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Vanguard#1- The Inevitable, The Inexorable..(OOC).


Ari

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Posted

Round five.

Kaiser: Unharmed-GM

Angcrist: Bruise(x3), Dazed, Staggered-GM

Voltage: Bruise(x1), 3HP

Stormbreaker: Unharmed, 0HP

Kaiser will go and try to hit Stormbreaker with a stone hand shooting out of the ground. 28. Hits. DC22 Reflex save to escape the Snare.

Angcrist is Staggered and Dazed, so skipping his turn. Voltage is up.

Posted

Voltage is -really- tired of this guy, so he's going to go all out; damage shifting for two and applying extra effort;

(23:15:46) Quinn: More extreme carpet-burns; we're holding him face-first into a big expensive shag carpet.

(23:15:57) Quinn: Did I forget to mention this Dynast's idea of decoration is tacky as hell?

(23:16:01) System: Thunder_King rolls 1d20 and gets (14)+8=22.

(23:16:04) Blue_Rose: Logging. Later, all.

(23:16:12) Arichamus: Later Blue Rose.

22 hit?

IF it does, DC29 TOU save

Posted

That does hit! DC29 Toughness save for Angcrist:

(20:19:41) Thunder_King: Vanguard and October Nights posts

(20:19:46) Arichamus: Thanks!

(20:20:21) trollthumper is watching SF Debris cover Game of Thrones, wonders which version he's watching.

(20:20:50) System: Arichamus rolls 1d20 and gets (3)+7=10.

(20:21:06) System: Thunder_King has been logged out (Timeout).

Angcrist is Staggered again! And knocked out, for good measure.

Stormbreaker is up!

Posted

Facestab Kaiser, Power Attack +/-2: Damage 10 (DC25), +10 to hit. Hand roll for 6+10=16. Dunno what we're doing since Invisible Castle's down, and I'm on lunch break so not much time to check.

Posted

Using the Roll dice option in Chat for now. That unfortunately doesn't hit Kaiser.

Round six.

Kaiser: Unharmed-GM

Voltage: Bruise(x1), Fatigued, 3HP

Stormbreaker: Unharmed, 0HP

Kaiser jumps out of the pit and forms a sphere out of the rock and concrete, flinging it at Stormbreaker:

(09:34:12) SpicyWaffle: Kaboom!

(09:34:27) Azuth65: Somebody set us up the bomb.

(09:34:37) Azuth65: We get signal...

(09:35:23) System: Arichamus logs into the Chat.

(09:35:32) Freely_Seek: Chat has been revived I repeat, chat has been revived.

(09:36:16) System: Arichamus rolls 1d20 and gets (13)+11=24.

That hits, DC26 Toughness save for Stormbreaker, and it's now Voltage's turn.

Posted

(16:08:23) System: Blue_Rose logs into the Chat.

(16:08:35) SpicyWaffle: Heya, Rose!

(16:08:35) System: Blue_Rose rolls 1d20 and gets (13)+10=23.

(16:08:40) Blue_Rose: Hey, all.

So, bruise.

Posted

this, this will leave a mark;

First, burning an HP to get rid of the fatigue from extra effort last round

Doing another bit of extra effort, damage shifting for two; 28, natural 20!

So, wrap all that up;

25 (normal)

+2 (extra effort)

+2 (Damage shifting for 2)

+5 on a crit...

DC34 TOU save, I believe.

Posted

That hits! DC23 Toughness save: 18. Bruised and Dazed.

Round Seven.

Kaiser: Bruise(x2), Dazed-GM

Voltage: Bruise(x1), 1HP

Stormbreaker: Bruise(x1), 0HP

Kaiser is Dazed so no turn. Voltage is up!

EDIT: Curse me, forgot the other Bruise. Apologies.

Posted

DC25 Toughness save 29. When you feel up to it, Kaiser.

Round eight.

Kaiser: Bruise(x2)-GM

Voltage: Bruise(x1), 1HP

Stormbreaker: Bruise(x1), 0HP

Our Imperial Friend will use the Area Blast Alternate Power, Rank 5. DC20 Toughness saves for both heroes.

Voltage is up.

Posted

Round nine.

Kaiser: Bruise(x2)-GM

Voltage: Bruise(x1), 1HP

Stormbreaker: Bruise(x2), Dazed, 0HP

Kaiser tries to throw more rocks at Voltage: 19. Miss!

Voltage is up!

Posted

DC28 Toughness save it is: 14. Staggered and Dazed. Stormbreaker recovers from her own Daze.

Round ten!

Kaiser: Bruise(x2), Dazed, Staggered-GM

Voltage: Bruise(x1), 1HP

Stormbreaker: Bruise(x2), 0HP

Kaiser is dazed, passing her over.

Voltage is up!


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