Supercape Posted September 22, 2012 Author Posted September 22, 2012 Next up is Skull Face, who will try to intimidate Harrier 1d20+20=38 ...yeah, even with second feat I think he will stick with that. DC 38 Will/Initimidate/Sense Motive check for Harrier. Then Round 8 17 Zombiedrone - Injured x3 13 Weave-Eye, Bruised, Fatigued, 0HP 9 Harrier - Unharmed - 3 HP 9 Skull Face - Unharmed Zombie Drone will try a startle: 1d20+10=24, so a DC Will/Initimidate/Sense Motive check for Harrier or Flat footed. Then Drone will blast, a 1d20+12=15 attack. That is likely to be a miss, unless the flat footed works - in which case, it is a DC 27 Fort Save.
Avenger Assembled Posted September 23, 2012 Posted September 23, 2012 Any objection to the use of Harrier's long-updated sheet, SC? If not: Harrier gets a 38 and is not intimidated by Skull-Face. He passes the zombiedrone's startle automatically via Skill-Mastery.
Supercape Posted September 23, 2012 Author Posted September 23, 2012 No problem from me AA. I use the ones that are linked to in the signature!
Ari Posted September 23, 2012 Posted September 23, 2012 Alright, jumping down into the bay. Moving through the water(250ft. out to sea). Supercape, Wave-Eye doesn't actually have any HP left, he used it to reroll an attack roll. Anyway, Fatigued, so if I Surge for another Move action he's going to be Exhausted. Instead, using a Standard action to begin using the Move Object power of the Conch.
Supercape Posted September 23, 2012 Author Posted September 23, 2012 Thanks for the spot, Ari...comes from my 'break'! Post away IC.
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