Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 11 (153 PPs) Unspent PPs: 1 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 [Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2] Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Uninverted Posted October 29, 2007 Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 11 (153 PPs) Unspent PPs: 1 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 [Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2] Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 11 (153 PPs) Unspent PPs: 1 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 [Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2] Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Blackbird Posted October 29, 2007 Posted October 29, 2007 For a moment there I thought we'd be having lightning-charred deer for dinner. Seriously, you're characters a 'bit' unfinished. If he used to be a researcher, I'd suggest in investing in his mental stats like int and wis. Same goes for skills, craft (especially chemical) and knowledge (probably life sciences) would be good. I'd also suggest moving the force field and flight out of the air control array. As it stands now, if you use your blast while in the air you'll start plummeting to the ground. Your toughness save bonus can't be that high either. Either the defense or the force field will have to drop but they can't add up to more than 20. On these boards the maximum trade-off is -4/+4 so that's either a defense bonus of +6 with a toughness bonus of +14 or the other way around.
Blackbird Posted October 29, 2007 Posted October 29, 2007 For a moment there I thought we'd be having lightning-charred deer for dinner. Seriously, you're characters a 'bit' unfinished. If he used to be a researcher, I'd suggest in investing in his mental stats like int and wis. Same goes for skills, craft (especially chemical) and knowledge (probably life sciences) would be good. I'd also suggest moving the force field and flight out of the air control array. As it stands now, if you use your blast while in the air you'll start plummeting to the ground. Your toughness save bonus can't be that high either. Either the defense or the force field will have to drop but they can't add up to more than 20. On these boards the maximum trade-off is -4/+4 so that's either a defense bonus of +6 with a toughness bonus of +14 or the other way around.
Blackbird Posted October 29, 2007 Posted October 29, 2007 For a moment there I thought we'd be having lightning-charred deer for dinner. Seriously, you're characters a 'bit' unfinished. If he used to be a researcher, I'd suggest in investing in his mental stats like int and wis. Same goes for skills, craft (especially chemical) and knowledge (probably life sciences) would be good. I'd also suggest moving the force field and flight out of the air control array. As it stands now, if you use your blast while in the air you'll start plummeting to the ground. Your toughness save bonus can't be that high either. Either the defense or the force field will have to drop but they can't add up to more than 20. On these boards the maximum trade-off is -4/+4 so that's either a defense bonus of +6 with a toughness bonus of +14 or the other way around.
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Right, I'll go fix it. I think I'll have a higher defense, since on an air-themed villain that would make more sense. EDIT: Fixed.
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Right, I'll go fix it. I think I'll have a higher defense, since on an air-themed villain that would make more sense. EDIT: Fixed.
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Right, I'll go fix it. I think I'll have a higher defense, since on an air-themed villain that would make more sense. EDIT: Fixed.
Barnum Posted October 29, 2007 Posted October 29, 2007 This manner of character submission just doesn't work here. Once we approve a "build" we move it to a forum where the player can no longer make changes. We don't have that control with off-site sheets. Please post it here using the suggested character sheet.
Barnum Posted October 29, 2007 Posted October 29, 2007 This manner of character submission just doesn't work here. Once we approve a "build" we move it to a forum where the player can no longer make changes. We don't have that control with off-site sheets. Please post it here using the suggested character sheet.
Barnum Posted October 29, 2007 Posted October 29, 2007 This manner of character submission just doesn't work here. Once we approve a "build" we move it to a forum where the player can no longer make changes. We don't have that control with off-site sheets. Please post it here using the suggested character sheet.
