Darksider42 Posted July 13, 2012 Share Posted July 13, 2012 Rift and the Lieutenant will make a ranged stun! 11 +3 =14 DC block: DC17 Fortitude (Staged) Lieutenant Wilder will do the same. Need another roll or do we just use the same one? Link to comment
Avenger Assembled Posted July 13, 2012 Author Share Posted July 13, 2012 Roll for both, plz. Link to comment
Avenger Assembled Posted July 14, 2012 Author Share Posted July 14, 2012 DS: The 17 misses (since that was a 1) the 15 hits. Luckily you caught the thing flat-footed at the start of combat. 11 Thanks to a terrible roll, the thing is actually stunned! (Remember when combat did that?) For his part, Citizen will fly up to the thing and punch it with a +5 Power Attack 24 Tou vs DC 28: 28 Shoot! Lousy TOU shift. And now thanks to that Damage Aura, Sharl has to make a save too. 27 He's fine. The Corbins are up as soon as I post. Link to comment
KnightDisciple Posted July 14, 2012 Share Posted July 14, 2012 Right, the Inquisitor goes first. Free Action: Switch to Move Object 10. Standard Action: Ranged attack vs dog. 18 hits. He'll be Combining with CT's attack. CT next. Free Action: HP to Stunt Move Object 12 on his main Array. Standard Action: Ranged Attack vs dog. 14 does hit, per AA. CT's is the primary, so, if I understand this right, their Combined TK attack is Move Object 14. Going with CT's attack bonus. Total Grapple Bonus of 26. Grapple Check: 35 EDIT: If possible, both Corbins will work together to drag the thing back to the group, basically putting it right in the middle. Link to comment
Avenger Assembled Posted July 15, 2012 Author Share Posted July 15, 2012 26 vs 35: 38 KD, do you want to spend an HP and reroll that Grapple? You'll succeed just about automatically if you do. Link to comment
KnightDisciple Posted July 15, 2012 Share Posted July 15, 2012 Yeah, I'd like to reroll the grapple. Hero Point Reroll: 42 Link to comment
Avenger Assembled Posted July 15, 2012 Author Share Posted July 15, 2012 All right, grappled! And yes, you can drag it closer to the group. Link to comment
Avenger Assembled Posted July 15, 2012 Author Share Posted July 15, 2012 OK, the monster is bound, helpless, and stunned in the grapple. Go monkey Rifts go! Now is the time for big-time Power Attacks. Link to comment
Darksider42 Posted July 15, 2012 Share Posted July 15, 2012 Full POOOOWAAAAAAR!!!! Both Rifts use Power attack! DC 31 Toughness Test not to go down. Link to comment
Avenger Assembled Posted July 15, 2012 Author Share Posted July 15, 2012 Rift 1: 28, bruised Rift 2: 17, staggered; one more good hit should take it out. Go ahead and post again, KD, Sharl will be holding his action till the end of the round in case the thing is still up. Link to comment
KnightDisciple Posted July 16, 2012 Share Posted July 16, 2012 For propriety's sake: Full-Round Action: Drag the critter over to the group. Link to comment
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