Raveled Posted May 21, 2012 Posted May 21, 2012 OOC for this thread. Maybe it'll be needed, maybe not.
Raveled Posted August 19, 2012 Author Posted August 19, 2012 Voltage is facing one minion-type Swarm and one villain-type battlesuit. Ironclad is facing three villainous swarms. Hive Tyrant's Ini. (1d20+5=10) Swarm's Ini. (1d20+8=27) Swarm 1, 2, 3's Ini. (1d20+8=21, 1d20+8=21, 1d20+8=11) Ironclad's Ini. (1d20+3=15) Erym. Not gonna be fun...
Raveled Posted August 24, 2012 Author Posted August 24, 2012 Invoking Ironclad's Responsibility Complication. She's not leaving until these Swarms are done and dusted. Lobby Fight Ini 21 - Swarm 1 - Uninjured - GM 21 - Swarm 2 - Uninjured - GM 15 - Ironclad - -1 Tou- HPx3 11 - Swarm 3 - Uninjured - GM Outside Fight Ini 27 - Swarm - Uninjured - GM 16 - Voltage - Uninjured - HPx3 10 - Hive Tyrant - Uninjured - GM All those Swarms going. Okay, big post here. Swarm 1 Move Action: Move close to Ironclad. Standard Action: Corrosion. Swarm's melee attack check, vs Ironclad's flat-footed Def. DC 20 Fort (1d20+10=15) Yeah, not like she's hard to hit, guys. For reference, I'm using a saved sheet of Ironclad pre-posthuman surgery, so she's still got the cyberpath goodness going on. And no half Fort Immunity. Ironclad's Fort save, vs DC 20. (1d20+7=19) Only loses one point of Tou, glorious. Swarm 2 Free Action: Switching array to Strike. Standard Action: Strike'ing Ironclad. Swarm's melee attack check, vs Ironclad's flat-footed Def. DC 25 Tou. (1d20+8=22) That'll hit, no problem. Ironclad's Toughness save, vs DC 25. (1d20+16=20) No. Not getting Dazed first round of combat. Rerolling that. Ironclad's Toughness save, vs DC 25. Reroll. (1d20+16=21) Minimum result of 27 means no damage. Ironclad Free Action: Switching Weaponry Array to Cluster Munitions. Full Round Action: Attacking the three Swarms with Cluster Munitions. Hey, guess what Ironclad's going to be doing for pretty much the whole fight! Ironclad's ranged attack check, vs Swarm 1, 2, & 3's Def. DC 27 Tou (1d20+12=20) That barely hits them. Thank Finagle. Swarm 1, 2, & 3's Toughness save, vs DC 27. (1d20+10=23, 1d20+10=13, 1d20+10=30) So 1 is Bruised + Dazed, 2 is Staggered + Dazed, and 3 is untouched. Lovely-jubbly. Swarm 3 Free Action: Switching array to Strike. Standard Action: Hitting Ironclad. Swarm 3's melee attack check, vs Ironclad's Def. DC 25 Tou. (1d20+8=21) That'll hit even her full defense. :? Ironclad's Toughness save, vs DC 25. (1d20+16=29) Say it with me: This Is Why We Toughness-Shift. Outside will be done in a different post.
Raveled Posted August 24, 2012 Author Posted August 24, 2012 Outside combat! Swarm Move Action: Getting next to Voltage. Standard Action: Corrosion. Swarm's melee attack check, vs Voltage's flat-footed Def. DC 20 Fort. (1d20+10=22) That will hit Voltage handily.
Thunder King Posted August 26, 2012 Posted August 26, 2012 16...retrying... 19...better I guess? Edit: Got a 22 to blast Hive Tyrant EDIT: Voltage is going to teleport away from the swarm first.
Raveled Posted August 26, 2012 Author Posted August 26, 2012 Hive Tyrant's Toughness save, vs DC 25. (1d20+10=22) Bruise x1.
Raveled Posted August 29, 2012 Author Posted August 29, 2012 Lobby Fight Ini 21 - Swarm 1 - Bruisex1 - GM 21 - Swarm 2 - Staggered - GM 15 - Ironclad - -1 Tou- HPx3 11 - Swarm 3 - Uninjured - GM Outside Fight Ini 27 - Swarm - Uninjured - GM 16 - Voltage - -1 Tou - HPx3 10 - Hive Tyrant - Bruisex1 - GM Ironclad Full Action: Can't move, so using more Cluster Munitions. Ironclad's ranged attack check, vs Swarm's Def. DC 25 Tou (1d20+12=19) That will... miss them. All. Oi. Only Swarm 3 was unDazed from that last round of attacks, so only it can attack her back. Swarm 3 Standard Action: Strike vs. Ironclad. Swarm 3's melee attack check, vs Ironclad's Def. DC 25 Tou (1d20+8=11) Amazingly that will not even hit Ironclad.
Raveled Posted August 29, 2012 Author Posted August 29, 2012 Hive Tyrant Move Action: Pick up a nearby car. Standard Action: Throw it at Voltage! Hive Tyrant's ranged attack check, vs Voltage's Def. DC 25 Tou (1d20+10=26) Yikes. Well, that will hit. Swarm Move Action: Move close to Voltage again. Standard Action: Strike. Swarm's melee attack check, vs Voltage's Def. DC 25 Tou (1d20+8=12) That will not hit. Bully for Voltage.
Thunder King Posted September 20, 2012 Posted September 20, 2012 blowing up the swarm with a lightning blast
Raveled Posted December 6, 2012 Author Posted December 6, 2012 Ironclad Free Action: Swapping Weapon Array around to Blast. Standard Action: Attack Swarm 2. Ironclad's ranged attack check, vs Swarm 2's Def. DC 25 Tou (1d20+10=11) Rerolling. Ironclad's ranged attack check, vs Swarm 2's Def. DC 25 Tou. Reroll (1d20+10=15) Total of 25. Swarm 2's Toughness save, vs DC 25. (1d20+10=27) Ugh. Swarm 3 Standard Action: Biting at Ironclad. Swarm 3's melee attack check, vs Ironclad's Def. DC 25. (1d20+8=21) That will hit. Ironclad's Toughness save, vs DC 25. (1d20+14=28) Nice, nice. Hive Tyrant Free Action: He'll call the Swarms from inside, out to shield him. Those will count as Minions, now. Free Action: Switching Array over to Snare. Standard Action: Attacking Voltage with Snare. Hive Tyrant's ranged attack roll, vs Voltage's Def. DC 20 Ref (1d20+10=25) That will hit. Initiative 21 - Swarm 1 - Bruisex1 - GM 21 - Swarm 2 - Staggered - GM 16 - Voltage - -1 Tou - HPx3 15 - Ironclad - -1 Tou- HPx2 11 - Swarm 3 - Uninjured - GM 10 - Hive Tyrant - Bruisex1 - GM Swarm 1 Will attack the door and bore through, so the other swarms can get out. Swarm 2 Move Action: Getting outside. Standard Action: Biting at Voltage. Swarm 2's melee attack check, vs Voltage's Def. DC 25 Tou (1d20+8=15) That's a miss.
Thunder King Posted December 7, 2012 Posted December 7, 2012 whew, got the reflex save 15? no, HP to reroll, this guy's annoying 24? Much better Attacking with his normal blast, DC25 (or 26 if you want to use his new upgrades) on the Hive Tyrant
Raveled Posted December 8, 2012 Author Posted December 8, 2012 Hive Tyrant's Toughness save, vs DC 26. (1d20+9=24) That's another Bruise.
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