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In Another Life (OOC)


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DS: The 17 misses (since that was a 1) the 15 hits. Luckily you caught the thing flat-footed at the start of combat.

11

Thanks to a terrible roll, the thing is actually stunned! (Remember when combat did that?)

For his part, Citizen will fly up to the thing and punch it with a +5 Power Attack

24

Tou vs DC 28: 28

Shoot! Lousy TOU shift. And now thanks to that Damage Aura, Sharl has to make a save too.

27

He's fine.

The Corbins are up as soon as I post.

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Right, the Inquisitor goes first.

Free Action: Switch to Move Object 10.

Standard Action: Ranged attack vs dog.

18 hits.

He'll be Combining with CT's attack.

CT next.

Free Action: HP to Stunt Move Object 12 on his main Array.

Standard Action: Ranged Attack vs dog.

14 does hit, per AA.

CT's is the primary, so, if I understand this right, their Combined TK attack is Move Object 14. Going with CT's attack bonus. Total Grapple Bonus of 26.

Grapple Check: 35

EDIT: If possible, both Corbins will work together to drag the thing back to the group, basically putting it right in the middle.

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