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Chumpsteady Builds Things


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Posted

This may or may not be Rouge's new build. I may have this be her "offspring"

Complications

Addiction: Bathorians find beautiful things mesmerising and may get distracted if presented with such people, places or things.

Feeding: The blood of the living. Exactly one pint a night.

Sunlight: Won't bake her, but she loses access to Speed and Resurrection if there is any sunlight around.

Abilities: 0 + 6 + -10 + 2 + 6 + 6 = 10PP

Str 10 (+0)

Dex 16 (+3)

Con -- (+0)

Int 12 (+1)

Wis 16 (+3)

Cha 16 (+3)

Combat: 10 + 8 = 18PP

Initiative: +7

Attack: +5 Melee, +5 Ranged, +15 Claws and Fangs

Grapple: +8

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Knockback: -5

Saving Throws: 0 + 5 + 5 = 10PP

Toughness: +10 (+10 Protection)

Fortitude: Immune

Reflex: +8 (+3 Dex, +5)

Will: +8 (+3 Wis, +5)

Skills: 52R = 13PP

Acrobatics 7 (+10)Skill Mastery

Diplomacy 7 (+10, +18 Attractive)

Intimidate 7 (+10)Skill Mastery

Knowledge (current events) 4 (+5)

Knowledge (popular culture) 4 (+5)

Language 2 (English [native], French, Spanish)

Perform (dance) 7 (+10)

Notice 7 (+10)Skill Mastery

Sense Motive 7 (+10)Skill Mastery

Feats: 26PP

Acrobatic Bluff

Attack Specialization (Claws and Fangs) 5

Attractive 2

Benefit (Wealth 1)

Defensive Attack

Distract (Intimidate)

Dodge Focus 6

Fascinate (Perform)

Grappling Finesse

Improved Initiative

Move-By Action

Luck 2

Power Attack

Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive)

Takedown Attack

Powers: 9 + 30 + 10 + 18 + 3 + 3 = 73PP

Claws and Fangs 4 (8PP Array; Power Feats: Alternate Power 1) [9PP]

BE: Strike 5 (claws; Power Feats: Improved Critical, Precise) {7/8}

AP: Drain Constitution 5 (fangs; Power Feats: Insidious, Precise, Slow Fade 1 [1 minute]) {8/8}

Immunity 30 (Fortitude Saves) [30PP]

Protection 10 [10PP]

Regeneration 16 (Recovery Bonus 14 [+9], Resurrection 2 [once a day]; Power Feats: Persistent, Regrowth) [18PP]

Speed 3 (50MPH, 500 feet per round) [3PP]

Super-Senses 3 (Danger Sense [scent], Scent, Tracking [scent]) [3PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC15 Toughness (Staged)     Damage (Physical)

Claws       Touch     DC20 Toughness (Staged)     Damage (Physical)

Fangs       Touch     DC15 Fortitude (Staged)     Drain Constitution

Totals: Abilities (10) + Combat (18) + Saving Throws (10) + Skills (13) + Feats (26) + Powers (73) - Drawbacks (0) = 150/150 Power Points

  • 2 weeks later...
Posted

Player Name: Chumpsteady

Character Name: Memento

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: A former weapon of evil used for good.

Alternate Identity: 4L-3X-1S (birth name), Alexis Vale (human name)

Identity: Secret, most don't know Alexis is a clone

Birthplace: Space

Occupation: Superhero, games/comics store clerk

Affiliations: Freedom League

Family: The Curator (father), Siren/Cassandra Vale (adoptive mother)

Description:

Age: 0 (DoB: 2012)

Apparent Age: late teens/early twenties

Gender: Sexless, identifies male if needed

Ethnicity: Clone

Height: 5'9"

Weight: 130 lbs.

Eyes: silver

Hair: black

Alexis is hard to identify with a gender. He was made to be appealing to the human eye, he has subtle traits both masculine and feminine. He's lean to the point of almost frail, but doesn't look unhealthy. He has rounded facial features. His hair is worn short and a bit shabby. Except for head hair and eyebrows, he doesn't have hair anywhere else on his body. His clothing style is form-fitting jeans and t-shirts of various superheroes and/or superteams.

