Ari Posted January 23, 2013 Author Posted January 23, 2013 Sense Motive roll: 8. Good enough to know they're hiding something, not good enough to make a guess at what it is.
Supercape Posted March 28, 2013 Posted March 28, 2013 Is it ok to have Rene, the frenchman and lover of art, get a bit drunk on Faerie wine and sicken himself?
Ari Posted March 29, 2013 Author Posted March 29, 2013 Sure. Standard fairy drink and meat rules apply.
Ari Posted April 19, 2013 Author Posted April 19, 2013 Hero Point to both of them for the setback of their plans.
Ari Posted April 27, 2013 Author Posted April 27, 2013 Alright, combat begins. Loyalist forces(x15): 9. Parsinkle: 28. Rebels(x17): 12. King of Suits: 22. Supercape, René's roll please!
Ari Posted May 1, 2013 Author Posted May 1, 2013 Round 1, the Order is: Parsinkle: Unharmed-GM King of Suits: Unharmed, Geased, 4HP Rebels(x17): Unharmed-GM Loyalists(x15): Unharmed-GM Rene de Saens: Unharmed, Geased, 4HP Rebels are at the edges of the room, Loyalists in the center. Parsinkle moves over and attacks one of the Rebels: 13. Misses! The Geased can only do as commanded, but are free in carrying out their orders. King of Suits throws a Dazzle card at one of the Rebels, Accurate Attack(+5 Attack, -5 Damage): 36. DC19 Reflex save: 17. Failed. DC19 Fortitude save: 20. Success. Rebel Fey attack the Loyalists: 11 hits. 11 Loyalists make their DC21 TOU save: All but 3 fail. 8 Loyalists down. Not killed because you can't die in Avalon, but they aren't very happy. The 7 Loyalists make their attack: 3 hits. The three hit Rebels make their DC21 TOU saves: All make it. Rene is up!
Supercape Posted May 1, 2013 Posted May 1, 2013 How does this Gaes work? I'll let Rene punch one of them! 1d20+4=18 That's a mighty DC 14 TOughness save if it hits!
Ari Posted May 2, 2013 Author Posted May 2, 2013 The Geased must act as follows: they have to follow any order given, but can perform that order however the victim wants. Currently the Geas is "fight on my behalf against the rebelling Fey."
Ari Posted May 5, 2013 Author Posted May 5, 2013 Parsinkle: Unharmed-GM King of Suits: Unharmed, Geased, 4HP Rebels(x17): Unharmed-GM Loyalists(x7): Unharmed-GM Rene de Saens: Unharmed, Geased, 4HP DC14(!!!!!!!) TOU save for Rebel Fey #1: 11. Because a helpless old man punched him, he's Bruised and not taken down at once. Parsinkle attacks Rebel Fey #2: 24. Hits, DC23 TOU save: 21. Failed, so they're defeated. King of Suits Delays until after Rene. 1 and 3-7 Rebels attack Parsinkle: All miss! 8-17 attack the remaining Loyalist Fey 6 hits. Their DC21 TOU saves: All but 14-15 fail. The remaining Loyalists attack: All hit! Two regular hits and a critical, so two DC21 saves and one DC26 save: [url=http://invisiblecastle.com/roller/view/4038237/]The DC21 saves succeed, the 26 save fails. Rene de Saens is up!
Supercape Posted May 5, 2013 Posted May 5, 2013 Free Action: Offering King of Suits his gift. Standard Action: Punch another Redcap 1d20+4=21 He really is a fair pugilist isn't he? DC 14 Toughness save.
Ari Posted May 6, 2013 Author Posted May 6, 2013 King of Suits uses a Free Action to catch the cloth, and toss his to Rene for a Move Action. Standard to Accurate Attack one of the Fey(+5 Attack, -5 Damage): 30. Also hits, what an amazement. Alright, Rebel Fey 1 and 3's rolls: #1 22. We got a badass over here! #3: 18. Another success, oh my goodness.
Ari Posted May 12, 2013 Author Posted May 12, 2013 Round 3: Parsinkle: Unharmed-GM Rebel Fey(x16): 1 Bruised, 15 Unharmed-GM Loyalist Fey(x3): Unharmed-GM Rene de Saens: Unharmed, Geased, 4HP King of Suits: Unharmed, Geased, 4HP Parsinkle attacks one of the Rebels: 18. Hits! DC23 TOU save: 6. Failed by very much, he's down. Rebel Fey 3-9 Attacks Prince Parsinkle: 3 hits. Three DC21 TOU saves : 28. 24. And Prince Parsinkle stumbles at the end of the road with 17! He is now Bruised. Rene de Saens is up!
