Supercape Posted August 12, 2012 Author Posted August 12, 2012 Tis a group decision I think! Some parley is fine if you guys want. In any case, those remaining under cover (The Andriod Captain, Penny, Scraps, GK and Fleur) will probably get a surprise round in, unless Gabriel starts being less distracting, or they deliberately break cover. For reference, the Mutant Grue are not minions, and neither is the real Captain!
Fox Posted August 12, 2012 Posted August 12, 2012 I'm fine with some social shenanigans before the fighting starts in earnest.
KnightDisciple Posted August 13, 2012 Posted August 13, 2012 Right, so, going to split the difference... Moving up to just 5 feet between Gabe and Real!Captain. Spending 1 Hero Point for Ultimate Intimidate. I'm in super-charisma mode, so that's a check of 60. Group Intimidate, and after considering what that can and cannot do, I'm going to say that his goal is to get them to listen to his very straightforward instructions. Which are "pay attention to me" and "everyone move away from those two pods".
Supercape Posted August 13, 2012 Author Posted August 13, 2012 Ok they cant resist that. I think I have tallied this ok, if I havent sing out... Fleur 5 HP Gabriel 4 HP Giain Knight 3 HP
Fox Posted August 14, 2012 Posted August 14, 2012 Just in case it's needed soon (which I suspect it might be!): Initiative Roll (1d20 + 0=14)
KnightDisciple Posted August 14, 2012 Posted August 14, 2012 I'll post mine: 24 Especially since... Free Action: Switch Array Standard Action: Emotion Control: Despair, plopping down a cube on each Grue. DC 22 Will Save That...probably starts the fight for us. EDIT: Also, incoming Ham. Salted Ham. 8-)
Supercape Posted August 15, 2012 Author Posted August 15, 2012 Ok I think we need to get all initiative rolls in before going for that attack, KD - keep it up for now, as you will likely go first anyway. Electra, want to give me an Initiative?
Electra Posted August 15, 2012 Posted August 15, 2012 1d20+4=23 That's a startlingly good, if entirely wasted initiative. :D
Supercape Posted August 17, 2012 Author Posted August 17, 2012 Right then Scraps and Penny aren't going to engage, so I am leaving them out of the initiative for now to keep things simple. Technically they will delay actions so if anything happens they have to react to, they will jump in. As for the others: Android Captain: 1d20+9=19 Various Grue: 1d20+2=5 So Round 1: 24 - Gabriel - 4 HP - Unharmed 23 - Fleur - 5 HP - Sickened 19 - Andriod Captain - Unharmed 14 - Giain Knight - 3 HP - Unharmed 5 - Grue Captain - Unharmed 5 - 8 x Grue Mutants - Unharmed
Supercape Posted August 17, 2012 Author Posted August 17, 2012 As for the effects of Gabriels Emotion Control: No reflex save as perception ranged. Will Save DC 22 Mutant Grue: 1d20+10=17, 1d20+10=12, 1d20+10=16, 1d20+10=29, 1d20+10=13, 1d20+10=23, 1d20+10=19, 1d20+10=25 None of them actual overcome. No 1,2,3,5,and 7 are, however, shaken (-2 attack rolls, defence, and checks). Effect is sustained so providing you sustain the effect, no save for 1 minute. For reference guys, the laboratory is fairly small. Large AoE's aren't going to cut it. Ill give some slack here because Gabriel did a canny manuever to force them all into one corner, but things are likely to get more messy than that later! Also, there will be enough laboratory equipment and junk around I'll give a +2 bonus to situational reflex saves vs AoEs due to plenty of stuff to duck behind! Its messy in there! Which means Fleur is up! NB: On a side note, I'm running a bigger battle than I am used to so if I slip up in a non-rules-lawyer kind of way, sing out! :D
KnightDisciple Posted August 17, 2012 Posted August 17, 2012 Keep in mind, that AOE is Shapeable. So he can finesse it around things and people he doesn't want to hit. ;)
Supercape Posted August 17, 2012 Author Posted August 17, 2012 Keep in mind, that AOE is Shapeable. So he can finesse it around things and people he doesn't want to hit. Will do! although even Shapable has some limitations, and it is a fairly cramped room we are fighting in. It's fine for now. It won't be fine when they move into melee! :)
KnightDisciple Posted August 17, 2012 Posted August 17, 2012 Will do! although even Shapable has some limitations, and it is a fairly cramped room we are fighting in. It's fine for now. It won't be fine when they move into melee! Fair enough. He's got other options too, though. A couple notes: 1.)His attack isn't "psychic", really, it's sonic. 2.)Those reactions seem less despair-y and more...fear-y? Like, if I'd used EC: Fear, it'd feel a better fit? Dunno. Eh. Whatevs. :D
Electra Posted August 21, 2012 Posted August 21, 2012 Fleur is going to use her plant creation powers to start trying to grow some stuff in the cave. Groundcover, moss, deep shade flowers, anything that can normally grow well at the light level of the cave. Is it clear enough now that Tarrant's sealed the pods for the plants to grow and live?
