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Vanguard#1- The Inevitable, The Inexorable..(OOC).


Ari

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That hits! DC27 OU save: 22! Dazed and Bruised again!

New round:

Amber Curse: Bruised(x3), Dazed-GM

Stormbreaker: Bruised(x1), 1HP

Voltage: Unharmed, 3HP

The Amber Curse is Dazed, can take no action.

Take it away Blue!

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DC25 TOU save: 11. Dayum.

Okay, the Amber Curse is down. Bravura! However, as he loses control over the eye of Argon due to losing consciousness, and goes plummeting towards the ground, from a height that even if he hit the ground with his armored body would surely be fatal to him.

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  • 3 weeks later...

This place matches the description of the Atleantean chamber where the Eye of Argon was first found after it was removed from Amanda McKittrick in the 50's, bearing a clear warning about the blood shed in pursuit of its power. Currently, the sapient artifact should be 'recharging' itself, gathering its power to call for a wielder once again.

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Succeeded, it

is a powerful transportation device that transmits molecules in a certain radius around it to a receiver. It was discovered by ASTRO Labs to have the side-effect of making those transported by it dehydrated and largely numb, sometimes even unconscious. The design was discarded by the lab immediately after that finding.

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Initiative: 1d20+1=10

And in my next post (as soon as TK does the IC post for the teleport/zap routine), the other three will have to roll DC20 reflex versus an area attack. DC25 Toughness on failure, DC20 Toughness on success.

Assuming, of course, the room is big enough for me to not hit Voltage with the burst. And that the other three are clustered tight enough to catch 'em all.

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