Avenger Assembled Posted June 15, 2012 Share Posted June 15, 2012 June 2012 A close encounter of the Erde kind! With special guest star, the hounds of Tindalos Link to comment
KnightDisciple Posted June 15, 2012 Share Posted June 15, 2012 Two questions. 1.)Does Corbin see anything yet? Or just hear things? 2.)Can I make any sort of check to see if I can figure out who the voices belong to, and/or determine what they're saying? Link to comment
Avenger Assembled Posted June 15, 2012 Author Share Posted June 15, 2012 1. Where is Corbin secreted in the warehouse? 2. Corbin hears voices from the main room; a DC 20 Notice check will tell him that it is Papercut and Citizen, doing who knows what. Maybe stuff! Link to comment
KnightDisciple Posted June 15, 2012 Share Posted June 15, 2012 1. Where is Corbin secreted in the warehouse? 2. Corbin hears voices from the main room; a DC 20 Notice check will tell him that it is Papercut and Citizen, doing who knows what. Maybe stuff! 1.) Hrm. I'd say he's as hidden as possible (take 20 Stealth, untrained, but +3 Dex bonus, so 23 for that). A corner or something, mostly behind some boxes (boy be huge). Without knowing more detail, that's what I've got. 2.)I would say he knows it's them. Link to comment
Avenger Assembled Posted June 16, 2012 Author Share Posted June 16, 2012 DC 20 Current Events or Technology (I'm open to other die rolls...) for the Erde kids to recognize where they are. Link to comment
Darksider42 Posted June 16, 2012 Share Posted June 16, 2012 He does his roll... 1d20+19=33 He more than makes it. :lol: Link to comment
KnightDisciple Posted June 17, 2012 Share Posted June 17, 2012 As a note, due to the radically different nature of both his upbringing and his ring, Inquisitor Hughes isn't using Corbin's stats. We'll say instead he's using this build,as befitting his ring. AA, if you think we need to beef him up a touch to PL 11 or 12, let me know. Not quite sure what you've got in mind for our thread here. Link to comment
Electra Posted June 18, 2012 Share Posted June 18, 2012 Tried rolling Knowledge History, but couldn't even make the DC. Ah well! I would like to have both Koshiros put up their armor. Link to comment
Darksider42 Posted June 21, 2012 Share Posted June 21, 2012 Making another knowledge (technology) Roll 19+11=30 Once more! Good roll :D Link to comment
Avenger Assembled Posted June 21, 2012 Author Share Posted June 21, 2012 Rift: This is a primitive machine designed to transport people between dimensions, without the safety systems Rift associates with these sort of devices built in the modern era. In particular, it has no protection against intruders in the dimensional matrix! He can also tell that it's broken: the vacumn tubes that are an integral part of its construction have burned out. Link to comment
Electra Posted June 23, 2012 Share Posted June 23, 2012 The Koshiros are being sneaky! Their stealth check is a 29. Link to comment
KnightDisciple Posted June 23, 2012 Share Posted June 23, 2012 Inquisitor Hughes doesn't see them. Cobalt Templar just misses them. Link to comment
Darksider42 Posted June 24, 2012 Share Posted June 24, 2012 Prime Rift just missed him Erde Rift however is completely oblivious Link to comment
Avenger Assembled Posted July 3, 2012 Author Share Posted July 3, 2012 Give me some Search checks, folks! Link to comment
KnightDisciple Posted July 3, 2012 Share Posted July 3, 2012 Cobalt Templar Search: 21 Inquisitor Hughes: 8 Hm. I think the Inquisitor is having trouble because of poor lighting conditions! :o Link to comment
Darksider42 Posted July 3, 2012 Share Posted July 3, 2012 Rift rolls a 25 Lieutenant Wilder Rolls a 12 Link to comment
KnightDisciple Posted July 4, 2012 Share Posted July 4, 2012 AA, how would we handle 2 people using Move Object (TK) to grapple the same creature? This is if they're cooperating, not competing. Link to comment
Avenger Assembled Posted July 4, 2012 Author Share Posted July 4, 2012 For this thread, I'd say a combined attack. So Move Object 10 combined with Move Object 10 would give Move Object 12, etc, assuming they all hit. Link to comment
Darksider42 Posted July 6, 2012 Share Posted July 6, 2012 Rift Rolls for Master Plan! ....and gets 26! Everyone nearby gets a +3 to Skill Checks and Attack Rolls for dealing with ghost doggy! Link to comment
Avenger Assembled Posted July 8, 2012 Author Share Posted July 8, 2012 All right, if you guys in the combat section are about to commence blasting, gimmie some initiative! Link to comment
KnightDisciple Posted July 8, 2012 Share Posted July 8, 2012 Cobalt Templar: 26 Inquisitor Hughes: 14 Link to comment
Darksider42 Posted July 8, 2012 Share Posted July 8, 2012 Rift: 25 Lieutenant Wilder: 23 Link to comment
Avenger Assembled Posted July 11, 2012 Author Share Posted July 11, 2012 Hound of Tindalos 8 It goes on 8 Citizen: 17 Cobalt Templar: 26 Rift: 25 Leutenant Wilder: 23 (NPC) Citizen: 17 Inquisitor Hughes: 14 (NPC) Hound: 8 OK, Cobalt Templar, with +1 to his usual HP for the strange setting, is up. Link to comment
KnightDisciple Posted July 12, 2012 Share Posted July 12, 2012 CT will delay to IH's action. Link to comment
Recommended Posts