glow's going to have to do something about it, but while he's behaving himself she'll try to help out Heraldo with the soldiers. Are we using her latest sheet? Updates went through a couple of days ago! Thanks SC! She'll try a Disarm attack with her Area TK against all the soldiers. The rules say that disarm with a ranged attack is -4 to the attack roll so that makes her attack bonus only +3. Hopefully IC likes me. Roll says 10 and -4 makes 6. Okay, I guess that'll miss :roll:
Supercape Posted August 9, 2012 Author Posted August 9, 2012 Unofortunately, a miss. Soliders have defence of +5. Meaning EH is up!
Ari Posted August 9, 2012 Posted August 9, 2012 Going to All-Out Power Attack(+-2) with Strike against the soldier who managed to hurt him: 15! DC28 TOU save for him. Can I buy the Takedown Attack feat with a HP at this point?
Supercape Posted August 9, 2012 Author Posted August 9, 2012 You can indeed, and if so, feel free to attack the others...you make take 10 attacking minions, which means you would effectively punch all of them out! (Defence +5, Toughness +5
Ari Posted August 9, 2012 Posted August 9, 2012 I will do so, thanks! Using the Takedown Attack feat(3HP). Taking 10 on Attack to hit all of thems!
Scuffles Posted August 12, 2012 Posted August 12, 2012 Glow may have been taking Cowl lessons from Crow. She wants to intimidate the cook into spilling whatever info he might have! Intimidate roll: 24
Supercape Posted August 12, 2012 Author Posted August 12, 2012 Ari - is EH ungagging Vile to ask questions?
Ari Posted August 12, 2012 Posted August 12, 2012 That's in S2T, and yes. Sorry, forgot to mention that, I'll fix it.
Supercape Posted August 20, 2012 Author Posted August 20, 2012 Ill wait on your signal guys - a cut to El Sierpe's hideout when you wish to go there (or of course anything else you wish to do!).
Scuffles Posted August 21, 2012 Posted August 21, 2012 Well I was just imagining getting the guards up and about, stuffing the soldiers in a cell and then heading off to check out this hideout. I can't think of anything else we need to do other than go "seeeeeee? I TOLD you they were refugees!"
Ari Posted September 22, 2012 Posted September 22, 2012 Diplomacy roll: 19. Eh. IC is not Herlado's friend anyway.
Scuffles Posted September 24, 2012 Posted September 24, 2012 Would our friendly helicopter pilot be speaking Spanish as well?
Recommended Posts