Blue Rose Posted November 22, 2012 Posted November 22, 2012 Oh, air bullet at the panel. Blast 10. 1d20+10=14
Ari Posted November 22, 2012 Author Posted November 22, 2012 Would have taken a 1 to miss. DC25 Toughness save for the Toughness 4 panel: 14. It is broken.
Ari Posted November 23, 2012 Author Posted November 23, 2012 Round five. Kaiser: Unharmed-GM Angcrist: Bruise(x3), Dazed, Staggered-GM Voltage: Bruise(x1), 3HP Stormbreaker: Unharmed, 0HP Kaiser will go and try to hit Stormbreaker with a stone hand shooting out of the ground. 28. Hits. DC22 Reflex save to escape the Snare. Angcrist is Staggered and Dazed, so skipping his turn. Voltage is up.
Thunder King Posted November 28, 2012 Posted November 28, 2012 Voltage is -really- tired of this guy, so he's going to go all out; damage shifting for two and applying extra effort; (23:15:46) Quinn: More extreme carpet-burns; we're holding him face-first into a big expensive shag carpet. (23:15:57) Quinn: Did I forget to mention this Dynast's idea of decoration is tacky as hell? (23:16:01) System: Thunder_King rolls 1d20 and gets (14)+8=22. (23:16:04) Blue_Rose: Logging. Later, all. (23:16:12) Arichamus: Later Blue Rose. 22 hit? IF it does, DC29 TOU save
Ari Posted November 28, 2012 Author Posted November 28, 2012 That does hit! DC29 Toughness save for Angcrist: (20:19:41) Thunder_King: Vanguard and October Nights posts (20:19:46) Arichamus: Thanks! (20:20:21) trollthumper is watching SF Debris cover Game of Thrones, wonders which version he's watching. (20:20:50) System: Arichamus rolls 1d20 and gets (3)+7=10. (20:21:06) System: Thunder_King has been logged out (Timeout). Angcrist is Staggered again! And knocked out, for good measure. Stormbreaker is up!
Blue Rose Posted November 28, 2012 Posted November 28, 2012 Facestab Kaiser, Power Attack +/-2: Damage 10 (DC25), +10 to hit. Hand roll for 6+10=16. Dunno what we're doing since Invisible Castle's down, and I'm on lunch break so not much time to check.
Ari Posted November 28, 2012 Author Posted November 28, 2012 Using the Roll dice option in Chat for now. That unfortunately doesn't hit Kaiser. Round six. Kaiser: Unharmed-GM Voltage: Bruise(x1), Fatigued, 3HP Stormbreaker: Unharmed, 0HP Kaiser jumps out of the pit and forms a sphere out of the rock and concrete, flinging it at Stormbreaker: (09:34:12) SpicyWaffle: Kaboom! (09:34:27) Azuth65: Somebody set us up the bomb. (09:34:37) Azuth65: We get signal... (09:35:23) System: Arichamus logs into the Chat. (09:35:32) Freely_Seek: Chat has been revived I repeat, chat has been revived. (09:36:16) System: Arichamus rolls 1d20 and gets (13)+11=24. That hits, DC26 Toughness save for Stormbreaker, and it's now Voltage's turn.
Blue Rose Posted November 28, 2012 Posted November 28, 2012 (16:08:23) System: Blue_Rose logs into the Chat. (16:08:35) SpicyWaffle: Heya, Rose! (16:08:35) System: Blue_Rose rolls 1d20 and gets (13)+10=23. (16:08:40) Blue_Rose: Hey, all. So, bruise.
Thunder King Posted December 3, 2012 Posted December 3, 2012 this, this will leave a mark; First, burning an HP to get rid of the fatigue from extra effort last round Doing another bit of extra effort, damage shifting for two; 28, natural 20! So, wrap all that up; 25 (normal) +2 (extra effort) +2 (Damage shifting for 2) +5 on a crit... DC34 TOU save, I believe.
Ari Posted December 3, 2012 Author Posted December 3, 2012 DC34 Toughness save: 28. Bruised and Dazed. Stormbreaker is up.
Blue Rose Posted December 6, 2012 Posted December 6, 2012 Stabination to the facular region. Damage 8, DC23 Toughness. 1d20+12=21
Ari Posted December 6, 2012 Author Posted December 6, 2012 That hits! DC23 Toughness save: 18. Bruised and Dazed. Round Seven. Kaiser: Bruise(x2), Dazed-GM Voltage: Bruise(x1), 1HP Stormbreaker: Bruise(x1), 0HP Kaiser is Dazed so no turn. Voltage is up! EDIT: Curse me, forgot the other Bruise. Apologies.
Thunder King Posted December 6, 2012 Posted December 6, 2012 20 hit? IF so, that's damage shifted by two, for a DC27 TOU save
Ari Posted December 6, 2012 Author Posted December 6, 2012 Sadly no, she has a +11 bonus to Defence. Stormbreaker is up.
Thunder King Posted December 6, 2012 Posted December 6, 2012 Gonna burn an HP for the fatigue, sorry, forgot to state that
Blue Rose Posted December 6, 2012 Posted December 6, 2012 Stabbyface. Damage 8 with +/-2 Power Attack. 1d20+10=26 DC25 Toughness.
Ari Posted December 7, 2012 Author Posted December 7, 2012 DC25 Toughness save 29. When you feel up to it, Kaiser. Round eight. Kaiser: Bruise(x2)-GM Voltage: Bruise(x1), 1HP Stormbreaker: Bruise(x1), 0HP Our Imperial Friend will use the Area Blast Alternate Power, Rank 5. DC20 Toughness saves for both heroes. Voltage is up.
Thunder King Posted December 7, 2012 Posted December 7, 2012 29 on an attack roll to blast Kaiser, DC25 TOU save Toughness save takes another bruise it seems
Ari Posted December 7, 2012 Author Posted December 7, 2012 DC25 Toughness save: 28. ANY DAY NOW. Stormbreaker is up!
Ari Posted December 10, 2012 Author Posted December 10, 2012 Round nine. Kaiser: Bruise(x2)-GM Voltage: Bruise(x1), 1HP Stormbreaker: Bruise(x2), Dazed, 0HP Kaiser tries to throw more rocks at Voltage: 19. Miss! Voltage is up!
Thunder King Posted December 10, 2012 Posted December 10, 2012 Damage shifting for two... 26! That should be a DC 27 TOU save, 28 if you want to use his new sheet
Ari Posted December 10, 2012 Author Posted December 10, 2012 DC28 Toughness save it is: 14. Staggered and Dazed. Stormbreaker recovers from her own Daze. Round ten! Kaiser: Bruise(x2), Dazed, Staggered-GM Voltage: Bruise(x1), 1HP Stormbreaker: Bruise(x2), 0HP Kaiser is dazed, passing her over. Voltage is up!
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