Chumpsteady Posted June 2, 2012 Posted June 2, 2012 This will be where I put random things I have on my mind.
Chumpsteady Posted June 2, 2012 Author Posted June 2, 2012 This may or may not be Rouge's new build. I may have this be her "offspring"Complications Addiction: Bathorians find beautiful things mesmerising and may get distracted if presented with such people, places or things. Feeding: The blood of the living. Exactly one pint a night. Sunlight: Won't bake her, but she loses access to Speed and Resurrection if there is any sunlight around. Abilities: 0 + 6 + -10 + 2 + 6 + 6 = 10PP Str 10 (+0) Dex 16 (+3) Con -- (+0) Int 12 (+1) Wis 16 (+3) Cha 16 (+3) Combat: 10 + 8 = 18PP Initiative: +7 Attack: +5 Melee, +5 Ranged, +15 Claws and Fangs Grapple: +8 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5 Saving Throws: 0 + 5 + 5 = 10PP Toughness: +10 (+10 Protection) Fortitude: Immune Reflex: +8 (+3 Dex, +5) Will: +8 (+3 Wis, +5) Skills: 52R = 13PP Acrobatics 7 (+10)Skill Mastery Diplomacy 7 (+10, +18 Attractive) Intimidate 7 (+10)Skill Mastery Knowledge (current events) 4 (+5) Knowledge (popular culture) 4 (+5) Language 2 (English [native], French, Spanish) Perform (dance) 7 (+10) Notice 7 (+10)Skill Mastery Sense Motive 7 (+10)Skill Mastery Feats: 26PP Acrobatic Bluff Attack Specialization (Claws and Fangs) 5 Attractive 2 Benefit (Wealth 1) Defensive Attack Distract (Intimidate) Dodge Focus 6 Fascinate (Perform) Grappling Finesse Improved Initiative Move-By Action Luck 2 Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive) Takedown Attack Powers: 9 + 30 + 10 + 18 + 3 + 3 = 73PP Claws and Fangs 4 (8PP Array; Power Feats: Alternate Power 1) [9PP] BE: Strike 5 (claws; Power Feats: Improved Critical, Precise) {7/8} AP: Drain Constitution 5 (fangs; Power Feats: Insidious, Precise, Slow Fade 1 [1 minute]) {8/8} Immunity 30 (Fortitude Saves) [30PP] Protection 10 [10PP] Regeneration 16 (Recovery Bonus 14 [+9], Resurrection 2 [once a day]; Power Feats: Persistent, Regrowth) [18PP] Speed 3 (50MPH, 500 feet per round) [3PP] Super-Senses 3 (Danger Sense [scent], Scent, Tracking [scent]) [3PP] Drawbacks: (-0) + (-0) = -0PP DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Claws Touch DC20 Toughness (Staged) Damage (Physical) Fangs Touch DC15 Fortitude (Staged) Drain Constitution Totals: Abilities (10) + Combat (18) + Saving Throws (10) + Skills (13) + Feats (26) + Powers (73) - Drawbacks (0) = 150/150 Power Points
Chumpsteady Posted June 14, 2012 Author Posted June 14, 2012 Player Name: Chumpsteady Character Name: Memento Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A former weapon of evil used for good. Alternate Identity: 4L-3X-1S (birth name), Alexis Vale (human name) Identity: Secret, most don't know Alexis is a clone Birthplace: Space Occupation: Superhero, games/comics store clerk Affiliations: Freedom League Family: The Curator (father), Siren/Cassandra Vale (adoptive mother) Description: Age: 0 (DoB: 2012) Apparent Age: late teens/early twenties Gender: Sexless, identifies male if needed Ethnicity: Clone Height: 5'9" Weight: 130 lbs. Eyes: silver Hair: black Alexis is hard to identify with a gender. He was made to be appealing to the human eye, he has subtle traits both masculine and feminine. He's lean to the point of almost frail, but doesn't look unhealthy. He has rounded facial features. His hair is worn short and a bit shabby. Except for head hair and eyebrows, he doesn't have hair anywhere else on his body. His clothing style is