Supercape Posted May 23, 2012 Posted May 23, 2012 Lord Lucien Lockwood, diplomat from Earth Victoriana, has a large retinue of staff at Steam Manor, hired locally. However, he has also recruited five talented individuals from his home dimension to serve as his personal aides. Archibald Bellowforth, the vertically challenged accountant/lawyer! Player Name: Supercape Character Name: Archibald Bellowforth Power Level: 6 (74/75PP) Trade-Offs: None In Brief: Vertically challenged lawyer and accountant who runs the money side of things... Alternate Identity: Identity: Public Birthplace: London, Earth Victoriana Occupation: Lawyer Affiliations: Team Steam Family: Horatio Bellowforth (Naval Officer), father, and Lucinda Bellowforth (Mother). Emily Bellowforth (sister, married with two children) Description: Age: 36 Gender: Female Ethnicity: Caucasian Height: 3'6" Weight: 45 Kgs Eyes: Blue Hair: Yellow History: Archibald Bellowforth was born with dwarfism, but that didn't stop him. Coming from a solid middle class background, he trained in Law at Exeter, and garnered quite a reputation in financial and business circles. His name came to Lord Steam's notice and he ended up as part of the diplomatic retinue to Earth Prime. Personality & Motivation: Archibald is something of a coward, but sly and astute. He is most at home organising accounts and reading newspapers and books, but he is quite able to function as an orator if need be. Abilities: 0 + 0 + 0 + 6 + 2 + 4 = 12PP Strength: 6 (-2) (Includes -4 from Shrinking) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 5 + 5 = 20PP Initiative: +0 Attack: +5 Melee (+6 vs Normal Sized) Grapple: +0 Defense: +5 (+5 Base, +6 vs Normal Sized), +3 Flat-Footed Knockback: +1 Saving Throws: 1 + 2 + 5 = 8PP Toughness: +0 Fortitude: +4 (+0 Con, +4) Reflex: +4 (+2 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 56R = 14PP Bluff 4 (+6) Diplomacy 6 (+8) Gather Information 4 (+6) Knowledge (Business) 6 (+9) Knowledge (Civics) 8 (+11) Knowledge (Current Events) 2 (+5) Languages 6 (English [Native], French, German, Greek, Hebrew, Latin, Spanish) Notice 4 (+5) Perform (Oratory) 6 (+8) Sense Motive 8 (+9) Feats: 9PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Fascinate (Perform) Jack of All Trades Teamwork 3 Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP] Powers: 6 = 6PP Shrinking 4 ( Feats: Innate, Normal Toughness, Drawbacks: Permanent [+0]) [6PP] DC Block Totals: Abilities (12) + Combat (20) + Saving Throws (13) + Skills (14) + Feats (9) + Powers (6) - Drawbacks (0) = 74/75 Boris Boltski, Russian Groundsman! Player Name: Supercape Character Name: Boris Boltski Power Level: 5 (75/75PP) Trade-Offs: None In Brief: Burly Russian Groundsman / Gameskeeper / Stablemaster of Steam Manor. Alternate Identity: Identity: Public Birthplace: Moscow, Russia, Earth Victoriana Occupation: Groundsman Affiliations: Team Steam Family: None alive Description: Age: 45 Gender: Male Ethnicity: Mainly Caucasian Height: 6'3" Weight: 120 Kgs Eyes: Brown Hair: Brown-Red (Bald, but bearded) History: Boris Boltski is a tough as they come. Born to a farming family, serving briefly in the Russian Army, before eventually moving west through Germany and onto England due to some "misunderstandings" his family had with the local Tzar. His family dead, he was taken in by the Steam family, and has served them honourably. Lord Steam could think of no better person to patrol and manage the grounds of Steam Manor. Personality & Motivation: Boris is silent, and gruff, the least able of men to serve in a diplomatic capacity. He is very honourable and keeps his word, but is happiest when alone at one with nature. Abilities: 6 + 2 + 8 + 0 + 2 + 0 = 18PP Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Grapple: +9 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -2 Saving Throws: 0 + 3 + 5 = 8PP Toughness: +4 (+4 Con) Fortitude: +4 (+4 Con) Reflex: +4 (+1 Dex, +3) Will: +6 (+1 Wis, +5) Skills: 44R = 11PP Climb 2 (+5) Handle Animal 8 (+8) Intimidate 6 (+6) (+8 vs Animals) Knowledge (Life Sciences) 2 (+2) Languages 2 (English, German, Russian [Native]) Notice 4 (+5) (+7 vs Animals) Ride 2 (+3) Search 4 (+5) Stealth 6 (+7) Survival 6 (+7) (+9 vs Animals) Swim 2 (+5) Feats: 14PP