Supercape Posted September 20, 2012 Author Posted September 20, 2012 Ok, So Andriod Captain is up. He will fire at a nearby Grue Mutant. 1d20+14=15 spazzing it up royally. GK is up.
Fox Posted September 21, 2012 Posted September 21, 2012 Well, GK being GK, let's at least try to slow that captain down. Snare time! Ranged Attack Roll vs. Captain (snare) (1d20 + 12=22) I...don't know if that hits! DC22 Reflex, if it does. GK's aiming to obscure all his senses, if the captain's bound. Rock cocoon! If the captain's a fancy enough grue he can probably shapeshift out, of course (shifting up insubstantial or a form that can escape), but hey. If nothing else, it'd take part of his turn to do so.
Supercape Posted September 21, 2012 Author Posted September 21, 2012 It is indeed a hit (Defence of +10)! However 1d20+10=27 His reflex is good! And he will respond with a mental blast back at Giain Knight! DC 28 Will Save (Damage effect) In addition, his speech will shut down his doppelganger andriod! The 8 Grue Mutants are then up... Nos 1,2,3,5, and 7 are shaken so are at -2 to Attack rolls (and defence, and checks). They are using a move action to swarm Gabriel, and then slash at him with their talons! url=http://invisiblecastle.com/roller/view/3704687/]1d20+8=9, 1d20+8=9, 1d20+8=11, 1d20+8=14, 1d20+8=23, 1d20+8=21, 1d20+8=10, 1d20+8=10 Fortunately Gabe has a high defence! No 5 would normally hit, but as shaken, he misses!
Supercape Posted September 21, 2012 Author Posted September 21, 2012 So, need a DC 28 Will save from GK (courtesy of the mental blast) Then Round 2 24 - Gabriel - 4 HP - Unharmed 23 - Fleur - 5 HP - Sickened 19 - Andriod Captain - Unharmed 14 - Giain Knight - 3 HP - Unharmed 5 - Grue Captain - Unharmed 5 - 8 x Grue Mutants - No1,2,3,5,7 are shaken. Meaning Gabriel is up!
KnightDisciple Posted September 21, 2012 Posted September 21, 2012 Hm. GK and Fleur are better at AOEs. Move Action: Float up to the ceiling, clearing my line of sight if not getting me out of melee range. Free Action: All-Out Attack 2: Defense +10, Attack +14 Power Attack 2: Attack +12, Toughness Save up by 2 Free Action: Switch Sonic Control to Blast Standard Action: Attack the Grue Captain! 21. That succeeds by 1, if he's still got Defense +10. DC 29 Toughness Save!
Supercape Posted September 22, 2012 Author Posted September 22, 2012 1d20+15=20 A poor roll! The Captain is dazed and bruised. As Gabriel is directly above him, I will rule that knockback as tripping him (laying him prostrate), seems the easiest and most plausible thing to do. Fleur is up!
Fox Posted September 22, 2012 Posted September 22, 2012 Will Save vs. Captain's Mental Blast, DC28 (1d20 + 9=26) A bruised brain!
Electra Posted September 22, 2012 Posted September 22, 2012 Fleur is going to activate her nullify power to clear Panacea from the air. First roll is a dud. Spending HP! Second roll is a 23. Hope that works!
Supercape Posted September 22, 2012 Author Posted September 22, 2012 panacea is something of a PL x effect. Having said that, I think that power and the use of the HP is enough to cure Fleur of her sickened status ... At least for a bit. Is that ok by you?
Electra Posted September 22, 2012 Posted September 22, 2012 Is she going to be able to use her plants to facilitate her powers, for awhile at least?
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