Raveled Posted May 22, 2012 Posted May 22, 2012 Time for Starlight to cheer on her friend! Go, 'Fro Girl!
Tiffany Korta Posted July 31, 2012 Author Posted July 31, 2012 Before I forget we both get a HP for our Secret ID complication. Can you also give me a Notice roll DC 10 The screen view stops briefly just second before Merge 3 "randomly" chooses someone, so there obviously get information from somewhere...
Raveled Posted August 1, 2012 Posted August 1, 2012 Just so we're sure we're both on the same page. Starlight convinced MaT to release most of the hostages, but she kept three? Including Starlight herself?
Tiffany Korta Posted August 1, 2012 Author Posted August 1, 2012 Not quite. She's released a third of the audience, so 2/3 of the audience are still there plus all those on the stage.
Tiffany Korta Posted August 8, 2012 Author Posted August 8, 2012 k, Can I have a Notice Roll from Starlight.
Tiffany Korta Posted August 8, 2012 Author Posted August 8, 2012 She can hear at least one voice from somewhere down the corridor, though she's not close enough to make out details.
Raveled Posted August 19, 2012 Posted August 19, 2012 Starlight Standard Action: Ranged attack on Merge, through the window. +5 Power Attack, +5 All-Out Attack. Starlight's ranged attack check w/ +5 Power Attack and +5 All-Out Attack, vs Merge's Def. DC 30 Tou (1d20+10=11) Oh fff-- Rerolling that. Starlight's ranged attack check w/ +5 Power Attack and +5 All-Out Attack, vs Merge's Def. DC 30 Tou. Reroll (1d20+10=24) Well... at least that should hit. Move Action: Moving forward into the control room.
Tiffany Korta Posted August 20, 2012 Author Posted August 20, 2012 Toughess Save for Merge 1d20+10=23, so a Bruise for her. Initiatives please Merge Trois's 1d20+7=26 Camera Obscura 1d20=16
Raveled Posted August 20, 2012 Posted August 20, 2012 That's was a DC 30 Toughness save, BTW, so she'd be Dazed and Bruised. Starlight's Ini. (1d20+7=14) ... And good that she was!
Tiffany Korta Posted August 20, 2012 Author Posted August 20, 2012 Oh my bad. I'm going to play a little fast and loose with the rules for a bit so a HP for you. Can I also get a Notice Roll from Starlight DC 20. So for the record the Initiatives are Merge Trois : 26, GM, Bruised and Dazed Camera Obscura : 16, GM, Unharmed Starlight : 14, 4 HP, Unharmed Once I get the roll i#ll get an IC post up.
Raveled Posted August 20, 2012 Posted August 20, 2012 Starlight can hit that without rolling. Yay, Skill Mastery.
Tiffany Korta Posted August 20, 2012 Author Posted August 20, 2012 Yay! Right now everything set up Starlight is up.
Raveled Posted August 21, 2012 Posted August 21, 2012 So Camera Obscura is out of the room. Starlight Standard Action: Attacking with Blast, going +5 Power Attack and +5 All-Out Attack. Starlight's ranged attack check, w/ +5 Power Attack & +5 All-Out Attack. DC 30 Tou (1d20+10=16) Eugh. Was going to Surge, suppose I'll just reroll that. Starlight's ranged attack check, w/ +5 Power Attack & +5 All-Out Attack. DC 30 Tou. Reroll (1d20+10=18) Minimum of 21 there. Hope that hits. Move Action: Moving over to the controls.
Tiffany Korta Posted August 21, 2012 Author Posted August 21, 2012 Camera Obscura for all intents and purposes is out of the frame. Merge Trois has the equivalents od Concealment so can you give me a miss roll 11+ is a miss. Either way Merge is out of the room, it's just if she gets any damage.
Raveled Posted August 21, 2012 Posted August 21, 2012 Starlight's miss chance vs. Merge. (1d20=18) :argh:
Tiffany Korta Posted August 25, 2012 Author Posted August 25, 2012 We're briefly out of combat whilst everyone decides what they're doing. When we pick up we'll keep the initiatives.
Raveled Posted August 26, 2012 Posted August 26, 2012 How is YB communicating with Starlight, exactly?
Tiffany Korta Posted August 26, 2012 Author Posted August 26, 2012 she's joined Starlight in the control room, sorry I should have made it clearer.
Tiffany Korta Posted October 17, 2012 Author Posted October 17, 2012 YB's initiative 1d20+1=16 Merge's 1d20+2=12 So we have Young Britannia : 16, 2 HP, Unharmed Starlight : 15, 4 HP, Unharmed Merge Trois : 12, GM, Bruised For ease we'll say that Starlight's already in the studio so can act normally this round. So we'll start with YB. Spend a HP for Move-By-Attack. So we have MOve Action : Fly into studio 1, then studio 2 Standard Action : Dazzle The two groups of Merge's are two separate groups so the dazzle won't affect those your fighting.
Raveled Posted October 20, 2012 Posted October 20, 2012 Starlight Free Action: Stunt off Mystic Light Array. Damage 10 (Extra: Area/cone [Targeted]) Standard Action: Shoot as many Merges as possible. Starlight's attack check, vs target's Def. DC 25 Tou (1d20+10=29) Goddammit, and I can't even grab Improved Crit this round. :facepalm:
Tiffany Korta Posted October 24, 2012 Author Posted October 24, 2012 I think technically you'd still need to roll for a miss chance, but we'll hand wave it for now. Merge's toughness check 1d20+10=16. With her bruise that's a Dazed and Bruised. Merge is dazed so it's YB's attack 1d20+8=15, argh reroll 1d20+8=15, with the +10 we're good. Miss chance 1d20=17 so a solid hit, yay! So a Toughness save DC 25 Merge's Toughness save 1d20+10-2=13. So another Dazed and Staggered. Guess Starlight was right . And Starlight is up.
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