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 10 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 12 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 10 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 12 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 Sound good. Kind of sucks that I have to type all that again. Players Name: Uninverted Power Level: 10 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 12 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Powers: Air Control 11 APs: Blast 10, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Flight 6 (Affects Others, Progression) Force Field 8 (Impervious)
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 4 + Combat 44 + Saves 25 + Skills 3 + Feats 1 + Powers (23 + 8 + 8) 39 = 116 PPs. You still have 34 points to spend. Also, 1. Environmental Control (Hamper, Half) is only 1 PP per rank, so you can have 20 ranks if you want (2,000 miles). Or you can buy Hamper (1/4) at 10 ranks as your Alt Power (range ~1 mile). 2. Deflect (All Ranged (2 PPs/rank), Reflection +1) can't be 7 ranks because that would require 21 PPs in the array (7 x 3 = 21), and you only have 20 points in the array. The max it can be is 6.
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 4 + Combat 44 + Saves 25 + Skills 3 + Feats 1 + Powers (23 + 8 + 8) 39 = 116 PPs. You still have 34 points to spend. Also, 1. Environmental Control (Hamper, Half) is only 1 PP per rank, so you can have 20 ranks if you want (2,000 miles). Or you can buy Hamper (1/4) at 10 ranks as your Alt Power (range ~1 mile). 2. Deflect (All Ranged (2 PPs/rank), Reflection +1) can't be 7 ranks because that would require 21 PPs in the array (7 x 3 = 21), and you only have 20 points in the array. The max it can be is 6.
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 4 + Combat 44 + Saves 25 + Skills 3 + Feats 1 + Powers (23 + 8 + 8) 39 = 116 PPs. You still have 34 points to spend. Also, 1. Environmental Control (Hamper, Half) is only 1 PP per rank, so you can have 20 ranks if you want (2,000 miles). Or you can buy Hamper (1/4) at 10 ranks as your Alt Power (range ~1 mile). 2. Deflect (All Ranged (2 PPs/rank), Reflection +1) can't be 7 ranks because that would require 21 PPs in the array (7 x 3 = 21), and you only have 20 points in the array. The max it can be is 6.
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 8 + Combat 44 + Saves 33 + Skills 3 + Feats 2 + Powers (25 + 19 + 16) 60 = 150 PPs. 1. Are you sure you want to leave Environmental Control [Hamper, Halve] at 10 ranks? It is unnecessarily underpowered. 2. By changing your Air Control to 11 ranks, it revalues all of your Alt Powers. You are welcome to leave them underpowered as they are, and in fact, you have to with Blast because it is already at PL. Or you could take an Attack/Save DC trade-off. Let me know what you decide. 3. I'm an unsure to what the Progression power feat bought with Flight refers. What are you progressing?
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 8 + Combat 44 + Saves 33 + Skills 3 + Feats 2 + Powers (25 + 19 + 16) 60 = 150 PPs. 1. Are you sure you want to leave Environmental Control [Hamper, Halve] at 10 ranks? It is unnecessarily underpowered. 2. By changing your Air Control to 11 ranks, it revalues all of your Alt Powers. You are welcome to leave them underpowered as they are, and in fact, you have to with Blast because it is already at PL. Or you could take an Attack/Save DC trade-off. Let me know what you decide. 3. I'm an unsure to what the Progression power feat bought with Flight refers. What are you progressing?
Barnum Posted October 29, 2007 Posted October 29, 2007 Cost: Ability 8 + Combat 44 + Saves 33 + Skills 3 + Feats 2 + Powers (25 + 19 + 16) 60 = 150 PPs. 1. Are you sure you want to leave Environmental Control [Hamper, Halve] at 10 ranks? It is unnecessarily underpowered. 2. By changing your Air Control to 11 ranks, it revalues all of your Alt Powers. You are welcome to leave them underpowered as they are, and in fact, you have to with Blast because it is already at PL. Or you could take an Attack/Save DC trade-off. Let me know what you decide. 3. I'm an unsure to what the Progression power feat bought with Flight refers. What are you progressing?
Uninverted Posted October 29, 2007 Author Posted October 29, 2007 1. Yes, because if there's an enemy more than 10,000 Ft. away, I probably won't even see it. 2. I think I'm just going to leave it. 3. I'm progressing the number of people it affects from 2 to 5.
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