Avenger Assembled Posted June 25, 2012 Posted June 25, 2012 Harrier gets ready to spend an HP on his Toughness save :P
Supercape Posted June 25, 2012 Author Posted June 25, 2012 Whilst Devices can of course be lost, voluntarily giving them up in the face of weapons and machine guns? Heroic anybody? Harrier - 4 Hero Points
Avenger Assembled Posted June 26, 2012 Posted June 26, 2012 Heh, Harrier's armor is internal; he retracted it back inside himself. Pike's on the deck, though!
Supercape Posted June 28, 2012 Author Posted June 28, 2012 Ok I will say that Harrier is effectively two rounds away (moving all out) from the Alpha Level - either by being directed and going on foot, or just by flying really fast and following directions. Hope thats ok. In the meantime, can Harrier throw me a diplomacy roll to try and swing Staff Seargent Davis? DC would be 15 to shift attitude. Of course you are welcome to use intimidate as an alternative but at this stage I would throw a -2 penalty due to being unarmed, surrounded, etc. IN Alpha Level, Doctor Chambers is effectively a non-combatant so she will just hang around, I wont include her in initiative rolls unless she decides to do something for some reason. Initiative Roll for Wave-Eye please. 1d20+0=15 Note the counter drones are not minions.
Ari Posted June 28, 2012 Posted June 28, 2012 Understood. Initiative Roll: 16! Moving over to the Counter drones. Going to use the Conch Array, using the Damage power. Indirect attacking the nearest one with a blast of water from behind it. Attack roll: 6,bedanged.
Supercape Posted June 28, 2012 Author Posted June 28, 2012 Post away! COunter Drones are going to hover then blast you with Terminus Energy! 1d20+6=18, 1d20+6=21, 1d20+6=8 Thats two hits I think (just), and two DC 21 Toughness Rolls for Wave-Eye. Post away IC!
Ari Posted June 28, 2012 Posted June 28, 2012 Okay, two DC21 TOU saves: 27, 13. So he shrugged one off, but is Dazed and Bruised by the other.
Supercape Posted June 28, 2012 Author Posted June 28, 2012 And in the fullness of time, post your IC action! (the conch!)
Supercape Posted June 28, 2012 Author Posted June 28, 2012 Round 2 16 Wave-Eye - Bruised, Dazed (until 15) - 1 HP 15 Counter-Drones x3 (Unharmed) Will stop there for AA to interject. He is aware of the Terminus energy being fired around, and, providing one way or another he wants to go to Alpha Level, will arive on Round 3.
Supercape Posted June 29, 2012 Author Posted June 29, 2012 Thanks, can move onto round 2 as above. AA feel free to respond to last post, I presume you are making your way to Alpha Deck to intercept in round 3? (if so, an Initiative roll is probably in order!).
Supercape Posted June 30, 2012 Author Posted June 30, 2012 COunter Drones move in and start pummeling Wave-Eye! 1d20+6=22, 1d20+6=13, 1d20+6=12 One hit, DC 21 Toughness Save (Bruised x1)
Supercape Posted June 30, 2012 Author Posted June 30, 2012 At this point, Harrier bursts in: Round 3 16 Wave- Eye, Bruised, 1 HP 15 Counter Drones x3 (Unharmed) 14 Harrier 4 HP
Ari Posted June 30, 2012 Posted June 30, 2012 I will delay action until after Harrier goes, if that is permissible.
Avenger Assembled Posted June 30, 2012 Posted June 30, 2012 Harrier: Intimidate the scientists 17 That's awful! HP. 29 He's really mad, but they're gonna have to blast him first! :D
Supercape Posted June 30, 2012 Author Posted June 30, 2012 Ok scratch those rolls / actions as Counter-Drones go first, switch targets and FIRE!!!! 1d20+6=23, 1d20+6=8, 1d20+6=20 So one blast just hits: DC 21 Toughness save (the blasts have penetrating extra so no impervious!). Feel free to narrate those blasts and your response, AA. If you wish, some missed blasts can do some problematic damage like injuring a squaddie, or toppling the ganglank you are in (if appropriately difficult, for an HP!).
Avenger Assembled Posted July 1, 2012 Posted July 1, 2012 Ah, without his armor, Harrier has no Impervious anyway! The protection's still there, it's just inside his flesh rather than without it. So no worries! Tou vs 21: 32
Avenger Assembled Posted July 5, 2012 Posted July 5, 2012 Question: are the robots minions, and are they close enough for Takedown Attack to be in effect?
Supercape Posted July 7, 2012 Author Posted July 7, 2012 Not minions, but they are close enough for takedown.
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