Ari Posted September 29, 2012 Author Posted September 29, 2012 Immaterial's DC20 Reflex save: 31. Succeeded. DC20 Toughness save: 21. Withstood. Angcrist: 19. Failed. DC25 Toughness save: 13! Fiating a reroll(+1HP for Stormbreaker): 23, a Bruise. Round 2: Dr. Green: Unharmed-GM Immaterial: Unharmed-GM Angcrist: Bruise(x1)-GM Voltage: Bruise(x1), 3HP Stormbreaker: Unharmed, 1HP Dr. Green gets into the secret entrance to his actual base, escaping from rounds for now. Immaterial tries again with the arm-blade-swinging at Strombreaker: 32, a critical hit. DC28 TOU save. Angcrist jumps up into the ceiling and uses his Wall-Crawling Super-Movement power to attack Voltage with fists of somesuch: 22. Hits. DC27 TOU save.
Blue Rose Posted September 29, 2012 Posted September 29, 2012 1d20+10=29 Wow. Passed. For the record, do these things count as human for purposes of stabbing?
Ari Posted September 30, 2012 Author Posted September 30, 2012 Nope. Feel free to commence the stabbitationarie exploits!
Thunder King Posted October 17, 2012 Posted October 17, 2012 24 on an attack Voltage is going to teleport out of range of this guy and keep blasting.
Ari Posted October 17, 2012 Author Posted October 17, 2012 That hits. DC23 TOU save for the guy: 16. Failed by 7, so Stunned and Bruised. Stormbreaker's up.
Blue Rose Posted October 19, 2012 Posted October 19, 2012 Slicing Gale. DC20 Ref for half. DC25 Tough on failure, DC20 on success. 50' burst. Hopefully not catching Voltage.
Ari Posted October 19, 2012 Author Posted October 19, 2012 Immaterial's DC20 Reflex save: 14. Failed, so DC25 Toughness save: 16. Stunned and Bruised. Going to say Angcrist automatically-fails the Reflex save. Toughness save: 21. So Bruised again. Round 3: Immaterial: Bruised(x1), Stunned-GM Angcrist: Bruised(x2), Stunned-GM Voltage: Bruised(x1), 3HP Sotrmbreaker: Unharmed, 1HP Those two are Stunned, so attack or restrain or what-have-you at your leisure.
Thunder King Posted October 23, 2012 Posted October 23, 2012 Voltage is tired of this guy, so he's going to blast with a damage shifted attack; and probably succeed on a 27 DC27 TOU save
Ari Posted October 23, 2012 Author Posted October 23, 2012 DC27 Toughness save: 21! Another Bruise. Stormbreaker is up.
Blue Rose Posted October 24, 2012 Posted October 24, 2012 Stab. Damage-shifted. 1d20+10=13 Carp. Reroll. 1d20+10=27
Ari Posted October 24, 2012 Author Posted October 24, 2012 Very well, DC25 Toughness save for Immaterial: 10. Oh yeah, he's down. Round 3: Angcrist:Bruised(x3)-GM Voltage: Bruised(x1), 3HP Stormbreaker: Unharmed, 0HP Angcrist Moves back onto the ceiling using Wall-Crawling, and attacks Voltage for all those times he shot him with lightning: 27. That hits, DC27 TOU save please.
Thunder King Posted November 1, 2012 Posted November 1, 2012 25 on a TOU save...not bad, not bad at all 26 on the attack roll
Ari Posted November 1, 2012 Author Posted November 1, 2012 That hits! DC23 Toughness save for him: 27, drat. Stormbreaker's up.
Ari Posted November 7, 2012 Author Posted November 7, 2012 Yes, he's just within range. Make a Notice roll if you want additional information.
Blue Rose Posted November 7, 2012 Posted November 7, 2012 Okay, I roll... 1d20+7=27 ...enough, I think. :D
Ari Posted November 7, 2012 Author Posted November 7, 2012 He's talking to somebody who apparently can speak without breathing, they're messing with some kind of electrical equipment that is quite heavy from the sounds of exertion. The noises of several other footsteps around them and the noises of breathing and flowing blood makes it clear that they aren't alone. At least ten other people are with them, give or take a few.
Blue Rose Posted November 8, 2012 Posted November 8, 2012 Can I get an approximate distance as the crow flies (or as the mole burrows, as the case may be)?
Blue Rose Posted November 11, 2012 Posted November 11, 2012 Stunting off my windomancy, taking fatigue. 24 point cap. I make a rank 10 Blast with Area: Line and Progression: Area x3 (23 points). 2500 foot line, at Dr. Green, through everything in the way. If it clears, I'm gonna be flying through and to Green.
Ari Posted November 11, 2012 Author Posted November 11, 2012 The moist soil filled with slowly decaying plant matter can't do much to stop it, the metal-reinforced concrete the walls and ceiling of his real-actual base are significantly more likely to. DC25 Toughness save for the ceiling in her attack's way: 9. ...Too good. Alright, going to say it continues on and smashes into the group of slightly empowered henchfolk gathered around a large cannon: None make it, ruling they for now get knocked unconscious. Dr. Green takes one look at the situation and dashes for his teleporter pad, his last guard sticking behind to hold the line. EDIT: Kaiser(for such she is called)'s Init roll: 16.
Ari Posted November 17, 2012 Author Posted November 17, 2012 So the order in Round 4 is: Kaiser: Unharmed-GM Angcrist: Bruised(x3)-GM Voltage: Bruised(x1), 3HP Stormbreaker: Unharmed, 0HP Alright, Kaiser will use Create Object to make a wall behind herself and block Stormbreaker's path, Move action move over to the cannon. Angcrist will go and try to headbutt Voltage, which is bound to do good things: 11. Miss! Voltage is up.
Thunder King Posted November 21, 2012 Posted November 21, 2012 Frying Angcrist with lightning then teleporting away, because Voltage is not fond of getting hit by large angry people
Ari Posted November 21, 2012 Author Posted November 21, 2012 DC25 Toughness save for Angcrist: 11. Failed by 14, Staggered and Dazed. Stormbreaker is up!
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