Animal Empathy Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Defensive Roll 1 Equipment 2 Favoured Opponent 2 (Animals) Improved Initiative 1 Jack of All Trades Startle Teamwork 3 Track [equip]Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP][/equip] DC Block (see below) Totals: Abilities (18) + Combat (24) + Saving Throws (8) + Skills (11) + Feats (14) + Powers (0) - Drawbacks (0) = 75/75 Power Points Charles Blakely, Butler! Player Name: Supercape Character Name: Charles Blakely (Retired Captain) Power Level: 5 (74/75PP) Trade-Offs: None In Brief: The one and only, stiff upper lipped butler to Lord Steam! Alternate Identity: Identity: Public Birthplace: Canterbury, England, Earth Victoriana Occupation: Butler Affiliations: Team Steam Family: Brother, Geoffrey (also a butler, with two children and wife), Daughter, Emily (from deceased wife). Description: Age: 60 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 75Kgs Eyes: Blue Hair: Grey-Brown History: Born to a family of Butlers, Blakely served with some distinction in the British Army for several years before turning his hand to the family tradition. He has an excellent reputation as one of the most able butlers around, even by the stiff standards of Earth Victoriana. Personality & Motivation: Blakely has a very stiff upper lip - nothing phases him, even in this new strange dimension. He always remains calm, efficient and gets on with his work. He is very polite and charming. He unwinds at the end of the day by playing his violin and a smoke. Abilities: 0 + 0 + 0 + 4 + 4 + 4 = 12PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +0 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +0 (+0 Con) Fortitude: +4 (+0 Con, +4) Reflex: +4 (+0 Dex, +4) Will: +6 (+2 Wis, +4) Skills: 68R = 17PP Bluff 8 (+10) Craft (Mechanical) 2 (+4) Craft (Structural) 2 (+4) Diplomacy 8 (+10) Drive 2 (+2) Knowledge (Current Events) 4 (+6) Knowledge (History) 6 (+8) Knowledge (Tactics) 4 (+6) Language 5 (English [Native], French, German, Greek, Italian, Latin) Medicine 2 (+4) Notice 3 (+5) Perform (Stringed Instruments) 4 (+6) Profession (Cook) 4 (+6) Ride 2 (+2) Search 3 (+5) Sense Motive 6 (+8) Feats: 10PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Fascinate (Diplomacy) Improvised Tools Jack of All Trades Teamwork 3 Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP] Powers: 0PP DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (12) + Skills (17) + Feats (10) + Powers (0) - Drawbacks (0) = 75/75 Power Points Kamil Singh, Chauffeur! Player Name: Supercape Character Name: Kamil Singh Power Level: 5 (75/75PP) Trade-Offs: None In Brief: Faithful Indian Driver Alternate Identity: Identity: Public Birthplace: Lavore, India, Earth Victoriana Occupation: Chauffeur Affiliations: Team Steam Family: Mother (Indira), 3 Brothers and 2 Sisters (in India) Description: Age: 30 Gender: Male Ethnicity: Indian Height: 5'8" Weight: 65 Kgs Eyes: Brown Hair: Black History: Young Kamil soon started in his profession, driving around diplomats in Lavore at the tender age of 14. He soon became a keen young motorist, even being sponsored to drive in races. He achieved some considerable fame, and when Lord Steam visited the young man in India, he soon snapped him up as his own manservant, paying well and giving the keen man an education. Personality & Motivation: Kamil is a devout Sikh, usually wearing a turban and carrying a Kirpan (Sikh religious knife) with him. He is softly spoken, and mild mannered, but comes alive behind the wheel, thoroughly enjoying racing and precision driving. He missed his large family, but takes great pride in his official diplomatic status. Abilities: 2 + 4 + 0 + 2 + 4 + 2 = 14PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +6 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 2 + 2 + 4 = 10PP Toughness: +0 (+0 Con) Fortitude: +4 (+0 Con, +4) Reflex: +4 (+2 Dex, +2) Will: +6 (+2 Wis, +4) Skills: 52R = 13PP Craft (Mechanical) 4 (+5) Diplomacy 6 (+7) Drive 10 (+12) Knowledge (Theology) 4 (+5) Language 4 (French, English, Hindi [Native], Urdu) Perform (Dance) 4 (+5) Pilot 8 (+10) Ride 2 (+4) Sense Motive 4 (+6) Feats: 14PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 3 Evasion 2 Improved Initiative 1 