Power Descriptions: Alexis's powers are mental powers so they don't show up as anything. Those with appropriate mental senses can feel it however they do.

History:

Personality & Motivation: Alexis is a very mellow person. He doesn't get mad very easily. He was raised to be the perfect sleeper agent and now that the agent part of him is deprogrammed he can be a model citizen. He's still learning about Earthly customs and sometime trips on a few things. The month he was in the unit he learned everything about Earth's entertainment, so he takes pride in learning all there is about it. Movies, comics, games, music, he's an eclectic sort. After being deprogrammed, Alexis had no motivation than to be a normal human. Though when Siren took him in he learned about being a superhero. That's what he wanted to do! In addition to paying Mama Vale back he would be doing something for the greater good!

Powers & Tactics: When forced to fight, Alexis goes at it with an almost pacifistic manor. He will try to subdue the target before trying to hurt them. If it has to come down to absolute violence and he has to use his terrible power he will try to get it over quickly.


Complications

Gaffes and Faux Pas: He's a bit new to this whole human interaction thing. He may slip up some times.

Relationship: Siren/Cassandra Vale is his adoptive mother and mentor, they have grown family close.

Secret: No one but some members of the Freedom League knows he's a deprogrammed sleeper agent clone.

Trivia Nerd: He a bit excitable when it comes to learning something he doesn't know.

Abilities: -2 + 0 + 0 + 6 + 6 + 6 = 16PP

Str 8 (-1)

Dex 10 (+0)

Con 10 (+0)

Int 16 (+3)

Wis 16 (+3)

Cha 16 (+3)

Combat: 8 + 8 = 16PP

Initiative: +0

Attack: +4 Melee, +4 Ranged, +10 Psionic Powers

Grapple: +3

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Knockback: -5, -0 flat-footed

Saving Throws: 5 + 8 + 8 = 21PP

Toughness: +10 (+0 Con, +10 Force Field)

Fortitude: +5 (+0 Con, +5)

Reflex: +8 (+0 Dex, +8)

Will: +11 (+3 Wis, +8)

Skills: 88R = 22PP

Bluff 12 (+15)Skill Mastery

Concentration 12 (+15)

Diplomacy 12 (+15)

Knowledge (current events) 7 (+10)

Knowledge (popular culture) 7 (+10)

Language 2 (English [native], French, Japanese)

Notice 12 (+15)Skill Mastery

Search 12 (+15)Skill Mastery

Sense Motive 12 (+15)Skill Mastery

Feats: 13PP

Attack Specialization (psionic powers) 3

Distract (Bluff)

Dodge Focus 6

Skill Mastery (Bluff, Notice, Search, Sense Motive)

Taunt

Uncanny Dodge (mental)

Powers: 6 + 1 + 10 + 1 + 33 + 12 = 63PP

Comprehend 3 (everyone understands you, you understand everyone) [6PP]

Feature 1 (no one can remember what Alexis looks like if he wishes [this is Mind Blank on his appearance]) [1PP]

Force Field 10 [10PP]

Immunity 1 (aging) [1PP]

Psionic Powers 15 (30PP Array, Power Feats: Alternate Power 3) [33PP]

BE: Mind Reading 10 (Extras: Duration [sustained]) {20/30}

AP: Emotion Control 10 {20/30}

AP: Mental Transform 10 (completely alter mind; Extras: Duration [Continuous], Flaws: Action [Full], Range [Touch]) {30/30}

AP: Telekinesis 10 (Extras: Damaging, Power Feats: Subtle, Drawbacks: Lethal) {30/30}

Super-Senses 12 (Danger Sense [mental], Mental [accurate, acute, extended 2 [1000ft], radius, ranged]) [12PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

Totals: Abilities (16) + Combat (16) + Saving Throws (21) + Skills (22) + Feats (13) + Powers (63) - Drawbacks (0) = 150/150 Power Points

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