Supercape Posted June 11, 2012 Posted June 11, 2012 Wave-Eye and Harrier get the hate! OOC for this thread.
Supercape Posted June 12, 2012 Author Posted June 12, 2012 Given wave eyes strength and descriptors I h Am happy for him to claw his way up the side of the ship... Slowly! However if he wishes to sneak on board that might be tricky, lets say a dc 15 stealth check. Im making it not to hard because whilst its a well patrolled vessel, tremor sense would be really handy for being alert to marching boots! Incidentally, goog news whilst I checked his sheet. Tremor sense only costs 2 pp as per UP, not 3, giving you am extra pp to spare.
Ari Posted June 12, 2012 Posted June 12, 2012 Awesome! Dc15 Stealth check: 11, makes sense to me. I should get him Wall-Crawling...
Supercape Posted June 14, 2012 Author Posted June 14, 2012 Incidentally guys, I am in no way going to force and PvP action on you, the choice for interaction is entirely yours. When you get to encounter each other, you may wish to make the appropriate knowledge rolls on the Reputation table for each others characters (Gather Information would not really be appropriate without the well informed feat). Of course I may have pm'd you secretly additional information...
Avenger Assembled Posted June 14, 2012 Posted June 14, 2012 CONDITION ATTACK DAMAGE MOVEMENT DODGE BONUS? Environmental Adaptation normal normal normal Yes Swimming power –2 half normal Yes Successful Swim check –2 half quarter or half Yes Firm footing –2 half half Yes None of the above –2 half normal No RANGED ATTACKS UNDERWATER Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range
Ari Posted June 16, 2012 Posted June 16, 2012 Going to try for a Grapple with the Move Object power of the Device. Attack roll: 9. Welp. Not going to blow my only HP on a re-roll so...Move Action to more or less start intercepting Harrier, Free Action to yell out to him.
Avenger Assembled Posted June 20, 2012 Posted June 20, 2012 How long will it take Harrier and Wave-Eye to reach the carrier from here, SC?
Supercape Posted June 20, 2012 Author Posted June 20, 2012 At your speed, not long, under a minute but not much under? (i.e. not seconds!)
Supercape Posted June 21, 2012 Author Posted June 21, 2012 Ok Harrier is facing some concerted Aircraft Carrier Attacks! First off the heavy Artillery will explode around him. I will call this a Blast 10 Explosion. so Reflex DC 20, and a DC 25 or 20 Toughness Save (Its never really occurred to me before, but I guess if you lower the DC from a Reflex Save, you use the lower value for Impervious Toughness). Then we have the Machine Gun Fire - and by this I mean the proper mounted machine guns. Ill say there are 4 Mounted Guns Firing at him, all attacking at +5, with Blast 8 Autofire. 1d20+5=13, 1d20+5=23, 1d20+5=18, 1d20+5=10 One of the Machine Guns hits the Dodging Harrier, but his impervious toughness is enough to shrug that off (only crits will affect him).
Avenger Assembled Posted June 21, 2012 Posted June 21, 2012 Reflex Save: 6 Ah, I'll keep it. Tou vs. 25: 17 That one I'll reroll. 26 with the HP, so he passes.
Ari Posted June 22, 2012 Posted June 22, 2012 Could Wave-Eye access the places on the ship the mines were deployed from?
Supercape Posted June 22, 2012 Author Posted June 22, 2012 That seems entirely reasonable to me. There are also torpedo tubes! ;)
Avenger Assembled Posted June 23, 2012 Posted June 23, 2012 Am I good to have Harrier land this round, SC, or should he be taking more punishment in the air first?
Ari Posted June 23, 2012 Posted June 23, 2012 Going to try for an Intimidate check to get the soldier to back down. Roll: 21!
Supercape Posted June 23, 2012 Author Posted June 23, 2012 Post away. Guess which Archetype from Core Book the soldier is using. 1d20+2=12 Intimidated.
Supercape Posted June 23, 2012 Author Posted June 23, 2012 Wave-Eye could make some fluff rolls for Knowledge (Technology or Physical Sciences) if he wished, to understand a bit about the nuclear powered engines. Alternatively, if you wish you can have an HP for being pig-ignorant about this, and think "Warning - Radiation" is something totally safe....
Supercape Posted June 24, 2012 Author Posted June 24, 2012 Before I forget, and I meant to do this a while back, an HP for Harrier for his Omegadrone complication, as everyone is out to get him, and he is an omegadrone blip on the radar! Harrier - 3 HP
Ari Posted June 24, 2012 Posted June 24, 2012 I'll fluff that Wave-Eye has seen enough of nuclear power(from underwater testing of bombs to submarines) to know it means terror and lots of energy.
Supercape Posted June 24, 2012 Author Posted June 24, 2012 good enough for me, ill wait for AA before posting
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