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Threat to Society (OOC)


Supercape

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Posted

Ok, so I wont charge for that heroic inspiration (or rather I will, but give you an HP right back) due to your...heroism!

To finish off the round, Skull Face will try to demoralise Wave-Eye.

1d20+20=34 another horrible tounge-bashing! Could you throw me your counter roll please Ari (Will/Sense Motive/Intimidate whatever is highest!).

And then...

Round 4

17 Zombidrone - Unharmed

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 2 HP

9 Skull Face - Unharmed

Zombiedrone will follow Harrier (Im going to have to slightly wing the distances etc as you are fighthing in a cramped underbelly of a ship!), and gets one clear shot, a standard Blast

1d20+12=15 which is a comfortable miss!

Wave-Eye is up!

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Posted

Oh.

In that case Moving All-Out in direction of the ship's armory(which is just bound to have convenient signs pointing to it).

Posted

Skull Face is immobile and cant see you guys, so at this point, he can't act

Which means...

Round 4

Awarding Harrier an HP for being heroic and trying to stop the ship drowning.

17 Zombidrone - Unharmed

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

Zombie Drone firing beam of awesome death rayness at Harrier, again, no trade offs.

1d20+12=28 that is a hit!

Its a fatigue effect, DC 27 Fort save.

Posted

Let's play this with style.

Move Action over to the door, Intimidation roll to get the soldier-men to let him past without questions: 10. Bedanged.

Posted

Ok before proceeding to Round 5, Ari could you throw me an intimidate roll?

-2 penalty for just being intimidated by Skull Face, +2 for being an super powered monster in front of two rattled guards!

DC 12 to win.

Posted

Round 5

17 Zombidrone - Unharmed

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

So, the Zombiedrone is kicking off with another mindless but powerful blast!

1d20+12=21

Another fortunate miss!

Wave-Eye is up!

Posted

Round 5

17 Zombidrone - Injured (Dazed until 9)

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

So, Zombiedrone can't act, and Wave-Eye is up. He is some distance from the pumps of course...Harrier could speed along thanks to his jets. Its probably a full round to get to them for Wave.


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