form-fitting jeans and t-shirts of various superheroes and/or superteams. Power Descriptions: Alexis's powers are mental powers so they don't show up as anything. Those with appropriate mental senses can feel it however they do. History: Personality & Motivation: Alexis is a very mellow person. He doesn't get mad very easily. He was raised to be the perfect sleeper agent and now that the agent part of him is deprogrammed he can be a model citizen. He's still learning about Earthly customs and sometime trips on a few things. The month he was in the unit he learned everything about Earth's entertainment, so he takes pride in learning all there is about it. Movies, comics, games, music, he's an eclectic sort. After being deprogrammed, Alexis had no motivation than to be a normal human. Though when Siren took him in he learned about being a superhero. That's what he wanted to do! In addition to paying Mama Vale back he would be doing something for the greater good! Powers & Tactics: When forced to fight, Alexis goes at it with an almost pacifistic manor. He will try to subdue the target before trying to hurt them. If it has to come down to absolute violence and he has to use his terrible power he will try to get it over quickly. Complications Gaffes and Faux Pas: He's a bit new to this whole human interaction thing. He may slip up some times. Relationship: Siren/Cassandra Vale is his adoptive mother and mentor, they have grown family close. Secret: No one but some members of the Freedom League knows he's a deprogrammed sleeper agent clone. Trivia Nerd: He a bit excitable when it comes to learning something he doesn't know. Abilities: -2 + 0 + 0 + 6 + 6 + 6 = 16PP Str 8 (-1) Dex 10 (+0) Con 10 (+0) Int 16 (+3) Wis 16 (+3) Cha 16 (+3) Combat: 8 + 8 = 16PP Initiative: +0 Attack: +4 Melee, +4 Ranged, +10 Psionic Powers Grapple: +3 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5, -0 flat-footed Saving Throws: 5 + 8 + 8 = 21PP Toughness: +10 (+0 Con, +10 Force Field) Fortitude: +5 (+0 Con, +5) Reflex: +8 (+0 Dex, +8) Will: +11 (+3 Wis, +8) Skills: 88R = 22PP Bluff 12 (+15)Skill Mastery Concentration 12 (+15) Diplomacy 12 (+15) Knowledge (current events) 7 (+10) Knowledge (popular culture) 7 (+10) Language 2 (English [native], French, Japanese) Notice 12 (+15)Skill Mastery Search 12 (+15)Skill Mastery Sense Motive 12 (+15)Skill Mastery Feats: 13PP Attack Specialization (psionic powers) 3 Distract (Bluff) Dodge Focus 6 Skill Mastery (Bluff, Notice, Search, Sense Motive) Taunt Uncanny Dodge (mental) Powers: 6 + 1 + 10 + 1 + 33 + 12 = 63PP Comprehend 3 (everyone understands you, you understand everyone) [6PP] Feature 1 (no one can remember what Alexis looks like if he wishes [this is Mind Blank on his appearance]) [1PP] Force Field 10 [10PP] Immunity 1 (aging) [1PP] Psionic Powers 15 (30PP Array, Power Feats: Alternate Power 3) [33PP] BE: Mind Reading 10 (Extras: Duration [sustained]) {20/30} AP: Emotion Control 10 {20/30} AP: Mental Transform 10 (completely alter mind; Extras: Duration [Continuous], Flaws: Action [Full], Range [Touch]) {30/30} AP: Telekinesis 10 (Extras: Damaging, Power Feats: Subtle, Drawbacks: Lethal) {30/30} Super-Senses 12 (Danger Sense [mental], Mental [accurate, acute, extended 2 [1000ft], radius, ranged]) [12PP] Drawbacks: (-0) + (-0) = -0PP DC Block Totals: Abilities (16) + Combat (16) + Saving Throws (21) + Skills (22) + Feats (13) + Powers (63) - Drawbacks (0) = 150/150 Power Points
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