Jack of All Trades Second Chance 2 (Driving Skill, Pilot Skill) Teamwork 3 Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] Kirpir [Knife] (Strike 1, Mighty, Improved Critical, Thrown) [4 EP]( DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (10) + Skills (14) + Feats (10) + Powers (0) - Drawbacks (0) = 75/75 Power Points Molly Dove, Housekeeper! Player Name: Supercape Character Name: Molly Dove Power Level: 5 (74/75PP) Trade-Offs: None In Brief: Educated and refined housekeeper. Alternate Identity: Identity: Public Birthplace: Cambridge, England, Earth Victoriana Occupation: Physician Affiliations: Team Steam Family: Jasper Dove (retired army captain), Father. Mother deceased. Two brothers (one deceased) in the Army. Description: Age: 30 Gender: Female Ethnicity: Caucasian Height: 5'7" Weight: 58 Kgs Eyes: Green Hair: Red History: Ms. Doves’ father was a working class lad who was a success in the army, paving his way for his children to have a good education. Ms. Dove lapped up the teachings and became an educated, refined and polite young lady, perfectly suited to be a top-class housekeeper. Always keen to improve herself, she jumped at the chance to serve in a brand new dimension! Personality & Motivation: Ms. Dove is a cheerful, energetic woman who insists on good manners and etiquette. She is demure but steely, a woman of her (Victorian) age. She also, despite her authority over the servants of Steam Manor, a creative person, taken to doing her own paintings of the grounds in watercolours as a hobby. She continues to try and improve her education. Molly is also very brave and courageous, and despite her “ladylike†exterior, she will muck in and has nerves of steel if needed. Abilities: 0 + 2 + 0 + 4 + 6 + 4 = 16PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +1 Attack: +6 Grapple: +6 Defense: +6 (+6 Base), +3 Flat-Footed Knockback: -0 Saving Throws: 4 + 3+ 3 = 10PP Toughness: +0 (+0 Con) Fortitude: +4 (+0 Con, +4) Reflex: +4 (+1 Dex, +3) Will: +6 (+3 Wis, +3) Skills: 52R = 13PP Bluff 4 (+6) Craft (Artistic) 4 (+6) Diplomacy 8 (+10) Disguise 4 (+6) Handle Animal 2 (+4) Knowledge (Art) 4 (+6) Knowledge (History) 4 (+6) Languages 6 (English [Native], French, German, Greek, Italian, Latin, Spanish) Medicine 2 (+5) Notice 4 (+7) Profession (Cook) 8 (+11) Search 4 (+6) Sense Motive 6 (+9) Feats: 8PP Benefit 2 (Diplomatic Status, Earth Victoriana Culture) Equipment 2 Fearless Jack of All Trades Teamwork 3 Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] DC Block (see below) Totals: Abilities (16) + Combat (24) + Saving Throws (10) + Skills (15) + Feats (9) + Powers (0) - Drawbacks (0) = 74/75 Power Points
Supercape Posted May 23, 2012 Author Posted May 23, 2012 Notes The above minions are not designed for following Lord Steam on every adventure, but all might be called on! For example Kamil might be driving Lord Steam around, Blakely would follow him to major social events, and Boris would help out for outdoor investigations. In keeping with rules, and progression feat for minions, they all have broadly similar abilities (general emphasis on working in a team, educated, diplomatic, etc). They are also all "equipped" with a version of Lord Steam's steam-powered Revolver (Blast 4, Mighty, Subtle). Again, this doesn't mean they would walk around with that in general, but they could certainly equip themselves thus if need be. I have standardised many aspects of them, combat wise: +6 Attack, +6 Defence, +4 Fort, +4, Reflex, +6 Will. Steam Powered Revolved does DC 19 Toughness check. Toughness I wasn't able to standardise (normally +0, Boris is +4 due to great Russian constitution!). Equally, Initiative was not possible to standardise. However, it highly unlikely that they will all be together for a fight - perhaps one or two might be.
Avenger Assembled Posted June 9, 2012 Posted June 9, 2012 There's nothing here I have an issue with. Just don't bring in too many people from your crazy homeland, or the dimensional union will get on ya. APPROVED
Supercape Posted June 9, 2012 Author Posted June 9, 2012 I think this will be it! (and to be honest these chaps aren't going to be popping up thread wise very often either).
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