Supercape Posted June 24, 2012 Posted June 24, 2012 That will work for me! So its serial DC 27 TOughness Saves. 1d20+8=28, 1d20+8=13, 1d20+8=17, 1d20+8=27 Ouch! Even with the injury I failed to apply, as the first one makes it, takedown does not apply However, you will keep the Takedown feat for the remainder of this scene. Round 2: 26 - Revenant - Injured - 0HP 11 - Mr. White - Unharmed 3 - Zombiemen - Injured x4 [4] So you have just taken your go, and on this round could you make a DC 21 Toughness save vs the lingering Ichor. Mr. White is running. Zombie Men are attacking again, 1d20+4=19, 1d20+4=9, 1d20+4=15, 1d20+4=13 That is one hit, DC 23 Toughness Save.
Supercape Posted June 25, 2012 Posted June 25, 2012 In response to Revenants Taunt Mr. White will not actually run, but instead use another Paralyse Effect DC 13 Will Save!
Tiffany Korta Posted June 25, 2012 Author Posted June 25, 2012 Toughness Save from attack 1d20+12-1=30, from gloop 1d20+12-1=28. And the Will save 1d20+8=21.
Supercape Posted June 25, 2012 Posted June 25, 2012 Zombies vs Ichor DC 18 1d20+7=22, 1d20+7=17, 1d20+7=12, 1d20+7=17 3 more get Injured again. Round 3: 26 - Revenant - Injured - 0HP (DC 19 Toughness save vs Ichor this round) 11 - Mr. White - Unharmed 3 - Zombiemen - Injured x2, Injured, Injured x2, Injured x2 [4] (DC 17 Toughness Save vs Ichor this round) Revenant is up!
Tiffany Korta Posted June 25, 2012 Author Posted June 25, 2012 Let's try again to take down those Zombies another takedown attack taking 10 for a 22 to attack and a DC 27 Toughness save. Same again to scoop up any fallen zombies.
Supercape Posted June 25, 2012 Posted June 25, 2012 Ok this time with their injuries they are all KOd and you can scoop them up. Remember your DC 19 Toughness save vs the Ichor! Post away!
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