Supercape Posted May 12, 2013 Posted May 12, 2013 Rene is going to throw his paintbrush at the likeliest looking candidate! 1d20+4=23 which probably bops him/her on the nose, and causes a mighty DC 19 Toughness save. And hopefully they can use it!
Ari Posted May 15, 2013 Author Posted May 15, 2013 (edited) Rebel Fey#5 can! If they make the DC19 Toughness save: 17. Oh my goodness! Rene bruised his nose! The horror of it all! KoS Attack with Coil Card Snare: 20. Hits. DC24 Reflex save: 23. Fail. They are Entangled! Edited May 15, 2013 by Arichamus
Ari Posted May 25, 2013 Author Posted May 25, 2013 By all permissible, I shall move this along faster, especially since we're near the end. Also I think I forgot to roll the Loyalists and Rebels last time. Astounding. Round 4: Parsinkle: Bruised(x1)-GM Rebel Fey(x15): 2 Bruised(x1), 13 Unharmed-GM Loyalist Fey(x3): Unharmed-GM Rene de Saens: Unharmed, Geased, 4HP King of Suits: Unharmed, Geased, 4HP Parsinkle the Prince of the Recaps attacks with a hitherto-unused power: the rank 10 Area Damage! DC20 Reflex saves for the Rebels: All but five fail it. And their Toughness saves, those who made it: One succeeds, 1 Bruised. Those who failed it: Five manage to get only Bruises, with 3 Bruised and Dazed. The rest fail and are fallen. Rebels(x10): attack Parsinkle and Loyalists. #4 uses the Brush to make some Illusions of more Rebels pouring in to confuse Parsinkle. The Prince can't see through it(yet). Attack rolls against the Redcap Ruler: None hit. Against the Loyalists: 2 hits. Their DC21 Toughness saves:One failure one success. The Last Two Loyalists Strike Back: Both hit. DC23 Toughness saves for those struck: One failure, one success. Rene is up!
Supercape Posted June 3, 2013 Posted June 3, 2013 Shifting -2 attack / +2 Defence! 1d20+2=20 Balls, another DC 14 Toughness Save!
Ari Posted June 7, 2013 Author Posted June 7, 2013 Oh no. DC14 Toughness save: 13. A Bruise. You want to do something with that cloth thing, or what?
Ari Posted June 9, 2013 Author Posted June 9, 2013 Okay then, King of Suits has Rene attack the Loyalists and Parsinkle so they can save them from the rebels, because he accepted his cloth. Anyway, he then uses a Snare card on Parsinkle: 22. That hits! DC24 Reflex save: 15. So he's Bound and Helpless. Round 5. Parsinkle: Bruised(x1), Bound-GM Rebel Fey(x10): 3 Bruised(x1), 3 Dazed, 4 Unharmed-GM Loyalist Fey(x2): Unharmed-GM Rene de Saens: Unharmed, Geased x2, 4HP King of Suits: Unharmed, Geased x2, 4HP Parsinkle tries to bust out of the coil card: 29. Nope, no damage to it. The Rebels Attack the Loyalists: 3 hits. The first one gets two saves, the second one: #1 gets a Bruise, then fails the second save. #2 fails. Rene is up again!
Supercape Posted June 11, 2013 Posted June 11, 2013 Rene will turn, and Finally throw a blast at Parsinkle. Given the Fey realm, and his variable descriptor, he will make it a comedy expanding boxing glove! 1d20+12=14 A miss! (although it is homing!)
Ari Posted June 12, 2013 Author Posted June 12, 2013 KoS will use the Tether on his Snare to drag Parsinkle closer. His Strength roll: 6. Wow. Using a HP to reroll that(3 left): 15. Parsinkle's retaliatory roll: 16. Wow. Surging to get another Standard Action(Fatigued), King of Suits will Move closer and hit him with a ram gauntlet: 16. Misses. His Defence is 8. Round 6. Parsinkle: Bruised(x1), Bound-GM Rebel Fey(x10): 3 Bruised(x1), 3 Dazed, 4 Unharmed-GM Rene de Saens: Unharmed, Geased x2, 4HP King of Suits: Unharmed, Fatigued Geased x2, 3HP Parsinkle will try to escape, hitting the Snare with his Unarmed attack(DC17): 18. Withstood. The Rebels attack Pasrinkle:3 hits. The Prince's three DC23 Toughness saves: Makes the first, is Bruised and Dazed by the second I think we can call it here. Out of rounds.
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