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Enchanted Species [OOC]


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That's another -8, to hit the cap of -12.

Basilisk: 26, Bruised x2, -12 Strength, Bound, 0 HP

Nick Cimitiere: 23, Unharmed, 2 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 2 HP

The Basilisk attempts to escape its Grapple as a Move Action. It rolls a 26 versus Wraith's 32, which means it is still Bound. So it decides to try and petrify Nick again. Nick fails his Reflex save, and his Fortitude save. Hero Point! Nick makes it.

Basilisk: 26, Bruised x2, -12 Strength, Bound, 0 HP

Nick Cimitiere: 23, Unharmed, 1 HP

Wraith: 20, Unharmed, 3 HP

Ghost Girl: 13, Unharmed, 2 HP

Nick then uses his Talons again as a coup de grace on the Bound basilisk, which officially has a Defense of 5. He hits for full on, meaning he scores the full +5 on Autofire 1 and the basilisk needs to make a DC32 Toughness save. And since it's a coup de grace, it auto-crits, meaning it goes to DC37. And the basilisk is passed out. We are out of rounds.

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Well, I'm not one to turn down a cue like that. Shapeshift:

Leaping 2 (x5 [Running Long Jump: 75ft]) [2pp]

Speed 1 (10mph / 100ft per Move Action) [1pp]

Super-Movement 3 (Slithering, Wall-Crawling 2) [6pp]

Super-Senses 1 (Tracking Scent [1/2 Speed]) [1pp]

[2 + 1 + 6 + 1 = 10/10pp]

Assuming the skill here is Notice, she's incapable of failing any DC of 15 or less, and base DC's ten. So off she goes.

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All right, then. Wraith is the first one to find the room with a cage that looks like a maze full of mirrors. The thing looks like it took a lot of time and effort to put together, allowing for someone to get a glimpse of what's inside without getting too much of a glimpse to reveal everything - or be deadly. Or at least, it normally would; one of the mirrors seems to have been cracked recently.

The room holding the cage also seems to have various knick-knacks over the walls. Wraith doesn't automatically recognize them, but she imagines some of them have totemic significance. Incongruously enough, there's also an incubator in the back, holding an egg the size of a traffic cone.

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Ghost Girl

Move Action: Siobhan’s Shroud (Obscure) in Milliner's face, aimed away from Nick and Wraith.

Standard Action: Drain Strength vs. Gregory Milliner. (1d20+12=14) Ffft.

Hero Point: Drain Strength vs. Gregory Milliner, HP reroll. (1d20+12=16) So 26 after the HP bump. That's a DC 22 Fort Save.

Extra Effort: Surge for Standard Action.

Standard Action: Drain Strength vs. Gregory Milliner. (1d20+12=29) Another DC 22 Fort Save.

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All right, delayed Initiative order first:

Ghost Girl: 19, Unharmed, 2 HP

Wraith: 17, Unharmed, 3 HP

Gregory: 14, Unharmed, 0 HP

Nick Cimitiere: 8, Unharmed, 1 HP

Ghost Girl goes, and Gregory passes the first roll, but fails the second by 5.

Ghost Girl: 19, Unharmed, 1 HP

Wraith: 17, Unharmed, 3 HP

Gregory: 14, Unharmed, -5 STR, 0 HP

Nick Cimitiere: 8, Unharmed, 1 HP

Wraith is up next.

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Gregory gets straight-up Bound.

Ghost Girl: 19, Unharmed, 1 HP

Wraith: 17, Unharmed, 3 HP

Gregory: 14, Unharmed, -5 STR, Bound, 0 HP

Nick Cimitiere: 8, Unharmed, 1 HP

It's Gregory's turn. He attempts to break from the Grapple as a Move Action. That's a 20, which will not beat Wraith's Grapple modifier. But he slips through, and everyone takes a Hero Point for the Fiat. He takes aim at Wraith and unleashes a frost-based Snare. It hits, requiring a DC24 Reflex save.

Ghost Girl: 19, Unharmed, 2 HP

Wraith: 17, Unharmed, 4 HP

Gregory: 14, Unharmed, -5 STR, 0 HP

Nick Cimitiere: 8, Unharmed, 2 HP

So Nick decides to unleash a burst of Ignis Fatuus. It just manages to hit, requiring a DC27 Will save. He takes a Bruise.

Ghost Girl: 19, Unharmed, 2 HP

Wraith: 17, Unharmed, 4 HP

Gregory: 14, Bruised x1, -5 STR, 0 HP

Nick Cimitiere: 8, Unharmed, 2 HP

Ghost Girl is up next.

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