Tiffany Korta Posted May 23, 2012 Posted May 23, 2012 OOC for this. Right the first few bit and pieces you need to know. Considering the time you've had the Ansible you've had enough time to do some research. The device isn't Grue or Lor or any of the major interstellar species, it's a large dome like structure about the size of a laptop with black glass like finish and the obligatory flashing lights. The device is pared to a similar device via Quantum entanglement which means it can't be hacked without breaking the link with it's fellow. The ship is hidden by a Perception filter and you'll only be able to see it once you're in the room with the Ansible.
Supercape Posted May 23, 2012 Posted May 23, 2012 Re: Disguise, I am presuming Synth took 20 on the power and has a total of 30DC for her disguise. Stealth (tailing Starlight) 1d20+10=15
Raveled Posted May 27, 2012 Posted May 27, 2012 Can Starlight recognize the make of the ship? Is it Lor, Grue, whatever?
Tiffany Korta Posted May 27, 2012 Author Posted May 27, 2012 It's not a obvious Grue or Lor craft, anything more specific would require a Knowledge roll.
Tiffany Korta Posted May 29, 2012 Author Posted May 29, 2012 The ship and it's occupant are of cause just a means to an end to get you both into space and to the Tine. I'm happy to go along with whatever crazy plan you come up with to achieve this...
Supercape Posted May 29, 2012 Posted May 29, 2012 TK, calling on your GM judgement here: Synth has Morph 2 (Humanoids), but as her power is really based on growing human tissue, it may be not possible for her to mimic the flesh of some alien humanoids (something that is so rare its not really worth a drawback), granted she can change colour, but the tissue itself might be alien. So, depending on your judgement about what the aliens look like: 1. Synth can morph, as the aliens are sufficiently human like. 2. She can't, because, whilst humanoids, Synth cant grow their tissue (a complication). 3. They aren't humanoids in the first place, so Synth can't mimic them (just the way it is!). Ill post according to your judgement.
Tiffany Korta Posted May 30, 2012 Author Posted May 30, 2012 I'm going with a) as they're basically human in appearance except for the extra arms. But as you're going from a small glowey hologram there might be details you get slightly wrong, you'll have to actually use that Disguise skill .
Supercape Posted May 30, 2012 Posted May 30, 2012 1d20+10=28! Also, using variable power to grow some extra arms (is it 2 or 4?) Variable Power: 4 PP: Additional Limbs 2 (Extras: Continuous)
Supercape Posted June 8, 2012 Posted June 8, 2012 Stealth Roll for Synth 1d20+10=19 Also she is going to use her polychromatic feature to straight away turn the colour of the alien.
Tiffany Korta Posted June 9, 2012 Author Posted June 9, 2012 For the crew I shall be using a slightly modified version of this Our poor "little" aliens Notice 1d20+10 =12. Totally oblivious.
Supercape Posted June 10, 2012 Posted June 10, 2012 In Which case Synth will make a suprise attack, shifting damage -2/+2. I guess that will be a flat footed alien and +2 for the surprise round. 1d20+8=12, plus 2 I guess for surprise. If it has Uncanny dodge, as per AAs build, it will miss, if not, its a hit with DC 27. In any case, you may need an Initiative Roll after Surprise Round: 1d20+10=12 oh lordy.... not good rolls.
Tiffany Korta Posted June 11, 2012 Author Posted June 11, 2012 As she's just a simple Engineer I'll say it hits. Toughness Save 1d20+8=17, Staggered and Dazed. Either way she's staying down.
Supercape Posted June 11, 2012 Posted June 11, 2012 OK If its ok ill just narrate that as overpowering the engineer? if its a minion it would be KOd anyway? let me know if itrs a problem and ill edit.
Raveled Posted June 21, 2012 Posted June 21, 2012 Starlight's going to try a Diplomacy check on the captain. Starlight's Diplomacy check. (1d20+10=14) Whelp, not with that roll.
Tiffany Korta Posted June 22, 2012 Author Posted June 22, 2012 She already a fan so I'll give you a bonus. She's up to helpful, but within bounds. To keep things simple when you leave the Conference room Synth will be able to spot you.
Supercape Posted September 20, 2012 Posted September 20, 2012 Now Im back, thread necromancy? I haven't got anything for Synth to do at this point, so waiting on TK to plot us!
Tiffany Korta Posted September 20, 2012 Author Posted September 20, 2012 And were back, could you both give me Notice Roll please.
Tiffany Korta Posted September 23, 2012 Author Posted September 23, 2012 A brief interlude with Grue drones. Initiative please. Grue Assassin 1d20=12.
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